Player Matchup

Arachne
Arachne
BDMKoI
Arachne
Level 39
God Stats
10W - 3L
1,880 SR
Queue Stats
44W - 50L
1,509 Elo+
Solo
Achilles
Achilles
Dathomiraa
Achilles
Level 64
God Stats
4W - 5L
1,500 SR
Queue Stats
409W - 480L
1,405 Elo+
Party 1
Hades
Hades
Kongoou
Hades
Level 78
God Stats
7W - 3L
1,694 SR
Queue Stats
453W - 521L
1,393 Elo+
Party 1
Izanami
Izanami
R3aperTrick2020
Izanami
Level 56
God Stats
27W - 28L
1,389 SR
Queue Stats
272W - 312L
1,438 Elo+
Party 1
Hel
Hel
neonfox09843
Hel
Level 100
God Stats
19W - 11L
1,587 SR
Queue Stats
113W - 128L
1,473 Elo+
Solo
Team Averages
Level 67
1,610 SR
1,443 Elo+

VS

Team Averages
Level 84
1,349 SR
1,469 Elo+
Guan Yu
Guan Yu
AnimationRex
Guan Yu
Level 27
God Stats
3W - 1L
1,495 SR
Queue Stats
100W - 93L
1,490 Elo+
Party 2
Tsukuyomi
Tsukuyomi
AxelGH
Tsukuyomi
Level 124
God Stats
1W - 1L
1,206 SR
Queue Stats
34W - 40L
1,456 Elo+
Solo
Amaterasu
Amaterasu
EndlessNaught
Amaterasu
Level 129
God Stats
5W - 2L
1,288 SR
Queue Stats
123W - 133L
1,466 Elo+
Party 2
Nu Wa
Nu Wa
Kraid116
Nu Wa
Level 109
God Stats
16W - 8L
1,214 SR
Queue Stats
186W - 188L
1,465 Elo+
Solo
Freya
Freya
RECKLESS MOTION
Freya
Level 29
God Stats
12W - 11L
1,539 SR
Queue Stats
44W - 36L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BDMKoI
Arachne
13
2 / 7 / 2
8,789
488
5,460
16,452
7,204
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
Dathomiraa
Achilles
14
0 / 4 / 0
8,793
489
4,513
15,026
11,702
Hades
Kongoou
Hades
16
4 / 2 / 2
9,634
535
13,385
13,772
6,020
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
3 / 5 / 0
9,407
523
7,628
10,727
2,875
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
0 / 8 / 4
8,232
457
5,285
16,365
6,753
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
AnimationRex
Guan Yu
15
6 / 0 / 14
9,363
520
10,561
16,389
16,333
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tsukuyomi
AxelGH
Tsukuyomi
15
4 / 2 / 7
9,154
509
10,689
11,969
4,496
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Amaterasu
EndlessNaught
Amaterasu
17
3 / 0 / 3
10,376
576
6,802
11,819
6,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Nu Wa
Kraid116
Nu Wa
14
0 / 4 / 12
8,360
464
10,319
10,541
3,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
13 / 3 / 5
10,459
581
17,660
13,091
5,220
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
67
9
Kills
26
26
Deaths
9
8
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
AnimationRex
Guan Yu
6
0
14
13
W
Tsukuyomi
AxelGH
Tsukuyomi
4
2
7
3.75
L
Arachne
BDMKoI
Arachne
2
7
2
0.43
L
Achilles
Dathomiraa
Achilles
0
4
0
0
W
Amaterasu
EndlessNaught
Amaterasu
3
0
3
4.5
L
Hades
Kongoou
Hades
4
2
2
2.5
W
Nu Wa
Kraid116
Nu Wa
0
4
12
1.5
L
3
5
0
0.6
W
13
3
5
5.17
L
0
8
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,271
Damage
56,031
72,342
Taken
63,809
34,554
Mitigated
35,989
18,159
Healing
25,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
AnimationRex
Guan Yu
10,561
1,793
2,075
3,747
16,389
16,333
652
4,772
11,617
0
43,400
W
Tsukuyomi
AxelGH
Tsukuyomi
10,689
3,272
387
6,362
11,969
4,496
954
2,558
9,411
0
61,762
L
Arachne
BDMKoI
Arachne
5,460
2,970
0
1,705
16,452
7,204
0
4,656
11,796
0
51,436
L
Achilles
Dathomiraa
Achilles
4,513
636
0
1,041
15,026
11,702
0
3,695
11,331
0
45,506
W
Amaterasu
EndlessNaught
Amaterasu
6,802
2,547
0
6,295
11,819
6,898
2,262
1,794
10,025
0
80,741
L
Hades
Kongoou
Hades
13,385
745
182
5,568
13,772
6,020
583
6,659
7,113
76,536
0
W
Nu Wa
Kraid116
Nu Wa
10,319
2,876
0
2,019
10,541
3,042
1,803
7,032
3,509
52,772
0
L
7,628
4,367
19
2,098
10,727
2,875
2,750
5,182
5,545
0
57,960
W
17,660
6,854
0
4,512
13,091
5,220
930
2,514
10,577
49,088
6,352
L
5,285
99
2,348
5,198
16,365
6,753
0
5,904
10,461
34,257
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,855
Gold Earned
47,712
490
Minions Killed
505
0
Camps Cleared
0
1,696,913
Distance Traveled
1,814,959
17
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,363
520
66
4
0
388,813
4
W
Tsukuyomi
9,154
509
106
6
0
410,953
1
L
Arachne
8,789
488
96
5
0
372,191
0
L
Achilles
8,793
489
109
6
0
316,607
6
W
Amaterasu
10,376
576
164
9
0
335,198
0
L
Hades
9,634
535
126
7
0
352,168
4
W
Nu Wa
8,360
464
88
5
0
338,047
0
L
Izanami
9,407
523
120
7
0
322,495
1
W
Freya
10,459
581
81
5
0
341,948
0
L
Hel
8,232
457
39
2
0
333,452
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role