Player Matchup

Baron Samedi
Baron Samedi
Silver I
Dreeko6
Baron Samedi
Silver I
Level 134
God Stats
4W - 4L
1,715 SR
Queue Stats
112W - 121L
1,253 MMR
Party 1
Horus
Horus
Silver I
Gaben117
Horus
Silver I
Level 75
God Stats
65W - 53L
1,497 SR
Queue Stats
111W - 121L
1,253 MMR
Party 1
Thor
Thor
Silver I
Marty McFly ll
Thor
Silver I
Level 144
God Stats
1W - 4L
1,725 SR
Queue Stats
149W - 171L
1,101 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 118
1,646 SR
1,202 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 115
1,299 SR
1,140 MMR
Ymir
Ymir
Silver II
Gudda23
Ymir
Silver II
Level 116
God Stats
2W - 5L
1,512 SR
Queue Stats
30W - 44L
1,266 MMR
Party 2
Chaac
Chaac
Silver III
Just2Krazy19
Chaac
Silver III
Level 126
God Stats
1W - 3L
1,305 SR
Queue Stats
50W - 66L
1,138 MMR
Party 2
Olorun
Olorun
Silver III
NoJokeImHigh
Olorun
Silver III
Level 103
God Stats
0W - 3L
1,081 SR
Queue Stats
82W - 101L
1,017 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dreeko6
Baron Samedi
15
8 / 0 / 3
9,984
768
14,335
7,391
5,333
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Horus
Gaben117
Horus
13
1 / 1 / 10
9,424
725
6,526
9,968
8,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 1 / 6
8,377
644
5,700
4,071
2,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
BastetFenrirZeusGebGilgamesh

VS

Bans
ThothMorgan Le FayAchillesZhong KuiKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Gudda23
Ymir
13
1 / 2 / 0
8,547
657
3,742
9,729
8,016
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
0 / 2 / 1
7,360
566
4,194
10,127
8,692
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Olorun
13
1 / 7 / 0
8,140
626
6,803
11,520
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
11
Kills
2
2
Deaths
11
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Dreeko6
Baron Samedi
8
0
3
9.5
W
Horus
Gaben117
Horus
1
1
10
6
L
Ymir
Gudda23
Ymir
1
2
0
0.5
L
0
2
1
0.25
W
2
1
6
5
L
Olorun
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,561
Damage
14,739
21,430
Taken
31,376
15,807
Mitigated
20,874
12,433
Healing
8,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Dreeko6
Baron Samedi
14,335
539
2,426
3,219
7,391
5,333
473
3,414
3,977
41,799
0
W
Horus
Gaben117
Horus
6,526
2,652
2,199
4,360
9,968
8,291
247
5,030
4,938
0
20,793
L
Ymir
Gudda23
Ymir
3,742
797
0
2,641
9,729
8,016
0
4,923
4,597
18,855
0
L
4,194
468
0
3,342
10,127
8,692
0
4,601
5,312
0
18,942
W
5,700
1,489
0
229
4,071
2,183
0
2,519
1,552
0
15,192
L
Olorun
6,803
2,808
109
2,505
11,520
4,166
0
5,482
5,846
32,761
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,785
Gold Earned
24,047
118
Minions Killed
120
5
Camps Cleared
7
735,892
Distance Traveled
584,974
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,984
768
61
5
2
262,005
1
W
Horus
9,424
725
35
3
2
252,895
3
L
Ymir
8,547
657
33
3
0
208,041
4
L
Chaac
7,360
566
18
1
2
208,072
3
W
Thor
8,377
644
22
2
1
220,992
2
L
Olorun
8,140
626
69
5
5
168,861
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role