Player Matchup

Hel
Hel
Aigniza
Hel
Level 108
God Stats
6W - 1L
1,638 SR
Queue Stats
60W - 46L
1,495 Elo+
Party 1
Yemoja
Yemoja
AlphaKennyBody35
Yemoja
Level 29
God Stats
1W - 4L
1,127 SR
Queue Stats
24W - 27L
1,459 Elo+
Party 1
Bacchus
Bacchus
MC_ADREK
Bacchus
Level 69
God Stats
1W - 1L
1,243 SR
Queue Stats
10W - 11L
1,424 Elo+
Solo
Nu Wa
Nu Wa
Manowar_magz
Nu Wa
Level 46
God Stats
24W - 27L
1,423 SR
Queue Stats
76W - 125L
1,437 Elo+
Solo
Neith
Neith
phoenixwrath666
Neith
Level 62
God Stats
63W - 54L
1,632 SR
Queue Stats
1,066W - 1,194L
1,503 Elo+
Solo
Team Averages
Level 63
1,413 SR
1,464 Elo+

VS

Team Averages
Level 77
1,621 SR
1,411 Elo+
Morgan Le Fay
Morgan Le Fay
Benz_A-g
Morgan Le Fay
Level 89
God Stats
1W - 2L
1,801 SR
Queue Stats
17W - 27L
1,437 Elo+
Party 2
Ymir
Ymir
ESKET1TMAN760
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,467 Elo+
Party 2
Cernunnos
Cernunnos
mackdog555
Cernunnos
Level 129
God Stats
9W - 5L
1,572 SR
Queue Stats
41W - 47L
1,292 Elo+
Solo
Achilles
Achilles
realif3
Achilles
Level 95
God Stats
3W - 3L
1,534 SR
Queue Stats
19W - 23L
1,431 Elo+
Party 3
Neith
Neith
waxulator420
Neith
Level 69
God Stats
3W - 1L
1,698 SR
Queue Stats
13W - 20L
1,425 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
19
7 / 2 / 16
14,868
1,352
16,562
17,142
14,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
2 / 0 / 16
13,868
1,261
4,676
10,905
12,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
MC_ADREK
Bacchus
18
3 / 1 / 11
12,005
1,091
13,706
19,471
19,011
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

19
5 / 0 / 12
12,987
1,181
22,175
4,835
1,880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 0 / 9
13,322
1,211
14,833
5,592
3,168
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Team 1 Tickets

238

VS

Team 2 Tickets

102

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Benz_A-g
Morgan Le Fay
17
1 / 7 / 1
11,685
1,062
11,403
14,770
4,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
0 / 6 / 2
11,736
1,067
2,736
18,996
22,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cernunnos
mackdog555
Cernunnos
17
0 / 4 / 2
11,682
1,062
12,888
13,235
3,693
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
realif3
Achilles
17
2 / 4 / 0
11,692
1,063
10,719
15,003
13,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
0 / 4 / 2
11,699
1,064
15,397
14,486
3,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
10
25
Kills
3
3
Deaths
25
64
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hel
7
2
16
7.5
W
2
0
16
10
L
Morgan Le Fay
Benz_A-g
Morgan Le Fay
1
7
1
0.21
L
0
6
2
0.17
W
Bacchus
MC_ADREK
Bacchus
3
1
11
8.5
W
5
0
12
11
L
Cernunnos
mackdog555
Cernunnos
0
4
2
0.25
W
8
0
9
12.5
L
Achilles
realif3
Achilles
2
4
0
0.5
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,952
Damage
53,143
57,945
Taken
76,490
50,242
Mitigated
47,659
28,153
Healing
7,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
16,562
766
5,628
9,590
17,142
14,182
0
4,897
11,909
41,037
0
W
4,676
987
5,550
3,492
10,905
12,001
0
3,000
7,745
12,695
0
L
Morgan Le Fay
Benz_A-g
Morgan Le Fay
11,403
1,423
37
735
14,770
4,194
0
11,195
3,237
40,534
0
L
2,736
367
0
745
18,996
22,582
0
10,949
7,625
10,479
0
W
Bacchus
MC_ADREK
Bacchus
13,706
2,975
0
0
19,471
19,011
0
4,605
14,554
24,790
0
W
22,175
4,614
259
1,415
4,835
1,880
0
752
3,970
38,921
0
L
Cernunnos
mackdog555
Cernunnos
12,888
4,812
0
48
13,235
3,693
0
11,295
1,810
0
42,431
W
14,833
7,046
0
2,219
5,592
3,168
0
885
4,630
0
39,497
L
Achilles
realif3
Achilles
10,719
2,837
248
2,325
15,003
13,487
0
10,626
4,145
0
29,020
L
15,397
6,451
568
2,593
14,486
3,703
0
11,620
2,554
0
50,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,050
Gold Earned
58,494
216
Minions Killed
262
2
Camps Cleared
10
1,129,063
Distance Traveled
899,006
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
14,868
1,352
58
5
0
237,376
0
W
Yemoja
13,868
1,261
8
1
0
221,613
3
L
Morgan Le Fay
11,685
1,062
69
6
0
170,195
1
L
Ymir
11,736
1,067
23
2
0
144,804
0
W
Bacchus
12,005
1,091
24
2
1
247,186
1
W
Nu Wa
12,987
1,181
53
5
1
215,813
0
L
Cernunnos
11,682
1,062
61
6
7
190,068
2
W
Neith
13,322
1,211
73
7
0
207,075
0
L
Achilles
11,692
1,063
27
2
2
203,151
0
L
Neith
11,699
1,064
82
7
1
190,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role