Player Matchup

Ymir
Ymir
Animemeamal
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
CONFORTO NY MET
Nu Wa
Level 47
God Stats
8W - 9L
1,273 SR
Queue Stats
90W - 99L
1,503 Elo+
Party 2
Mulan
Mulan
DemonSythic
Mulan
Level 26
God Stats
3W - 4L
1,682 SR
Queue Stats
6W - 7L
1,758 Elo+
Party 2
Jing Wei
Jing Wei
Incubasu
Jing Wei
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 98L
1,727 Elo+
Party 3
Awilix
Awilix
d_moedeezy_b
Awilix
Level 45
God Stats
5W - 11L
1,500 SR
Queue Stats
67W - 79L
1,500 Elo+
Solo
Team Averages
Level 50
1,491 SR
1,598 Elo+

VS

Team Averages
Level 86
1,505 SR
1,449 Elo+
Apollo
Apollo
 
Apollo
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
F4K3_Ukreecy_YT
Nu Wa
Level 40
God Stats
1W - 1L
1,500 SR
Queue Stats
61W - 55L
1,465 Elo+
Party 1
Ravana
Ravana
SIDEYKO
Ravana
Level 98
God Stats
23W - 23L
1,619 SR
Queue Stats
506W - 572L
1,417 Elo+
Party 1
Shiva
Shiva
locosmashto
Shiva
Level 103
God Stats
11W - 14L
1,406 SR
Queue Stats
428W - 485L
1,363 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 0
4,826
402
1,489
7,600
3,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 3 / 0
5,754
480
3,936
6,041
1,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 2
6,078
507
3,486
6,375
3,235
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jing Wei
Incubasu
Jing Wei
6
0 / 3 / 0
4,666
389
3,506
5,571
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Awilix
8
1 / 4 / 0
5,248
437
2,131
8,134
1,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
12
7 / 0 / 1
7,110
593
7,557
6,451
1,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Cerberus
 
Cerberus
11
0 / 0 / 10
6,351
529
3,751
7,089
4,355
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 1 / 1
6,628
552
3,346
4,009
1,118
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
SIDEYKO
Ravana
12
4 / 0 / 1
7,313
609
3,594
3,618
1,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 2 / 1
6,728
561
4,465
7,755
2,796
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
28
3
Kills
14
14
Deaths
3
2
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
7
0
1
7.5
W
Cerberus
 
Cerberus
0
0
10
5
L
0
4
0
0
L
1
3
0
0.33
L
1
0
2
2
W
2
1
1
2.5
L
Jing Wei
Incubasu
Jing Wei
0
3
0
0
W
Ravana
SIDEYKO
Ravana
4
0
1
4.5
L
Awilix
1
4
0
0.25
W
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,548
Damage
22,713
33,721
Taken
28,922
10,804
Mitigated
11,422
6,541
Healing
6,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
7,557
4,694
0
2,984
6,451
1,978
2,240
833
5,557
0
42,035
W
Cerberus
 
Cerberus
3,751
473
150
2,118
7,089
4,355
499
1,451
5,546
20,806
0
L
1,489
442
0
505
7,600
3,503
300
1,491
6,059
10,056
0
L
3,936
1,267
24
1,286
6,041
1,226
0
2,422
3,509
28,710
0
L
3,486
586
0
1,450
6,375
3,235
0
458
5,867
0
23,365
W
3,346
1,132
0
730
4,009
1,118
312
1,320
2,591
26,752
0
L
Jing Wei
Incubasu
Jing Wei
3,506
2,403
0
1,821
5,571
853
75
1,308
4,249
0
20,970
W
Ravana
SIDEYKO
Ravana
3,594
1,227
0
383
3,618
1,175
496
415
3,173
0
42,160
L
Awilix
2,131
1,067
0
1,455
8,134
1,987
0
1,076
6,940
0
18,311
W
4,465
660
0
250
7,755
2,796
331
1,167
6,270
0
32,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,572
Gold Earned
34,130
213
Minions Killed
319
0
Camps Cleared
0
953,849
Distance Traveled
1,229,755
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,110
593
74
6
0
202,385
2
W
Cerberus
6,351
529
33
3
0
269,366
1
L
Ymir
4,826
402
16
1
0
152,995
1
L
Nu Wa
5,754
480
62
5
0
181,668
0
L
Mulan
6,078
507
55
5
0
263,867
0
W
Nu Wa
6,628
552
57
5
0
204,867
1
L
Jing Wei
4,666
389
42
4
0
155,575
0
W
Ravana
7,313
609
88
7
0
294,433
0
L
Awilix
5,248
437
38
3
0
199,744
2
W
Shiva
6,728
561
67
6
0
258,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role