Player Matchup

Pele
Pele
QueenNyrine
Pele
Level 64
God Stats
3W - 1L
1,715 SR
Queue Stats
34W - 50L
1,457 Elo+
Party 2
Cthulhu
Cthulhu
RyogiMana
Cthulhu
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 57L
1,457 Elo+
Party 2
Skadi
Skadi
SS11KKAASSK00
Skadi
Level 122
God Stats
2W - 2L
1,374 SR
Queue Stats
184W - 221L
1,451 Elo+
Party 1
Artemis
Artemis
StickyPherrera
Artemis
Level 125
God Stats
3W - 1L
1,742 SR
Queue Stats
87W - 96L
1,262 Elo+
Solo
Tsukuyomi
Tsukuyomi
onaicarg
Tsukuyomi
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
344W - 364L
1,480 Elo+
Party 1
Team Averages
Level 104
1,566 SR
1,421 Elo+

VS

Team Averages
Level 82
1,536 SR
1,384 Elo+
Freya
Freya
Chilempu
Freya
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,427 Elo+
Party 3
Tiamat
Tiamat
Kookaburra18
Tiamat
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 80L
1,452 Elo+
Solo
Chronos
Chronos
MAXXXoneMILLIAN
Chronos
Level 66
God Stats
1W - 1L
1,510 SR
Queue Stats
50W - 66L
1,258 Elo+
Party 4
Skadi
Skadi
Mr Easterr
Skadi
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 58L
1,235 Elo+
Party 4
Serqet
Serqet
Tribufall
Serqet
Level 108
God Stats
1W - 1L
1,670 SR
Queue Stats
215W - 193L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 10
8,432
767
2,870
9,086
7,428
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
RyogiMana
Cthulhu
16
3 / 3 / 12
10,163
924
15,234
24,000
20,248
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
9 / 2 / 6
10,299
936
13,090
8,412
4,125
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

16
3 / 2 / 11
9,214
838
9,936
8,965
4,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
onaicarg
Tsukuyomi
15
3 / 4 / 9
9,235
840
9,995
13,872
6,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Chilempu
Freya
13
1 / 5 / 6
7,204
655
3,111
9,719
3,595
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
15
3 / 2 / 5
8,063
733
11,211
9,377
5,528
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 3 / 7
8,221
747
7,130
10,936
3,998
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
17
6 / 4 / 5
9,408
855
15,185
11,189
4,210
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Tribufall
Serqet
14
1 / 4 / 6
7,559
687
4,982
12,868
10,888
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
41
18
Kills
12
12
Deaths
18
48
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Freya
Chilempu
Freya
1
5
6
0.8
L
Tiamat
3
2
5
2.75
L
1
3
7
1.5
L
Skadi
6
4
5
2.13
W
0
1
10
5
W
Cthulhu
RyogiMana
Cthulhu
3
3
12
3
W
9
2
6
6
W
3
2
11
4.25
L
Serqet
Tribufall
Serqet
1
4
6
1
W
Tsukuyomi
onaicarg
Tsukuyomi
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,125
Damage
41,619
64,335
Taken
54,089
43,322
Mitigated
28,219
27,543
Healing
21,411
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
Chilempu
Freya
3,111
991
62
1,536
9,719
3,595
0
2,610
7,109
6,726
0
L
Tiamat
11,211
477
1,443
4,153
9,377
5,528
0
2,075
7,302
26,491
0
L
7,130
1,214
980
4,557
10,936
3,998
0
2,577
8,359
15,502
0
L
Skadi
15,185
7,196
1,172
3,048
11,189
4,210
0
4,369
6,820
0
30,681
W
2,870
427
516
1,410
9,086
7,428
767
3,650
4,913
0
7,933
W
Cthulhu
RyogiMana
Cthulhu
15,234
790
3,922
8,270
24,000
20,248
413
5,301
18,507
27,107
0
W
13,090
4,491
2,589
1,634
8,412
4,125
1,593
4,691
3,721
0
25,776
W
9,936
2,575
2,238
2,661
8,965
4,602
1,950
3,960
4,705
0
20,947
L
Serqet
Tribufall
Serqet
4,982
970
1,094
3,366
12,868
10,888
0
3,603
9,265
175
5,251
W
Tsukuyomi
onaicarg
Tsukuyomi
9,995
2,455
1,691
2,612
13,872
6,919
281
4,025
9,733
0
22,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,343
Gold Earned
40,455
124
Minions Killed
95
0
Camps Cleared
0
1,110,034
Distance Traveled
999,301
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
7,204
655
12
1
0
181,476
0
L
Tiamat
8,063
733
31
3
0
187,907
2
L
Chronos
8,221
747
23
2
0
205,049
0
L
Skadi
9,408
855
27
2
0
215,857
0
W
Pele
8,432
767
15
1
0
265,810
0
W
Cthulhu
10,163
924
26
2
0
228,974
0
W
Skadi
10,299
936
22
2
0
198,347
1
W
Artemis
9,214
838
28
3
0
191,110
1
L
Serqet
7,559
687
2
0
0
209,012
3
W
Tsukuyomi
9,235
840
33
3
0
225,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role