Player Matchup

Cerberus
Cerberus
COL JOSETOBI
Cerberus
Level 121
God Stats
11W - 10L
1,412 SR
Queue Stats
54W - 54L
1,464 Elo+
Party 1
Arachne
Arachne
Importdew
Arachne
Level 120
God Stats
0W - 4L
1,292 SR
Queue Stats
157W - 139L
1,483 Elo+
Solo
Cupid
Cupid
PEPESITO888
Cupid
Level 65
God Stats
2W - 3L
1,224 SR
Queue Stats
22W - 28L
1,478 Elo+
Party 1
King Arthur
King Arthur
Zestiria3571
King Arthur
Level 103
God Stats
5W - 5L
1,341 SR
Queue Stats
53W - 64L
1,396 Elo+
Solo
Freya
Freya
n0tails
Freya
Level 108
God Stats
11W - 8L
1,779 SR
Queue Stats
78W - 83L
1,464 Elo+
Solo
Team Averages
Level 103
1,410 SR
1,457 Elo+

VS

Team Averages
Level 118
1,608 SR
1,507 Elo+
Atlas
Atlas
Belchng_Bear
Atlas
Level 100
God Stats
2W - 0L
1,706 SR
Queue Stats
15W - 17L
1,500 Elo+
Party 2
Awilix
Awilix
ElR4tonvaquero
Awilix
Level 89
God Stats
4W - 1L
1,500 SR
Queue Stats
152W - 162L
1,474 Elo+
Solo
Charybdis
Charybdis
EpicGamerCameron
Charybdis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 52L
1,500 Elo+
Party 2
Agni
Agni
Im Shannan
Agni
Level 160
God Stats
4W - 3L
1,835 SR
Queue Stats
597W - 596L
1,521 Elo+
Solo
Shiva
Shiva
kingpaloo
Shiva
Level 116
God Stats
11W - 12L
1,500 SR
Queue Stats
47W - 48L
1,538 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
COL JOSETOBI
Cerberus
17
1 / 1 / 6
11,118
445
11,159
22,471
22,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Arachne
Importdew
Arachne
19
5 / 8 / 4
12,175
487
9,563
25,059
10,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
0 / 8 / 7
9,732
389
7,165
15,962
4,806
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Zestiria3571
King Arthur
17
1 / 7 / 5
10,987
439
16,398
34,505
27,934
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
n0tails
Freya
20
10 / 6 / 0
13,061
522
21,497
28,695
10,548
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 14
12,326
493
14,964
20,543
22,382
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
8 / 5 / 9
13,763
551
19,964
20,733
7,820
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Charybdis
20
3 / 5 / 17
12,539
502
14,552
16,833
6,771
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
4 / 2 / 13
13,315
533
26,510
14,645
5,199
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shiva
kingpaloo
Shiva
19
7 / 4 / 9
12,888
516
19,843
29,574
34,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
92
17
Kills
30
30
Deaths
17
22
Assists
62
Player
Kills
Deaths
Assists
KDA
W
8
1
14
15
L
Cerberus
COL JOSETOBI
Cerberus
1
1
6
4
W
8
5
9
2.5
W
Charybdis
3
5
17
2.3
W
4
2
13
5.25
L
Arachne
Importdew
Arachne
5
8
4
0.88
L
0
8
7
0.44
L
King Arthur
Zestiria3571
King Arthur
1
7
5
0.5
W
Shiva
kingpaloo
Shiva
7
4
9
2.88
L
Freya
n0tails
Freya
10
6
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,782
Damage
95,833
126,692
Taken
102,328
76,268
Mitigated
76,919
29,091
Healing
26,310
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,964
5,170
1,399
2,193
20,543
22,382
564
7,008
13,535
38,420
0
L
Cerberus
COL JOSETOBI
Cerberus
11,159
122
0
4,788
22,471
22,893
0
6,482
15,835
61,200
0
W
19,964
6,108
0
1,922
20,733
7,820
187
7,623
13,110
0
113,849
W
Charybdis
14,552
8,124
0
2,374
16,833
6,771
3,213
6,554
10,279
0
92,178
W
26,510
1,385
269
4,059
14,645
5,199
1,328
5,766
8,879
106,665
0
L
Arachne
Importdew
Arachne
9,563
6,872
0
7,250
25,059
10,087
1,268
9,111
15,644
0
81,842
L
7,165
2,383
564
2,219
15,962
4,806
170
5,441
10,437
0
47,857
L
King Arthur
Zestiria3571
King Arthur
16,398
2,541
0
4,556
34,505
27,934
0
8,009
26,250
151
77,387
W
Shiva
kingpaloo
Shiva
19,843
3,520
1,819
12,275
29,574
34,747
1,290
5,856
23,718
0
90,084
L
Freya
n0tails
Freya
21,497
8,051
0
9,714
28,695
10,548
0
11,057
17,052
94,075
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,073
Gold Earned
64,831
584
Minions Killed
649
0
Camps Cleared
0
2,234,702
Distance Traveled
2,410,924
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,326
493
50
2
0
481,893
1
L
Cerberus
11,118
445
93
4
0
513,393
1
W
Awilix
13,763
551
152
6
0
534,558
1
W
Charybdis
12,539
502
140
6
0
425,559
0
W
Agni
13,315
533
173
7
0
458,016
7
L
Arachne
12,175
487
131
5
0
439,976
1
L
Cupid
9,732
389
74
3
0
379,717
4
L
King Arthur
10,987
439
148
6
0
462,039
3
W
Shiva
12,888
516
134
5
0
510,898
9
L
Freya
13,061
522
138
6
0
439,577
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role