Player Matchup

Odin
Odin
Diamond V
DeadsNight01
Odin
Diamond V
Level 160
God Stats
31W - 33L
1,535 SR
Queue Stats
348W - 410L
2,075 MMR
Solo
Scylla
Scylla
Gold I
Loud Extendo
Scylla
Gold I
Level 67
God Stats
1W - 2L
1,821 SR
Queue Stats
15W - 7L
1,901 MMR
Party 1
Achilles
Achilles
Platinum I
Quelo
Achilles
Platinum I
Level 125
God Stats
32W - 14L
1,882 SR
Queue Stats
70W - 46L
2,043 MMR
Party 1
Team Averages
Platinum II
Platinum II
Average Tier
Level 117
1,746 SR
2,006 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 149
1,760 SR
2,291 MMR
Cu Chulainn
Cu Chulainn
Platinum II
Mo Mamba308
Cu Chulainn
Platinum II
Level 129
God Stats
3W - 1L
1,675 SR
Queue Stats
152W - 199L
2,026 MMR
Solo
Fenrir
Fenrir
Masters
Wiggy242
Fenrir
Masters
Level 159
God Stats
16W - 5L
1,762 SR
Queue Stats
107W - 59L
2,567 MMR
Party 2
Kukulkan
Kukulkan
Diamond I
gekoslayer
Kukulkan
Diamond I
Level 158
God Stats
12W - 8L
1,843 SR
Queue Stats
130W - 87L
2,279 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 8 / 3
13,565
565
16,646
27,996
24,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
20
2 / 3 / 2
14,177
591
18,646
11,333
4,520
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Achilles
Quelo
Achilles
20
4 / 4 / 3
15,004
625
19,633
30,675
47,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
BastetAh Muzen CabGilgameshThothPersephone

VS

Bans
GebAthenaZeusArtioSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Mo Mamba308
Cu Chulainn
20
4 / 4 / 9
15,199
633
14,768
26,237
22,871
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
Wiggy242
Fenrir
20
6 / 2 / 9
15,859
661
13,093
26,415
32,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
gekoslayer
Kukulkan
20
5 / 2 / 9
16,296
679
29,565
11,563
5,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
8
Kills
15
15
Deaths
8
8
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
8
3
0.44
L
Scylla
2
3
2
1
W
Cu Chulainn
Mo Mamba308
Cu Chulainn
4
4
9
2.13
L
Achilles
Quelo
Achilles
4
4
3
1.38
W
Fenrir
Wiggy242
Fenrir
6
2
9
5.25
W
Kukulkan
gekoslayer
Kukulkan
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,925
Damage
57,426
70,004
Taken
64,215
76,712
Mitigated
60,658
15,597
Healing
13,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,646
3,344
0
4,690
27,996
24,350
0
14,748
12,206
15,082
42,284
L
Scylla
18,646
729
0
1,505
11,333
4,520
124
2,972
8,073
89,577
0
W
Cu Chulainn
Mo Mamba308
Cu Chulainn
14,768
3,183
858
3,051
26,237
22,871
615
9,054
15,807
5,840
28,546
L
Achilles
Quelo
Achilles
19,633
2,956
675
8,727
30,675
47,842
0
13,431
15,946
0
50,936
W
Fenrir
Wiggy242
Fenrir
13,093
2,502
1,780
7,427
26,415
32,379
1,235
10,712
13,720
1,377
28,287
W
Kukulkan
gekoslayer
Kukulkan
29,565
1,510
0
510
11,563
5,408
2,440
1,990
8,875
116,185
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,746
Gold Earned
47,354
254
Minions Killed
269
13
Camps Cleared
8
1,300,609
Distance Traveled
1,301,892
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
13,565
565
75
3
4
397,924
6
L
Scylla
14,177
591
119
5
7
423,343
7
W
Cu Chulainn
15,199
633
35
1
1
430,449
10
L
Achilles
15,004
625
60
3
2
479,342
7
W
Fenrir
15,859
661
39
2
1
473,817
3
W
Kukulkan
16,296
679
195
8
6
397,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role