Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
GIR ARE US
Arachne
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 71L
1,323 Elo+
Party 2
Merlin
Merlin
IFart1st
Merlin
Level 27
God Stats
1W - 0L
1,697 SR
Queue Stats
19W - 29L
1,426 Elo+
Solo
Izanami
Izanami
SNAGS ARE US
Izanami
Level 25
God Stats
2W - 1L
1,284 SR
Queue Stats
110W - 161L
1,344 Elo+
Party 2
Bellona
Bellona
啥都可以
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 21
1,496 SR
1,419 Elo+

VS

Team Averages
Level 36
1,425 SR
1,452 Elo+
Ymir
Ymir
Deryek
Ymir
Level 14
God Stats
7W - 7L
1,591 SR
Queue Stats
10W - 11L
1,480 Elo+
Party 1
Kukulkan
Kukulkan
DesolateCribb995
Kukulkan
Level 29
God Stats
2W - 9L
1,158 SR
Queue Stats
10W - 31L
1,247 Elo+
Solo
Ullr
Ullr
Dry_The_Prophet
Ullr
Level 108
God Stats
0W - 3L
1,286 SR
Queue Stats
12W - 13L
1,553 Elo+
Party 1
Thoth
Thoth
striker6048
Thoth
Level 26
God Stats
4W - 7L
1,589 SR
Queue Stats
25W - 23L
1,480 Elo+
Party 1
Thanatos
Thanatos
xyws
Thanatos
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
6 / 0 / 4
8,413
841
11,299
9,324
5,671
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
GIR ARE US
Arachne
14
3 / 1 / 5
8,078
808
4,900
7,377
2,608
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
IFart1st
Merlin
15
5 / 2 / 6
8,411
841
9,311
7,170
2,612
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
SNAGS ARE US
Izanami
14
2 / 1 / 9
8,032
803
8,815
8,453
2,928
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
啥都可以
Bellona
13
0 / 3 / 6
7,693
769
1,763
8,087
5,128
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Deryek
Ymir
12
0 / 2 / 3
6,967
697
3,313
9,050
9,432
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
1 / 3 / 4
7,055
706
6,066
7,605
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 5
7,760
776
7,063
8,343
3,505
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 3 / 3
7,952
795
7,747
8,480
3,005
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Thanatos
xyws
Thanatos
12
1 / 5 / 5
6,966
697
2,616
8,207
2,859
Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
16
Kills
6
7
Deaths
16
30
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
6
0
4
8
L
Ymir
Deryek
Ymir
0
2
3
0.75
L
1
3
4
1
L
1
3
5
1.17
W
Arachne
GIR ARE US
Arachne
3
1
5
5.5
W
Merlin
IFart1st
Merlin
5
2
6
4
W
Izanami
SNAGS ARE US
Izanami
2
1
9
6.5
L
3
3
3
1.5
L
Thanatos
xyws
Thanatos
1
5
5
0.7
W
Bellona
啥都可以
Bellona
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,088
Damage
26,805
40,411
Taken
41,685
18,947
Mitigated
21,704
13,054
Healing
6,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,299
1,914
0
4,733
9,324
5,671
429
4,432
4,822
0
24,552
L
Ymir
Deryek
Ymir
3,313
406
0
907
9,050
9,432
0
2,029
7,021
11,263
0
L
6,066
1,263
195
208
7,605
2,903
0
1,655
5,950
16,383
0
L
7,063
5,195
0
732
8,343
3,505
763
1,951
6,392
0
30,434
W
Arachne
GIR ARE US
Arachne
4,900
3,966
169
2,829
7,377
2,608
0
3,611
3,672
0
12,832
W
Merlin
IFart1st
Merlin
9,311
308
394
1,184
7,170
2,612
432
2,539
4,629
31,032
0
W
Izanami
SNAGS ARE US
Izanami
8,815
5,009
465
684
8,453
2,928
0
3,137
5,232
0
24,359
L
7,747
1,181
0
1,783
8,480
3,005
0
1,452
7,028
32,247
0
L
Thanatos
xyws
Thanatos
2,616
145
354
1,946
8,207
2,859
0
2,224
5,983
0
5,676
W
Bellona
啥都可以
Bellona
1,763
208
1,364
1,232
8,087
5,128
113
3,081
4,930
0
9,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,627
Gold Earned
36,700
159
Minions Killed
170
0
Camps Cleared
0
1,078,983
Distance Traveled
993,017
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,413
841
34
3
0
261,903
2
L
Ymir
6,967
697
13
1
0
209,041
0
L
Kukulkan
7,055
706
24
2
0
182,957
0
L
Ullr
7,760
776
56
6
0
173,058
0
W
Arachne
8,078
808
26
3
0
226,797
3
W
Merlin
8,411
841
48
5
0
205,716
0
W
Izanami
8,032
803
34
3
0
205,077
0
L
Thoth
7,952
795
71
7
0
209,789
0
L
Thanatos
6,966
697
6
1
0
218,172
2
W
Bellona
7,693
769
17
2
0
179,490
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role