Player Matchup

Nu Wa
Nu Wa
Bandit_Noir
Nu Wa
Level 102
God Stats
2W - 1L
1,570 SR
Queue Stats
37W - 28L
1,596 Elo+
Party 3
Ymir
Ymir
HaydoaK
Ymir
Level 107
God Stats
7W - 7L
1,663 SR
Queue Stats
77W - 69L
1,641 Elo+
Party 1
Gilgamesh
Gilgamesh
PaCMikeyXFresh
Gilgamesh
Level 36
God Stats
7W - 4L
1,678 SR
Queue Stats
195W - 167L
1,644 Elo+
Solo
Hachiman
Hachiman
iheartaustin
Hachiman
Level 31
God Stats
4W - 1L
1,735 SR
Queue Stats
72W - 64L
1,614 Elo+
Party 1
Shiva
Shiva
uchacz
Shiva
Level 77
God Stats
3W - 2L
1,526 SR
Queue Stats
38W - 26L
1,611 Elo+
Party 3
Team Averages
Level 71
1,635 SR
1,621 Elo+

VS

Team Averages
Level 72
1,595 SR
1,612 Elo+
Sol
Sol
BillyHndrxx
Sol
Level 41
God Stats
7W - 8L
1,500 SR
Queue Stats
78W - 87L
1,525 Elo+
Solo
Neith
Neith
FluffyBerra
Neith
Level 25
God Stats
1W - 2L
1,777 SR
Queue Stats
29W - 21L
1,769 Elo+
Party 2
Eset
Eset
HeyItsZombro
Eset
Level 160
God Stats
3W - 3L
1,500 SR
Queue Stats
29W - 20L
1,769 Elo+
Party 2
Da Ji
Da Ji
RedLifeSHLONG
Da Ji
Level 87
God Stats
10W - 9L
1,775 SR
Queue Stats
450W - 426L
1,523 Elo+
Solo
Shiva
Shiva
raselvatofu95
Shiva
Level 48
God Stats
6W - 12L
1,423 SR
Queue Stats
123W - 165L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 9
11,732
559
19,071
9,624
2,913
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
HaydoaK
Ymir
15
2 / 2 / 12
10,247
488
5,170
14,379
11,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gilgamesh
PaCMikeyXFresh
Gilgamesh
18
7 / 3 / 3
11,034
525
10,549
16,925
12,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
iheartaustin
Hachiman
20
11 / 1 / 7
14,030
668
15,348
13,355
5,358
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shiva
uchacz
Shiva
18
3 / 5 / 6
11,038
526
11,013
18,350
8,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
8,554
407
9,020
15,057
3,421
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
2 / 6 / 6
9,726
463
10,150
14,808
6,240
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
3 / 6 / 5
9,389
447
8,304
16,502
16,365
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
3 / 5 / 3
9,676
461
8,381
15,981
5,941
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
5 / 2 / 3
10,075
480
11,253
19,736
14,137
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
34
28
Kills
14
14
Deaths
28
37
Assists
20
Player
Kills
Deaths
Assists
KDA
W
5
3
9
3.17
L
1
9
3
0.28
L
2
6
6
0.83
W
Ymir
HaydoaK
Ymir
2
2
12
4
L
3
6
5
0.92
W
Gilgamesh
PaCMikeyXFresh
Gilgamesh
7
3
3
2.83
L
3
5
3
0.9
W
Hachiman
iheartaustin
Hachiman
11
1
7
14.5
L
5
2
3
3.25
W
Shiva
uchacz
Shiva
3
5
6
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,151
Damage
47,108
72,633
Taken
82,084
41,447
Mitigated
46,104
24,135
Healing
13,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,071
3,606
0
3,189
9,624
2,913
0
3,345
6,279
89,785
0
L
9,020
2,252
0
3,059
15,057
3,421
133
4,049
10,814
51,822
0
L
10,150
2,359
0
2,063
14,808
6,240
600
6,558
7,984
0
65,767
W
Ymir
HaydoaK
Ymir
5,170
890
0
2,494
14,379
11,865
0
5,304
9,075
25,118
0
L
8,304
631
1,209
4,010
16,502
16,365
29
6,214
9,920
24,580
0
W
Gilgamesh
PaCMikeyXFresh
Gilgamesh
10,549
3,863
0
6,349
16,925
12,981
0
4,712
12,213
0
53,661
L
8,381
356
0
1,593
15,981
5,941
0
3,155
12,616
0
65,572
W
Hachiman
iheartaustin
Hachiman
15,348
7,854
0
8,571
13,355
5,358
2,906
3,198
10,157
0
137,642
L
11,253
1,936
142
1,611
19,736
14,137
0
4,514
15,031
0
66,426
W
Shiva
uchacz
Shiva
11,013
1,706
1,000
2,532
18,350
8,330
0
3,537
14,813
0
87,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,081
Gold Earned
47,420
572
Minions Killed
443
0
Camps Cleared
0
2,038,849
Distance Traveled
1,935,491
27
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
11,732
559
135
6
0
379,162
7
L
Sol
8,554
407
89
4
0
377,141
2
L
Neith
9,726
463
115
5
0
359,987
2
W
Ymir
10,247
488
35
2
0
426,398
9
L
Eset
9,389
447
23
1
0
382,206
4
W
Gilgamesh
11,034
525
96
5
0
394,206
1
L
Da Ji
9,676
461
117
6
0
385,625
4
W
Hachiman
14,030
668
191
9
0
392,496
4
L
Shiva
10,075
480
99
5
0
430,532
2
W
Shiva
11,038
526
115
5
0
446,587
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role