Player Matchup

Tiamat
Tiamat
RedDeadThing
Tiamat
Level 102
God Stats
0W - 2L
1,470 SR
Queue Stats
18W - 32L
1,453 Elo+
Party 2
Gilgamesh
Gilgamesh
TopKekarot
Gilgamesh
Level 121
God Stats
6W - 10L
1,398 SR
Queue Stats
13W - 25L
1,425 Elo+
Party 2
Anhur
Anhur
mrmcduder
Anhur
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,496 Elo+
Party 2
Team Averages
Level 76
1,456 SR
1,458 Elo+

VS

Team Averages
Level 80
1,374 SR
1,543 Elo+
Janus
Janus
Kecks07TV
Janus
Level 55
God Stats
7W - 10L
1,451 SR
Queue Stats
137W - 118L
1,562 Elo+
Party 1
Nemesis
Nemesis
Tibault
Nemesis
Level 160
God Stats
7W - 9L
1,278 SR
Queue Stats
970W - 923L
1,548 Elo+
Solo
Anhur
Anhur
UncleCarl25
Anhur
Level 26
God Stats
4W - 3L
1,395 SR
Queue Stats
38W - 33L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 7 / 0
7,830
559
6,618
13,744
6,420
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
TopKekarot
Gilgamesh
12
2 / 5 / 0
8,661
619
8,825
15,303
7,060
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
mrmcduder
Anhur
12
0 / 8 / 1
7,935
567
4,461
12,050
3,750
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Kecks07TV
Janus
17
9 / 0 / 10
11,450
818
17,027
6,567
2,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Tibault
Nemesis
14
2 / 2 / 18
10,008
715
8,074
16,519
8,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
9 / 0 / 11
11,248
803
9,625
8,745
2,958
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
59
2
Kills
20
20
Deaths
2
1
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Janus
Kecks07TV
Janus
9
0
10
14
L
Tiamat
0
7
0
0
W
Nemesis
Tibault
Nemesis
2
2
18
5.5
L
Gilgamesh
TopKekarot
Gilgamesh
2
5
0
0.4
W
9
0
11
14.5
L
Anhur
mrmcduder
Anhur
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,904
Damage
34,726
41,097
Taken
31,831
17,230
Mitigated
13,679
3,840
Healing
12,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Kecks07TV
Janus
17,027
701
280
2,524
6,567
2,280
763
1,921
4,232
59,333
0
L
Tiamat
6,618
319
0
1,759
13,744
6,420
37
4,564
8,991
31,051
0
W
Nemesis
Tibault
Nemesis
8,074
2,226
0
5,769
16,519
8,441
241
1,924
14,060
0
33,520
L
Gilgamesh
TopKekarot
Gilgamesh
8,825
1,650
0
1,360
15,303
7,060
0
6,031
8,970
1,279
12,042
W
9,625
5,661
263
3,361
8,745
2,958
873
2,920
5,467
0
30,399
L
Anhur
mrmcduder
Anhur
4,461
2,583
0
721
12,050
3,750
0
5,906
5,723
0
12,953

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,426
Gold Earned
32,706
85
Minions Killed
191
2
Camps Cleared
10
732,051
Distance Traveled
847,257
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,450
818
107
8
4
303,379
2
L
Tiamat
7,830
559
55
4
2
256,085
2
W
Nemesis
10,008
715
39
3
4
270,204
6
L
Gilgamesh
8,661
619
12
1
0
260,115
2
W
Anhur
11,248
803
45
3
2
273,674
1
L
Anhur
7,935
567
18
1
0
215,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role