Player Matchup

Yemoja
Yemoja
BastyNastard420
Yemoja
Level 160
God Stats
10W - 10L
1,228 SR
Queue Stats
608W - 636L
1,419 Elo+
Solo
Ne Zha
Ne Zha
KyIieZenner
Ne Zha
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
408W - 456L
1,414 Elo+
Solo
Neith
Neith
PolishKIng0913
Neith
Level 45
God Stats
16W - 11L
1,654 SR
Queue Stats
19W - 12L
1,520 Elo+
Solo
Olorun
Olorun
efra1n11
Olorun
Level 84
God Stats
19W - 23L
1,468 SR
Queue Stats
409W - 406L
1,474 Elo+
Solo
Artio
Artio
roy3720
Artio
Level 90
God Stats
16W - 7L
1,733 SR
Queue Stats
55W - 53L
1,261 Elo+
Solo
Team Averages
Level 85
1,517 SR
1,418 Elo+

VS

Team Averages
Level 51
1,311 SR
1,426 Elo+
Merlin
Merlin
 
Merlin
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
PFI Huncho
Chaac
Level 86
God Stats
1W - 5L
1,265 SR
Queue Stats
92W - 80L
1,686 Elo+
Solo
Jormungandr
Jormungandr
Simba-TheKing
Jormungandr
Level 8
God Stats
0W - 5L
1,182 SR
Queue Stats
0W - 5L
1,165 Elo+
Party 1
Thanatos
Thanatos
SquishyLeo
Thanatos
Level 80
God Stats
0W - 3L
1,446 SR
Queue Stats
130W - 115L
1,495 Elo+
Solo
Ullr
Ullr
YuNg_BrAtZ_Llj
Ullr
Level 43
God Stats
0W - 3L
1,163 SR
Queue Stats
10W - 31L
1,283 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
7,124
594
5,174
9,001
6,700
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ne Zha
12
7 / 1 / 0
7,266
606
4,718
8,423
2,703
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 0 / 7
6,598
550
5,930
3,923
1,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Olorun
efra1n11
Olorun
11
3 / 1 / 4
6,748
562
5,273
5,652
1,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artio
roy3720
Artio
10
1 / 0 / 8
6,426
536
3,667
7,417
4,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 3 / 0
5,368
447
4,592
6,358
1,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
12
0 / 1 / 0
6,546
546
6,535
8,087
5,122
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
Simba-TheKing
Jormungandr
8
0 / 3 / 0
5,050
421
1,258
5,839
4,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
SquishyLeo
Thanatos
10
2 / 5 / 0
6,358
530
4,131
9,877
3,215
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

7
0 / 3 / 0
4,816
401
1,617
5,921
1,578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
2
15
Kills
2
2
Deaths
15
21
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
0
0
2
1
W
Ne Zha
7
1
0
7
L
Chaac
0
1
0
0
W
4
0
7
7.5
L
Jormungandr
Simba-TheKing
Jormungandr
0
3
0
0
L
Thanatos
SquishyLeo
Thanatos
2
5
0
0.4
L
0
3
0
0
W
Olorun
efra1n11
Olorun
3
1
4
5
W
Artio
roy3720
Artio
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
18,133
34,416
Taken
36,082
16,929
Mitigated
16,198
18,062
Healing
10,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
4,592
163
0
0
6,358
1,930
0
2,683
3,675
31,147
0
W
5,174
1,209
119
5,373
9,001
6,700
0
0
9,001
42,314
0
W
Ne Zha
4,718
3,099
0
3,276
8,423
2,703
0
386
8,037
0
44,835
L
Chaac
6,535
1,453
0
4,505
8,087
5,122
0
5,090
2,997
0
43,083
W
5,930
3,654
0
2,332
3,923
1,076
508
704
3,219
0
34,873
L
Jormungandr
Simba-TheKing
Jormungandr
1,258
498
0
380
5,839
4,353
0
1,785
4,054
14,891
0
L
Thanatos
SquishyLeo
Thanatos
4,131
1,519
0
4,765
9,877
3,215
0
2,646
7,231
0
33,229
L
1,617
978
0
832
5,921
1,578
333
1,460
4,461
0
17,525
W
Olorun
efra1n11
Olorun
5,273
2,918
260
3,022
5,652
1,490
371
1,605
4,047
39,877
0
W
Artio
roy3720
Artio
3,667
722
388
3,292
7,417
4,960
282
3,155
4,007
11,880
9,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,162
Gold Earned
28,138
339
Minions Killed
280
0
Camps Cleared
0
1,148,312
Distance Traveled
1,101,906
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,368
447
67
6
0
219,888
3
W
Yemoja
7,124
594
101
8
0
193,876
1
W
Ne Zha
7,266
606
89
7
0
264,823
0
L
Chaac
6,546
546
91
8
0
218,690
2
W
Neith
6,598
550
57
5
0
214,894
5
L
Jormungandr
5,050
421
24
2
0
234,860
0
L
Thanatos
6,358
530
59
5
0
213,269
1
L
Ullr
4,816
401
39
3
0
215,199
0
W
Olorun
6,748
562
59
5
0
221,718
0
W
Artio
6,426
536
33
3
0
253,001
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role