Player Matchup

Charybdis
Charybdis
AQUABERRYDOLPHiN
Charybdis
Level 127
God Stats
2W - 2L
1,630 SR
Queue Stats
75W - 86L
1,579 Elo+
Solo
Chaac
Chaac
ClttyLilNino
Chaac
Level 106
God Stats
38W - 35L
1,714 SR
Queue Stats
151W - 120L
1,717 Elo+
Party 1
Baron Samedi
Baron Samedi
Jewerine
Baron Samedi
Level 69
God Stats
8W - 6L
1,560 SR
Queue Stats
111W - 83L
1,777 Elo+
Party 1
Atlas
Atlas
KinkyLilNino
Atlas
Level 115
God Stats
4W - 2L
1,659 SR
Queue Stats
148W - 89L
1,714 Elo+
Party 1
Shiva
Shiva
LMA1015
Shiva
Level 130
God Stats
12W - 4L
1,676 SR
Queue Stats
144W - 102L
1,681 Elo+
Party 1
Team Averages
Level 109
1,648 SR
1,694 Elo+

VS

Team Averages
Level 139
1,385 SR
1,660 Elo+
Apollo
Apollo
 
Apollo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Breakfastt1me
Janus
Level 126
God Stats
1W - 2L
1,307 SR
Queue Stats
242W - 224L
1,647 Elo+
Solo
Erlang Shen
Erlang Shen
Grobes23
Erlang Shen
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 37L
1,700 Elo+
Party 2
Ne Zha
Ne Zha
IntenseTANK
Ne Zha
Level 126
God Stats
0W - 1L
1,317 SR
Queue Stats
15W - 13L
1,753 Elo+
Solo
Shiva
Shiva
Nickster97
Shiva
Level 132
God Stats
0W - 1L
1,303 SR
Queue Stats
35W - 37L
1,700 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
17
9 / 2 / 10
10,312
859
13,549
11,257
4,454
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
5 / 3 / 12
10,165
847
13,433
11,519
7,331
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Jewerine
Baron Samedi
17
8 / 4 / 10
9,840
820
14,475
9,142
4,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

17
6 / 5 / 21
10,062
839
14,809
16,417
18,438
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
LMA1015
Shiva
17
6 / 4 / 14
9,929
827
12,085
12,202
10,196
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
4 / 8 / 8
9,234
770
13,525
18,981
6,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
6 / 3 / 3
9,237
770
10,619
12,875
3,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
Grobes23
Erlang Shen
15
1 / 7 / 11
8,650
721
4,638
14,310
11,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Ne Zha
16
2 / 7 / 4
8,869
739
5,673
13,237
4,500
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
16
5 / 9 / 5
9,370
781
9,508
19,102
15,964
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

101
Kill Participation
49
34
Kills
18
18
Deaths
34
67
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
4
8
8
1
W
Charybdis
9
2
10
7
L
6
3
3
2.5
W
5
3
12
3.67
L
Erlang Shen
Grobes23
Erlang Shen
1
7
11
0.93
L
Ne Zha
2
7
4
0.57
W
Baron Samedi
Jewerine
Baron Samedi
8
4
10
3.25
W
6
5
21
3.3
W
Shiva
LMA1015
Shiva
6
4
14
3.25
L
Shiva
5
9
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,351
Damage
43,963
60,537
Taken
78,505
44,623
Mitigated
42,336
17,090
Healing
12,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
13,525
8,165
0
6,028
18,981
6,560
353
7,858
10,887
0
38,748
W
Charybdis
13,549
6,566
0
2,053
11,257
4,454
2,709
0
11,257
0
35,733
L
10,619
582
0
1,464
12,875
3,737
0
6,200
6,469
29,395
0
W
13,433
1,301
0
4,413
11,519
7,331
701
1,797
9,722
368
47,680
L
Erlang Shen
Grobes23
Erlang Shen
4,638
1,530
0
1,039
14,310
11,575
176
4,402
9,678
0
12,227
L
Ne Zha
5,673
1,094
0
920
13,237
4,500
263
3,146
10,005
0
26,650
W
Baron Samedi
Jewerine
Baron Samedi
14,475
2,113
1,619
2,095
9,142
4,204
445
2,650
6,492
25,276
0
W
14,809
4,201
144
3,960
16,417
18,438
0
3,414
13,003
34,837
0
W
Shiva
LMA1015
Shiva
12,085
1,912
38
2,768
12,202
10,196
589
2,758
9,444
0
28,439
L
Shiva
9,508
1,853
1,341
1,275
19,102
15,964
0
7,082
11,847
0
20,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,308
Gold Earned
45,360
240
Minions Killed
205
0
Camps Cleared
0
1,216,231
Distance Traveled
1,183,227
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
9,234
770
55
5
0
227,870
3
W
Charybdis
10,312
859
54
5
0
218,989
1
L
Janus
9,237
770
62
5
0
249,289
1
W
Chaac
10,165
847
84
7
0
252,432
1
L
Erlang Shen
8,650
721
23
2
0
236,948
2
L
Ne Zha
8,869
739
46
4
0
238,261
2
W
Baron Samedi
9,840
820
37
3
0
229,258
1
W
Atlas
10,062
839
32
3
0
243,976
1
W
Shiva
9,929
827
33
3
0
271,576
1
L
Shiva
9,370
781
19
2
0
230,859
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role