Player Matchup

Anubis
Anubis
GlacierZero557
Anubis
Level 127
God Stats
8W - 3L
1,664 SR
Queue Stats
220W - 191L
1,557 Elo+
Party 1
Xing Tian
Xing Tian
OPumpKingO
Xing Tian
Level 108
God Stats
11W - 5L
1,787 SR
Queue Stats
213W - 194L
1,615 Elo+
Party 1
Fenrir
Fenrir
narutoboy777562
Fenrir
Level 16
God Stats
11W - 7L
1,791 SR
Queue Stats
35W - 27L
1,614 Elo+
Party 1
Team Averages
Level 84
1,747 SR
1,595 Elo+

VS

Team Averages
Level 38
1,381 SR
1,370 Elo+
Set
Set
 
Set
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
BlowWoodZz27408
Nox
Level 46
God Stats
16W - 33L
1,310 SR
Queue Stats
478W - 615L
1,288 Elo+
Party 2
King Arthur
King Arthur
The_AlphaLG_
King Arthur
Level 45
God Stats
2W - 6L
1,332 SR
Queue Stats
50W - 69L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
14 / 1 / 7
11,829
910
24,240
14,759
8,327
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
OPumpKingO
Xing Tian
15
4 / 3 / 12
10,650
819
7,265
15,652
17,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
6 / 3 / 6
10,648
819
4,265
6,606
3,368
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 8 / 3
8,181
629
8,146
12,736
3,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
3 / 8 / 3
9,157
704
7,524
13,654
3,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
The_AlphaLG_
King Arthur
12
3 / 8 / 2
9,179
706
6,819
14,782
10,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
15
24
Kills
7
7
Deaths
24
25
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
8
3
0.31
L
3
8
3
0.56
W
14
1
7
17.5
W
Xing Tian
OPumpKingO
Xing Tian
4
3
12
3.33
L
King Arthur
The_AlphaLG_
King Arthur
3
8
2
0.5
W
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,770
Damage
22,489
37,017
Taken
41,172
28,963
Mitigated
18,158
13,462
Healing
4,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
8,146
4,257
0
1,808
12,736
3,654
0
9,883
2,853
0
25,097
L
7,524
205
0
2,135
13,654
3,755
0
11,605
2,049
26,657
0
W
24,240
1,540
638
11,282
14,759
8,327
1,278
1,164
13,374
60,520
0
W
Xing Tian
OPumpKingO
Xing Tian
7,265
441
0
947
15,652
17,268
155
3,926
11,433
24,049
0
L
King Arthur
The_AlphaLG_
King Arthur
6,819
890
0
779
14,782
10,749
0
10,579
4,203
0
15,671
W
4,265
673
17
578
6,606
3,368
520
2,572
3,971
0
11,790

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,127
Gold Earned
26,517
120
Minions Killed
102
4
Camps Cleared
3
609,602
Distance Traveled
617,090
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,181
629
38
3
2
201,573
4
L
Nox
9,157
704
43
3
1
207,430
1
W
Anubis
11,829
910
77
6
2
221,983
1
W
Xing Tian
10,650
819
28
2
1
246,075
0
L
King Arthur
9,179
706
21
2
0
208,087
0
W
Fenrir
10,648
819
15
1
1
141,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role