Player Matchup

Yemoja
Yemoja
BattyVaiych
Yemoja
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 68L
1,500 Elo+
Solo
Vamana
Vamana
Pinckney
Vamana
Level 155
God Stats
52W - 57L
1,391 SR
Queue Stats
366W - 397L
1,444 Elo+
Solo
Anubis
Anubis
ReallyJason
Anubis
Level 69
God Stats
9W - 6L
1,639 SR
Queue Stats
45W - 49L
1,438 Elo+
Party 2
Neith
Neith
Ryvume
Neith
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,405 Elo+
Party 2
Shiva
Shiva
SupahMikey
Shiva
Level 63
God Stats
2W - 2L
1,283 SR
Queue Stats
32W - 34L
1,345 Elo+
Solo
Team Averages
Level 72
1,463 SR
1,427 Elo+

VS

Team Averages
Level 50
1,588 SR
1,374 Elo+
Bacchus
Bacchus
BulbousDonk2
Bacchus
Level 26
God Stats
5W - 12L
1,393 SR
Queue Stats
177W - 223L
1,343 Elo+
Party 1
Nike
Nike
JersonBNCS
Nike
Level 69
God Stats
2W - 1L
1,547 SR
Queue Stats
87W - 74L
1,386 Elo+
Solo
Neith
Neith
KingCorona2020
Neith
Level 53
God Stats
17W - 22L
1,527 SR
Queue Stats
165W - 178L
1,450 Elo+
Solo
Da Ji
Da Ji
TaffiVamp
Da Ji
Level 53
God Stats
3W - 6L
1,669 SR
Queue Stats
131W - 169L
1,361 Elo+
Party 1
Hera
Hera
aswainmain
Hera
Level 49
God Stats
2W - 1L
1,805 SR
Queue Stats
59W - 94L
1,331 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
3 / 0 / 4
6,442
586
2,349
4,819
3,203
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
Pinckney
Vamana
10
1 / 1 / 4
5,599
509
4,345
6,322
4,525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anubis
10
1 / 2 / 1
5,402
491
1,999
4,458
1,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Neith
Ryvume
Neith
12
6 / 0 / 2
7,300
664
4,753
3,810
1,221
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shiva
11
5 / 3 / 3
6,572
597
7,132
9,155
3,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BulbousDonk2
Bacchus
7
0 / 4 / 1
4,618
420
2,471
6,582
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 1 / 0
5,583
508
3,130
7,504
3,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

8
0 / 4 / 3
5,292
481
2,984
5,602
1,246
Mace

Mace

+10
Physical Power

Da Ji
TaffiVamp
Da Ji
10
1 / 4 / 2
5,699
518
1,848
6,924
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
2 / 4 / 1
5,817
529
3,052
4,798
906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
16
Kills
5
6
Deaths
17
14
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Yemoja
3
0
4
5
L
Bacchus
BulbousDonk2
Bacchus
0
4
1
0.13
L
2
1
0
2
L
0
4
3
0.38
W
Vamana
Pinckney
Vamana
1
1
4
3
W
Anubis
1
2
1
0.75
W
Neith
Ryvume
Neith
6
0
2
7
W
Shiva
5
3
3
2.17
L
Da Ji
TaffiVamp
Da Ji
1
4
2
0.5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,578
Damage
13,485
28,564
Taken
31,410
14,377
Mitigated
12,373
8,502
Healing
5,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
2,349
485
770
1,745
4,819
3,203
200
1,165
3,488
17,682
0
L
Bacchus
BulbousDonk2
Bacchus
2,471
337
0
1,060
6,582
4,827
0
1,098
5,439
10,437
0
L
3,130
978
0
2,285
7,504
3,120
240
1,231
6,009
0
21,756
L
2,984
1,494
0
1,152
5,602
1,246
548
594
4,862
0
20,808
W
Vamana
Pinckney
Vamana
4,345
1,390
0
1,348
6,322
4,525
0
181
6,141
3,406
21,253
W
Anubis
1,999
0
0
906
4,458
1,724
0
1,992
2,466
22,324
0
W
Neith
Ryvume
Neith
4,753
2,717
0
2,065
3,810
1,221
1,609
1,173
2,582
0
47,065
W
Shiva
7,132
2,280
16
1,652
9,155
3,704
0
726
8,364
0
41,042
L
Da Ji
TaffiVamp
Da Ji
1,848
559
0
456
6,924
2,274
0
1,054
5,791
0
24,655
L
3,052
808
0
585
4,798
906
360
734
3,852
25,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,315
Gold Earned
27,009
306
Minions Killed
222
0
Camps Cleared
0
974,985
Distance Traveled
974,867
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
6,442
586
28
3
0
192,277
4
L
Bacchus
4,618
420
24
2
0
187,846
0
L
Nike
5,583
508
48
4
0
203,511
0
L
Neith
5,292
481
43
4
0
181,316
1
W
Vamana
5,599
509
56
5
0
194,769
3
W
Anubis
5,402
491
46
4
0
188,763
0
W
Neith
7,300
664
102
9
0
189,264
0
W
Shiva
6,572
597
74
7
0
209,912
2
L
Da Ji
5,699
518
54
5
0
208,991
0
L
Hera
5,817
529
53
5
0
193,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role