Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
Dalois
Neith
Level 58
God Stats
4W - 5L
1,478 SR
Queue Stats
27W - 33L
1,401 Elo+
Party 2
Cthulhu
Cthulhu
Elirich
Cthulhu
Level 44
God Stats
3W - 2L
1,170 SR
Queue Stats
27W - 33L
1,401 Elo+
Party 2
Chronos
Chronos
FlinTee
Chronos
Level 69
God Stats
17W - 8L
1,438 SR
Queue Stats
152W - 135L
1,524 Elo+
Party 3
Nox
Nox
Greywick
Nox
Level 48
God Stats
2W - 2L
1,203 SR
Queue Stats
27W - 33L
1,401 Elo+
Party 2
Team Averages
Level 53
1,358 SR
1,445 Elo+

VS

Team Averages
Level 49
1,555 SR
1,513 Elo+
Anhur
Anhur
GODFAAKER
Anhur
Level 61
God Stats
5W - 4L
1,546 SR
Queue Stats
88W - 96L
1,451 Elo+
Party 4
Morgan Le Fay
Morgan Le Fay
Kylershu
Morgan Le Fay
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 84L
1,633 Elo+
Party 1
Ymir
Ymir
Silphen
Ymir
Level 26
God Stats
19W - 15L
1,545 SR
Queue Stats
312W - 426L
1,453 Elo+
Party 4
Hun Batz
Hun Batz
gagemann
Hun Batz
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 102L
1,537 Elo+
Party 1
Shiva
Shiva
jabuckler7
Shiva
Level 82
God Stats
0W - 1L
1,682 SR
Queue Stats
196W - 205L
1,491 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 1 / 3
6,779
616
4,723
6,441
2,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
Dalois
Neith
11
6 / 0 / 2
6,752
614
5,123
3,569
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
Elirich
Cthulhu
11
2 / 1 / 0
6,207
564
2,697
5,649
5,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Chronos
FlinTee
Chronos
12
1 / 1 / 1
6,582
598
3,391
6,024
1,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 0 / 5
6,336
576
1,936
3,978
2,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
GODFAAKER
Anhur
8
0 / 6 / 0
4,859
442
798
6,925
1,084
Morgan Le Fay
Kylershu
Morgan Le Fay
9
2 / 3 / 0
5,639
513
5,353
6,357
1,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Silphen
Ymir
8
0 / 1 / 0
4,884
444
1,207
6,042
2,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
gagemann
Hun Batz
9
0 / 0 / 1
5,237
476
946
3,487
913
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Shiva
12
1 / 2 / 0
6,638
603
3,006
6,162
2,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
12
Kills
3
3
Deaths
12
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
1
3
3.5
W
Neith
Dalois
Neith
6
0
2
7
W
Cthulhu
Elirich
Cthulhu
2
1
0
2
W
Chronos
FlinTee
Chronos
1
1
1
1.5
L
Anhur
GODFAAKER
Anhur
0
6
0
0
W
1
0
5
3.5
L
Morgan Le Fay
Kylershu
Morgan Le Fay
2
3
0
0.67
L
Ymir
Silphen
Ymir
0
1
0
0
L
Hun Batz
gagemann
Hun Batz
0
0
1
0.5
L
Shiva
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,870
Damage
11,310
25,661
Taken
28,973
13,519
Mitigated
9,259
9,269
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,723
1,352
0
1,252
6,441
2,194
0
700
5,741
0
51,465
W
Neith
Dalois
Neith
5,123
2,686
0
2,258
3,569
1,266
341
1,194
2,375
0
38,447
W
Cthulhu
Elirich
Cthulhu
2,697
281
44
1,452
5,649
5,864
62
0
5,649
29,132
0
W
Chronos
FlinTee
Chronos
3,391
1,424
0
2,355
6,024
1,641
1,054
3,785
2,239
43,741
0
L
Anhur
GODFAAKER
Anhur
798
616
0
979
6,925
1,084
0
637
6,288
0
22,024
W
1,936
386
0
1,908
3,978
2,554
81
881
3,097
13,058
0
L
Morgan Le Fay
Kylershu
Morgan Le Fay
5,353
133
0
814
6,357
1,619
0
3,348
3,009
29,345
0
L
Ymir
Silphen
Ymir
1,207
59
0
1,114
6,042
2,867
0
1,100
4,942
8,013
0
L
Hun Batz
gagemann
Hun Batz
946
0
0
1,539
3,487
913
160
242
3,245
0
22,422
L
Shiva
3,006
969
0
2,417
6,162
2,776
141
2,247
3,465
0
35,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,656
Gold Earned
27,257
348
Minions Killed
261
0
Camps Cleared
0
1,085,077
Distance Traveled
1,038,686
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,779
616
96
9
0
286,787
0
W
Neith
6,752
614
83
8
0
191,374
1
W
Cthulhu
6,207
564
68
6
0
176,583
0
W
Chronos
6,582
598
85
8
0
233,083
1
L
Anhur
4,859
442
57
5
0
196,352
2
W
Nox
6,336
576
16
1
0
197,250
3
L
Morgan Le Fay
5,639
513
49
4
0
208,145
2
L
Ymir
4,884
444
15
1
0
220,292
4
L
Hun Batz
5,237
476
54
5
0
177,682
3
L
Shiva
6,638
603
86
8
0
236,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role