Player Matchup

Danzaburou
Danzaburou
AOMDforever
Danzaburou
Level 39
God Stats
123W - 130L
1,465 SR
Queue Stats
170W - 204L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
FIex_Cross
Cthulhu
Level 43
God Stats
1W - 1L
1,794 SR
Queue Stats
151W - 165L
1,679 Elo+
Party 3
Bastet
Bastet
Kenshi117-
Bastet
Level 122
God Stats
3W - 2L
1,709 SR
Queue Stats
78W - 93L
1,464 Elo+
Party 1
Mulan
Mulan
rainyshot8
Mulan
Level 28
God Stats
9W - 7L
1,837 SR
Queue Stats
207W - 230L
1,679 Elo+
Party 3
Scylla
Scylla
xXBatman_KnowzXx
Scylla
Level 105
God Stats
0W - 2L
1,524 SR
Queue Stats
118W - 136L
1,507 Elo+
Party 1
Team Averages
Level 67
1,666 SR
1,550 Elo+

VS

Team Averages
Level 87
1,544 SR
1,433 Elo+
Fenrir
Fenrir
BadonkaShizzle
Fenrir
Level 88
God Stats
23W - 27L
1,492 SR
Queue Stats
167W - 189L
1,450 Elo+
Solo
Tsukuyomi
Tsukuyomi
Hakyumii
Tsukuyomi
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 10L
1,453 Elo+
Solo
Bellona
Bellona
ShameOnJames
Bellona
Level 128
God Stats
19W - 16L
1,515 SR
Queue Stats
261W - 309L
1,390 Elo+
Party 2
Ymir
Ymir
coyoteduhast
Ymir
Level 49
God Stats
17W - 16L
1,889 SR
Queue Stats
182W - 237L
1,401 Elo+
Solo
Hel
Hel
toungueNass
Hel
Level 63
God Stats
5W - 6L
1,323 SR
Queue Stats
480W - 535L
1,468 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AOMDforever
Danzaburou
14
0 / 5 / 2
8,561
476
6,966
11,198
3,124
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
FIex_Cross
Cthulhu
11
0 / 7 / 2
6,947
386
5,055
14,443
14,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bastet
Kenshi117-
Bastet
14
8 / 7 / 1
9,124
507
11,105
15,350
5,456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Mulan
12
1 / 4 / 2
8,011
445
5,193
16,962
12,210
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

14
2 / 2 / 3
8,368
465
10,610
7,970
2,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 1 / 5
10,150
564
7,101
11,804
4,561
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tsukuyomi
Hakyumii
Tsukuyomi
15
8 / 1 / 3
9,945
553
12,928
7,998
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Bellona
ShameOnJames
Bellona
16
5 / 2 / 5
11,051
614
13,391
12,686
12,534
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
2 / 1 / 13
9,785
544
7,403
18,732
22,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
2 / 6 / 2
9,086
505
8,068
13,413
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
11
Kills
25
25
Deaths
11
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
AOMDforever
Danzaburou
0
5
2
0.2
W
8
1
5
10.5
L
Cthulhu
FIex_Cross
Cthulhu
0
7
2
0.14
W
Tsukuyomi
Hakyumii
Tsukuyomi
8
1
3
9.5
L
Bastet
Kenshi117-
Bastet
8
7
1
1.21
W
Bellona
ShameOnJames
Bellona
5
2
5
3.75
W
2
1
13
8.5
L
Mulan
1
4
2
0.5
W
2
6
2
0.5
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,929
Damage
48,891
65,923
Taken
64,633
37,624
Mitigated
46,461
14,271
Healing
22,212
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
AOMDforever
Danzaburou
6,966
2,765
0
3,385
11,198
3,124
1,172
929
10,269
68
65,111
W
7,101
1,319
0
4,259
11,804
4,561
274
1,199
10,605
0
61,792
L
Cthulhu
FIex_Cross
Cthulhu
5,055
736
0
2,320
14,443
14,542
0
4,776
9,667
20,732
0
W
Tsukuyomi
Hakyumii
Tsukuyomi
12,928
3,011
0
2,528
7,998
2,791
617
1,520
6,268
0
50,173
L
Bastet
Kenshi117-
Bastet
11,105
3,420
0
4,053
15,350
5,456
0
3,733
11,617
0
41,897
W
Bellona
ShameOnJames
Bellona
13,391
4,617
196
3,699
12,686
12,534
1,342
2,801
9,785
0
72,160
W
7,403
1,981
0
4,110
18,732
22,286
233
4,458
14,144
35,530
0
L
Mulan
5,193
498
0
1,921
16,962
12,210
0
3,093
13,869
0
44,994
W
8,068
101
3,148
4,272
13,413
4,289
1,126
5,195
7,940
57,909
0
L
10,610
1,605
82
2,510
7,970
2,292
201
2,940
5,030
50,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,011
Gold Earned
50,017
391
Minions Killed
463
0
Camps Cleared
0
1,670,586
Distance Traveled
1,794,168
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
8,561
476
114
6
0
323,955
5
W
Fenrir
10,150
564
85
5
0
352,492
2
L
Cthulhu
6,947
386
20
1
0
335,586
1
W
Tsukuyomi
9,945
553
69
4
0
424,023
1
L
Bastet
9,124
507
59
3
0
350,140
6
W
Bellona
11,051
614
156
9
0
373,489
5
W
Ymir
9,785
544
49
3
0
312,229
0
L
Mulan
8,011
445
99
6
0
330,089
1
W
Hel
9,086
505
104
6
0
331,935
4
L
Scylla
8,368
465
99
6
0
330,816
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role