Player Matchup

Heimdallr
Heimdallr
Danielog50
Heimdallr
Level 27
God Stats
0W - 2L
1,514 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Loki
Loki
ccralph1
Loki
Level 30
God Stats
1W - 7L
1,493 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 1
Shiva
Shiva
creeping-victory
Shiva
Level 78
God Stats
8W - 8L
1,351 SR
Queue Stats
114W - 122L
1,444 Elo+
Solo
Bellona
Bellona
viperassassin33
Bellona
Level 29
God Stats
0W - 1L
1,515 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
woody4453
Zeus
Level 82
God Stats
0W - 1L
1,063 SR
Queue Stats
3W - 8L
1,642 Elo+
Party 1
Team Averages
Level 49
1,387 SR
1,517 Elo+

VS

Team Averages
Level 88
1,637 SR
1,469 Elo+
Shiva
Shiva
KimoseKC31
Shiva
Level 64
God Stats
6W - 2L
1,681 SR
Queue Stats
54W - 55L
1,504 Elo+
Party 2
Hel
Hel
MasterMotado
Hel
Level 50
God Stats
4W - 4L
1,649 SR
Queue Stats
80W - 93L
1,457 Elo+
Party 2
Izanami
Izanami
RugbyChief07
Izanami
Level 66
God Stats
17W - 14L
1,599 SR
Queue Stats
67W - 73L
1,440 Elo+
Party 2
Cliodhna
Cliodhna
SAVAGE_NINJA_223
Cliodhna
Level 106
God Stats
24W - 12L
1,722 SR
Queue Stats
309W - 312L
1,424 Elo+
Solo
Ganesha
Ganesha
Secretly Hated
Ganesha
Level 153
God Stats
1W - 0L
1,534 SR
Queue Stats
108W - 116L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Danielog50
Heimdallr
15
4 / 7 / 4
9,544
530
13,988
14,519
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Loki
17
6 / 2 / 2
10,505
584
8,838
8,851
4,019
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
4 / 5 / 6
9,016
501
10,290
14,436
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 9 / 5
7,708
428
7,187
12,704
10,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Zeus
15
5 / 6 / 4
9,392
522
12,849
10,995
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
15
3 / 3 / 5
9,394
522
5,146
12,029
6,552
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

16
4 / 7 / 5
9,825
546
8,030
12,062
3,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Izanami
RugbyChief07
Izanami
18
15 / 4 / 4
11,783
655
16,204
19,147
6,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
7 / 2 / 7
10,060
559
7,322
12,191
3,846
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 5 / 16
8,435
469
7,620
17,028
14,432
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
66
21
Kills
29
29
Deaths
21
21
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Danielog50
Heimdallr
4
7
4
0.86
W
Shiva
3
3
5
1.83
W
4
7
5
0.93
W
Izanami
RugbyChief07
Izanami
15
4
4
4.25
W
7
2
7
5.25
W
0
5
16
1.6
L
Loki
6
2
2
3.5
L
4
5
6
1.4
L
2
9
5
0.5
L
Zeus
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,152
Damage
44,322
61,505
Taken
72,457
27,459
Mitigated
34,780
9,036
Healing
22,099
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Danielog50
Heimdallr
13,988
10,186
0
3,951
14,519
4,393
601
3,466
11,053
0
61,162
W
Shiva
5,146
670
0
1,020
12,029
6,552
438
4,043
7,951
0
42,926
W
8,030
716
817
3,395
12,062
3,075
552
2,524
9,503
67,007
0
W
Izanami
RugbyChief07
Izanami
16,204
11,041
0
10,156
19,147
6,875
1,258
1,730
17,261
0
75,562
W
7,322
1,318
0
4,176
12,191
3,846
1,558
3,387
8,772
0
56,107
W
7,620
667
263
2,272
17,028
14,432
0
1,781
15,038
24,914
0
L
Loki
8,838
2,987
0
1,937
8,851
4,019
0
1,577
7,274
0
49,567
L
10,290
3,585
33
1,122
14,436
5,687
0
4,999
9,437
0
62,189
L
7,187
1,705
0
629
12,704
10,187
169
2,721
9,983
0
19,409
L
Zeus
12,849
1,085
0
1,364
10,995
3,173
152
3,585
7,410
48,803
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,165
Gold Earned
49,497
397
Minions Killed
459
0
Camps Cleared
0
1,640,981
Distance Traveled
1,844,339
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
9,544
530
98
5
0
308,006
1
W
Shiva
9,394
522
81
5
0
346,065
3
W
Hel
9,825
546
123
7
0
315,343
2
W
Izanami
11,783
655
136
8
0
373,344
0
W
Cliodhna
10,060
559
101
6
0
416,066
1
W
Ganesha
8,435
469
18
1
0
393,521
1
L
Loki
10,505
584
95
5
0
390,792
4
L
Shiva
9,016
501
93
5
0
359,425
6
L
Bellona
7,708
428
30
2
0
269,487
0
L
Zeus
9,392
522
81
5
0
313,271
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role