Player Matchup

Cerberus
Cerberus
Gold IV
DrippyKelvo
Cerberus
Gold IV
Level 123
God Stats
5W - 1L
1,465 SR
Queue Stats
62W - 50L
1,489 MMR
Party 1
Agni
Agni
Gold IV
SlimeJohnsonsDad
Agni
Gold IV
Level 105
God Stats
8W - 3L
1,665 SR
Queue Stats
30W - 23L
1,489 MMR
Party 1
Chaac
Chaac
Gold IV
thugjaymz
Chaac
Gold IV
Level 103
God Stats
8W - 2L
1,500 SR
Queue Stats
61W - 49L
1,489 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,543 SR
1,489 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 129
1,474 SR
1,538 MMR
Ah Puch
Ah Puch
Silver II
MrP1usU1tra
Ah Puch
Silver II
Level 109
God Stats
1W - 1L
1,445 SR
Queue Stats
1W - 1L
1,540 MMR
Party 2
Vamana
Vamana
Bronze III
Pastda Dutch
Vamana
Bronze III
Level 157
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 1L
1,540 MMR
Party 2
Izanami
Izanami
Bronze III
YouTrippinDawg
Izanami
Bronze III
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,535 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DrippyKelvo
Cerberus
18
9 / 3 / 10
13,507
795
10,269
21,442
28,658
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
10 / 4 / 10
13,686
805
19,582
11,974
5,120
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chaac
thugjaymz
Chaac
17
5 / 6 / 17
12,886
758
16,452
20,302
16,015
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Bans
ZeusAh Muzen CabBastetHe BoSol

VS

Bans
HadesGilgameshMedusaAtlasHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
MrP1usU1tra
Ah Puch
14
1 / 9 / 8
10,817
636
12,533
12,142
2,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vamana
16
4 / 7 / 8
12,142
714
16,438
22,934
17,488
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
7 / 8 / 5
12,926
760
11,849
17,629
4,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
33
24
Kills
12
13
Deaths
24
37
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DrippyKelvo
Cerberus
9
3
10
4.67
L
Ah Puch
MrP1usU1tra
Ah Puch
1
9
8
0.56
L
Vamana
4
7
8
1.14
W
10
4
10
3.75
L
7
8
5
1.19
W
Chaac
thugjaymz
Chaac
5
6
17
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,303
Damage
40,820
53,718
Taken
52,705
49,793
Mitigated
24,400
13,339
Healing
5,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DrippyKelvo
Cerberus
10,269
580
515
5,477
21,442
28,658
94
5,891
14,949
31,634
0
L
Ah Puch
MrP1usU1tra
Ah Puch
12,533
260
11
262
12,142
2,664
258
7,707
4,435
25,362
0
L
Vamana
16,438
6,817
49
3,307
22,934
17,488
378
11,713
11,221
8,674
40,488
W
19,582
652
0
3,146
11,974
5,120
1,688
3,056
8,750
60,051
0
L
11,849
6,988
0
1,474
17,629
4,248
623
10,641
6,988
0
43,569
W
Chaac
thugjaymz
Chaac
16,452
4,152
0
4,201
20,302
16,015
180
6,265
13,668
0
39,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,079
Gold Earned
35,885
185
Minions Killed
165
8
Camps Cleared
7
949,583
Distance Traveled
831,328
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
13,507
795
52
3
2
332,242
4
L
Ah Puch
10,817
636
37
2
2
283,238
0
L
Vamana
12,142
714
60
4
2
303,694
3
W
Agni
13,686
805
77
5
4
305,148
1
L
Izanami
12,926
760
68
4
3
244,396
1
W
Chaac
12,886
758
56
3
2
312,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role