Player Matchup

Baron Samedi
Baron Samedi
Bronze IV
FeedJungleLol
Baron Samedi
Bronze IV
Level 159
God Stats
4W - 2L
1,710 SR
Queue Stats
6W - 14L
1,540 MMR
Party 2
Amaterasu
Amaterasu
Bronze IV
Rektaphobia
Amaterasu
Bronze IV
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,540 MMR
Party 2
Chaac
Chaac
Bronze III
SeeRoc
Chaac
Bronze III
Level 118
God Stats
2W - 1L
1,715 SR
Queue Stats
2W - 2L
1,544 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 145
1,642 SR
1,542 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 92
1,628 SR
1,451 MMR
Cerberus
Cerberus
Bronze III
 
Cerberus
Bronze III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
HolyEricBrown
Scylla
Bronze III
Level 43
God Stats
0W - 1L
1,885 SR
Queue Stats
1W - 3L
1,400 MMR
Party 1
Fenrir
Fenrir
Bronze III
RobotDucls
Fenrir
Bronze III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,453 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
FeedJungleLol
Baron Samedi
16
6 / 3 / 10
10,600
757
14,719
11,363
4,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Amaterasu
Rektaphobia
Amaterasu
15
7 / 4 / 10
10,685
763
12,150
15,438
11,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Chaac
SeeRoc
Chaac
15
4 / 3 / 13
10,109
722
14,130
15,200
11,984
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bans
ThothBastetGebAh Muzen CabOdin

VS

Bans
GilgameshAgniGaneshaZeusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
4 / 6 / 5
10,166
726
10,093
21,710
23,863
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
3 / 4 / 7
9,540
681
7,861
9,886
3,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
RobotDucls
Fenrir
13
3 / 7 / 5
9,345
668
8,775
15,304
8,663
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
27
17
Kills
10
10
Deaths
17
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
4
6
5
1.08
W
Baron Samedi
FeedJungleLol
Baron Samedi
6
3
10
3.67
L
3
4
7
1.63
W
Amaterasu
Rektaphobia
Amaterasu
7
4
10
3
L
Fenrir
RobotDucls
Fenrir
3
7
5
0.79
W
Chaac
SeeRoc
Chaac
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,999
Damage
26,729
42,001
Taken
46,900
28,147
Mitigated
35,775
16,830
Healing
8,932
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,093
1,159
0
6,274
21,710
23,863
98
8,328
13,382
31,263
0
W
Baron Samedi
FeedJungleLol
Baron Samedi
14,719
2,392
1,963
5,210
11,363
4,463
1,159
5,956
5,407
46,795
0
L
7,861
788
0
1,480
9,886
3,249
0
3,206
6,680
35,450
0
W
Amaterasu
Rektaphobia
Amaterasu
12,150
6,057
0
4,367
15,438
11,700
581
5,757
9,681
0
30,747
L
Fenrir
RobotDucls
Fenrir
8,775
1,687
0
1,178
15,304
8,663
0
3,569
11,735
0
19,274
W
Chaac
SeeRoc
Chaac
14,130
4,168
0
5,290
15,200
11,984
290
7,152
7,899
0
37,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,394
Gold Earned
29,051
123
Minions Killed
135
9
Camps Cleared
3
744,567
Distance Traveled
704,152
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,166
726
61
4
1
233,547
2
W
Baron Samedi
10,600
757
58
4
5
215,810
3
L
Scylla
9,540
681
40
3
2
234,263
1
W
Amaterasu
10,685
763
29
2
3
283,378
0
L
Fenrir
9,345
668
34
2
0
236,342
3
W
Chaac
10,109
722
36
3
1
245,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role