Player Matchup

Ra
Ra
Platinum I
 
Ra
Platinum I
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum II
 
Erlang Shen
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ne Zha
Ne Zha
Platinum V
 
Ne Zha
Platinum V
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cernunnos
Cernunnos
Gold I
ChampVerstappen
Cernunnos
Gold I
Level 159
God Stats
0W - 1L
1,826 SR
Queue Stats
44W - 41L
1,734 MMR
Party 1
Bastet
Bastet
Gold II
Tiburoncín
Bastet
Gold II
Level 104
God Stats
2W - 2L
1,670 SR
Queue Stats
19W - 16L
1,795 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 115
1,599 SR
1,606 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 112
1,500 SR
1,557 MMR
Bellona
Bellona
Gold III
 
Bellona
Gold III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Tiamat
Tiamat
Gold II
 
Tiamat
Gold II
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Platinum I
 
Rama
Platinum I
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nemesis
Nemesis
Diamond III
 
Nemesis
Diamond III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Platinum III
NEKA3DEDOS
Ymir
Platinum III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 65L
1,784 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
1 / 4 / 0
7,784
556
4,953
7,382
2,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
 
Erlang Shen
11
0 / 3 / 0
6,388
456
3,413
9,322
7,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
 
Ne Zha
9
0 / 5 / 0
5,829
416
4,319
7,972
1,672
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Cernunnos
ChampVerstappen
Cernunnos
8
0 / 2 / 0
5,501
393
2,996
4,588
918
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
7
0 / 11 / 1
5,468
391
3,720
16,338
5,720
Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Bans
LokiAthenaZhong KuiThoth

VS

Bans
CliodhnaMulanHadesFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
16
3 / 0 / 1
9,804
700
3,375
9,732
10,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tiamat
 
Tiamat
15
5 / 0 / 8
9,625
688
5,340
7,800
3,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rama
 
Rama
14
5 / 0 / 6
9,393
671
9,265
10,900
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nemesis
 
Nemesis
14
6 / 1 / 7
9,311
665
6,882
5,210
2,498
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

14
4 / 0 / 13
9,426
673
4,430
10,833
9,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
58
1
Kills
23
25
Deaths
1
1
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
4
0
0.25
L
Erlang Shen
 
Erlang Shen
0
3
0
0
L
Ne Zha
 
Ne Zha
0
5
0
0
W
Bellona
 
Bellona
3
0
1
3.5
W
Tiamat
 
Tiamat
5
0
8
9
W
Rama
 
Rama
5
0
6
8
W
Nemesis
 
Nemesis
6
1
7
9.5
L
Cernunnos
ChampVerstappen
Cernunnos
0
2
0
0
W
4
0
13
10.5
L
Bastet
0
11
1
0.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,401
Damage
29,292
45,602
Taken
44,475
17,621
Mitigated
29,652
9,073
Healing
22,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
4,953
347
782
1,446
7,382
2,027
0
3,408
3,974
58,004
0
L
Erlang Shen
 
Erlang Shen
3,413
1,326
0
2,178
9,322
7,284
0
958
8,364
0
36,259
L
Ne Zha
 
Ne Zha
4,319
1,632
0
1,036
7,972
1,672
0
1,153
6,819
0
28,264
W
Bellona
 
Bellona
3,375
1,240
0
4,589
9,732
10,278
1,870
1,587
8,145
3,762
54,521
W
Tiamat
 
Tiamat
5,340
651
0
4,068
7,800
3,983
1,309
2,777
5,023
68,280
0
W
Rama
 
Rama
9,265
7,707
0
8,618
10,900
3,682
4,405
1,388
9,512
0
69,456
W
Nemesis
 
Nemesis
6,882
2,892
0
992
5,210
2,498
4,635
393
4,817
0
48,064
L
Cernunnos
ChampVerstappen
Cernunnos
2,996
1,283
0
1,342
4,588
918
0
773
3,815
0
23,160
W
4,430
1,039
0
4,663
10,833
9,211
99
2,121
8,712
18,459
0
L
Bastet
3,720
1,189
0
2,289
16,338
5,720
0
3,848
12,490
0
21,694

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,970
Gold Earned
47,559
353
Minions Killed
529
0
Camps Cleared
0
1,196,503
Distance Traveled
1,454,722
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,784
556
139
10
0
272,491
5
L
Erlang Shen
6,388
456
76
5
0
276,150
6
L
Ne Zha
5,829
416
48
3
0
214,488
2
W
Bellona
9,804
700
158
11
0
273,832
4
W
Tiamat
9,625
688
135
10
0
289,007
5
W
Rama
9,393
671
139
10
0
284,233
1
W
Nemesis
9,311
665
83
6
0
305,917
5
L
Cernunnos
5,501
393
47
3
0
169,951
3
W
Ymir
9,426
673
14
1
0
301,733
3
L
Bastet
5,468
391
43
3
0
263,423
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role