Player Matchup

Arachne
Arachne
Gold II
Exotekks
Arachne
Gold II
Level 125
God Stats
13W - 6L
1,577 SR
Queue Stats
91W - 84L
1,538 MMR
Solo
Chaac
Chaac
Gold III
GentlemanGolgari
Chaac
Gold III
Level 156
God Stats
34W - 28L
1,363 SR
Queue Stats
242W - 235L
1,547 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
LadyDimir
Nu Wa
Gold IV
Level 157
God Stats
113W - 93L
1,643 SR
Queue Stats
798W - 805L
1,452 MMR
Party 2
Geb
Geb
Silver IV
Riskoe97
Geb
Silver IV
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 97L
1,263 MMR
Solo
Danzaburou
Danzaburou
Gold IV
james_aka_Bull
Danzaburou
Gold IV
Level 128
God Stats
11W - 25L
1,453 SR
Queue Stats
461W - 469L
1,309 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 142
1,507 SR
1,422 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 122
1,533 SR
1,470 MMR
Atlas
Atlas
Silver II
 
Atlas
Silver II
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Poseidon
Poseidon
Bronze IV
ARL18LC
Poseidon
Bronze IV
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 33L
1,455 MMR
Solo
Heimdallr
Heimdallr
Gold V
Mystic EXI
Heimdallr
Gold V
Level 123
God Stats
8W - 12L
1,476 SR
Queue Stats
33W - 44L
1,395 MMR
Party 1
Nemesis
Nemesis
Bronze IV
THEQUAKKEN
Nemesis
Bronze IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 10L
1,500 MMR
Solo
Bacchus
Bacchus
Silver III
orangeboy8
Bacchus
Silver III
Level 109
God Stats
1W - 1L
1,691 SR
Queue Stats
3W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Exotekks
Arachne
20
10 / 0 / 8
13,733
654
12,946
17,030
7,635
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
14 / 3 / 9
13,326
635
21,599
24,732
19,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nu Wa
LadyDimir
Nu Wa
16
2 / 5 / 15
11,400
543
14,909
11,347
3,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 3 / 13
11,719
558
3,761
11,513
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
james_aka_Bull
Danzaburou
18
9 / 5 / 12
13,146
626
12,776
16,473
5,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
ArtioTiamatLokiCthulhu

VS

Bans
YmirKaliZeusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
5 / 8 / 2
9,793
466
7,731
18,752
25,761
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Poseidon
ARL18LC
Poseidon
13
2 / 7 / 4
8,731
416
6,286
9,152
2,447
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Mystic EXI
Heimdallr
13
2 / 9 / 6
9,012
429
7,122
15,829
5,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nemesis
THEQUAKKEN
Nemesis
15
3 / 7 / 3
9,618
458
8,107
22,042
10,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
orangeboy8
Bacchus
14
4 / 9 / 4
9,548
455
9,187
22,172
24,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
35
40
Kills
16
16
Deaths
40
57
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
5
8
2
0.75
L
Poseidon
ARL18LC
Poseidon
2
7
4
0.57
W
Arachne
Exotekks
Arachne
10
0
8
14
W
14
3
9
6.17
W
Nu Wa
LadyDimir
Nu Wa
2
5
15
1.9
L
Heimdallr
Mystic EXI
Heimdallr
2
9
6
0.56
W
5
3
13
3.83
L
Nemesis
THEQUAKKEN
Nemesis
3
7
3
0.64
W
Danzaburou
james_aka_Bull
Danzaburou
9
5
12
3
L
Bacchus
orangeboy8
Bacchus
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,991
Damage
38,433
81,095
Taken
87,947
48,421
Mitigated
68,784
27,068
Healing
12,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
7,731
2,671
0
3,813
18,752
25,761
76
2,994
15,758
46,496
0
L
Poseidon
ARL18LC
Poseidon
6,286
1,376
0
230
9,152
2,447
413
2,852
6,300
53,963
0
W
Arachne
Exotekks
Arachne
12,946
10,296
0
7,575
17,030
7,635
0
2,808
14,222
0
94,302
W
21,599
5,820
0
11,990
24,732
19,429
3,882
5,746
18,980
0
75,827
W
Nu Wa
LadyDimir
Nu Wa
14,909
5,566
0
3,533
11,347
3,423
8,049
3,592
7,755
68,845
0
L
Heimdallr
Mystic EXI
Heimdallr
7,122
2,486
0
2,120
15,829
5,618
591
2,166
13,663
0
36,795
W
3,761
641
746
1,936
11,513
11,963
908
4,158
7,355
22,597
0
L
Nemesis
THEQUAKKEN
Nemesis
8,107
2,487
0
5,285
22,042
10,728
0
4,336
17,706
0
65,659
W
Danzaburou
james_aka_Bull
Danzaburou
12,776
4,704
0
1,288
16,473
5,971
2,096
6,900
9,573
0
81,719
L
Bacchus
orangeboy8
Bacchus
9,187
758
0
860
22,172
24,230
188
6,322
15,850
39,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,324
Gold Earned
46,702
477
Minions Killed
379
0
Camps Cleared
0
2,079,994
Distance Traveled
1,685,560
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,793
466
75
4
0
342,907
3
L
Poseidon
8,731
416
86
4
0
284,319
2
W
Arachne
13,733
654
145
7
0
500,947
4
W
Chaac
13,326
635
96
5
0
428,945
5
W
Nu Wa
11,400
543
95
5
0
358,555
5
L
Heimdallr
9,012
429
65
3
0
289,251
4
W
Geb
11,719
558
25
1
0
382,250
2
L
Nemesis
9,618
458
107
5
0
396,678
1
W
Danzaburou
13,146
626
116
6
0
409,297
0
L
Bacchus
9,548
455
46
2
0
372,405
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role