Player Matchup

Ymir
Ymir
Deryek
Ymir
Level 14
God Stats
7W - 7L
1,662 SR
Queue Stats
10W - 11L
1,545 Elo+
Party 2
Ullr
Ullr
Dry_The_Prophet
Ullr
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 13L
1,597 Elo+
Party 2
Thor
Thor
GameBredGank
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,406 Elo+
Solo
Bellona
Bellona
Phorunn
Bellona
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
45W - 54L
1,500 Elo+
Solo
Thoth
Thoth
striker6048
Thoth
Level 26
God Stats
4W - 7L
1,785 SR
Queue Stats
25W - 23L
1,545 Elo+
Party 2
Team Averages
Level 34
1,589 SR
1,518 Elo+

VS

Team Averages
Level 79
1,523 SR
1,470 Elo+
Ra
Ra
PhatDingus
Ra
Level 125
God Stats
2W - 3L
1,637 SR
Queue Stats
49W - 65L
1,473 Elo+
Party 1
Chang'e
Chang'e
THE_TITAN_0824
Chang'e
Level 26
God Stats
2W - 2L
1,708 SR
Queue Stats
43W - 60L
1,478 Elo+
Party 1
Kuzenbo
Kuzenbo
ThehotchemistXD
Kuzenbo
Level 16
God Stats
3W - 7L
1,289 SR
Queue Stats
70W - 63L
1,473 Elo+
Solo
Medusa
Medusa
Who Took Notes
Medusa
Level 109
God Stats
2W - 3L
1,776 SR
Queue Stats
221W - 237L
1,526 Elo+
Solo
Nike
Nike
zombieShuffle0
Nike
Level 118
God Stats
2W - 3L
1,206 SR
Queue Stats
118W - 150L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Deryek
Ymir
14
1 / 3 / 1
8,068
672
4,908
14,293
9,704
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
1 / 0 / 0
8,018
668
3,442
9,772
3,806
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
1 / 2 / 0
7,717
643
3,916
9,002
3,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
Phorunn
Bellona
13
0 / 1 / 1
7,309
609
5,863
8,867
7,216
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
0 / 3 / 2
7,821
652
9,990
10,519
4,151
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 0 / 3
9,757
813
14,416
6,884
3,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
4 / 2 / 2
8,529
711
10,442
6,286
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

15
0 / 0 / 6
8,688
724
6,946
10,637
14,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
1 / 1 / 2
8,546
712
6,881
7,741
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
0 / 0 / 4
7,862
655
4,943
8,730
6,619
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
26
3
Kills
9
9
Deaths
3
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ymir
Deryek
Ymir
1
3
1
0.5
L
1
0
0
1
L
1
2
0
0.5
W
4
0
3
5.5
L
Bellona
Phorunn
Bellona
0
1
1
0.5
W
4
2
2
2.5
W
0
0
6
3
W
1
1
2
2
L
0
3
2
0.33
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,119
Damage
43,628
52,453
Taken
40,278
28,863
Mitigated
29,455
9,907
Healing
16,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Deryek
Ymir
4,908
1,037
0
784
14,293
9,704
0
8,031
6,107
15,780
0
L
3,442
2,769
0
3,693
9,772
3,806
585
6,527
2,977
0
28,695
L
3,916
1,002
170
2,494
9,002
3,986
0
5,534
3,296
0
17,626
W
14,416
637
1,791
3,238
6,884
3,048
422
2,989
3,895
53,225
0
L
Bellona
Phorunn
Bellona
5,863
255
0
735
8,867
7,216
0
3,851
4,800
3,970
15,023
W
10,442
484
3,668
2,315
6,286
2,275
120
2,160
4,086
17,048
0
W
6,946
3,741
0
3,047
10,637
14,068
591
4,318
6,289
12,622
0
W
6,881
2,546
0
1,998
7,741
3,445
1,833
2,217
5,451
0
37,366
L
9,990
426
0
2,031
10,519
4,151
0
6,786
3,469
37,014
0
W
4,943
217
0
0
8,730
6,619
59
4,194
4,536
0
16,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,933
Gold Earned
43,382
205
Minions Killed
219
0
Camps Cleared
0
1,125,943
Distance Traveled
1,272,985
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,068
672
22
2
0
230,088
0
L
Ullr
8,018
668
66
6
0
210,821
0
L
Thor
7,717
643
24
2
0
175,020
0
W
Ra
9,757
813
125
10
0
279,078
2
L
Bellona
7,309
609
30
3
0
265,152
0
W
Chang'e
8,529
711
14
1
0
258,019
1
W
Kuzenbo
8,688
724
9
1
0
251,394
0
W
Medusa
8,546
712
51
4
0
245,455
0
L
Thoth
7,821
652
63
5
0
244,862
0
W
Nike
7,862
655
20
2
0
239,039
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role