Player Matchup

Artemis
Artemis
Gold IV
BobbyXXkingXX504
Artemis
Gold IV
Level 159
God Stats
10W - 9L
1,576 SR
Queue Stats
690W - 707L
1,320 MMR
Solo
Kali
Kali
Gold V
GmLs Casanova
Kali
Gold V
Level 145
God Stats
10W - 11L
1,516 SR
Queue Stats
120W - 114L
1,342 MMR
Solo
Agni
Agni
Silver I
SPAR7AN 117 44
Agni
Silver I
Level 107
God Stats
1W - 1L
1,682 SR
Queue Stats
17W - 13L
1,365 MMR
Party 3
Jormungandr
Jormungandr
Silver II
VIPER1174102
Jormungandr
Silver II
Level 143
God Stats
2W - 1L
1,524 SR
Queue Stats
32W - 26L
1,254 MMR
Party 3
Terra
Terra
Gold IV
james_aka_Bull
Terra
Gold IV
Level 128
God Stats
12W - 11L
1,650 SR
Queue Stats
461W - 469L
1,340 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,590 SR
1,324 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 137
1,511 SR
1,227 MMR
Sylvanus
Sylvanus
Bronze III
SmeefTime
Sylvanus
Bronze III
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,350 MMR
Party 2
Serqet
Serqet
Silver III
TheRealBadBoybk
Serqet
Silver III
Level 149
God Stats
1W - 1L
1,761 SR
Queue Stats
132W - 153L
922 MMR
Party 1
Zeus
Zeus
Silver I
Your Big Mama
Zeus
Silver I
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
223W - 238L
1,119 MMR
Party 1
Hou Yi
Hou Yi
Silver II
art of war 03
Hou Yi
Silver II
Level 124
God Stats
13W - 10L
1,293 SR
Queue Stats
84W - 75L
1,385 MMR
Solo
Yemoja
Yemoja
Bronze III
grizZzmercs
Yemoja
Bronze III
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
139W - 135L
1,359 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 0
3,633
606
626
2,356
608
7
2 / 0 / 1
4,528
755
1,811
3,155
1,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

7
1 / 0 / 1
4,157
693
1,307
2,062
474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
VIPER1174102
Jormungandr
6
0 / 0 / 0
3,396
566
1,894
3,378
1,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

7
0 / 0 / 0
3,917
653
820
3,147
1,125
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bans
MedusaAtlasAthenaBastet

VS

Bans
Zhong KuiCliodhnaGilgameshAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
SmeefTime
Sylvanus
1
0 / 0 / 0
1,122
187
0
0
0
6
0 / 1 / 0
3,522
587
970
3,056
896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 2 / 0
3,348
558
2,356
2,450
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
1 / 1 / 0
3,680
613
2,287
3,097
768
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
6
0 / 0 / 0
3,697
616
1,463
1,451
665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
1
4
Kills
1
1
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
W
2
0
1
2.5
W
1
0
1
1.5
L
Sylvanus
SmeefTime
Sylvanus
0
0
0
0
L
0
1
0
0
W
Jormungandr
VIPER1174102
Jormungandr
0
0
0
0
L
0
2
0
0
L
1
1
0
1
L
Yemoja
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,458
Damage
7,076
14,098
Taken
10,054
4,697
Mitigated
2,686
6,218
Healing
3,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
626
211
0
805
2,356
608
0
348
2,008
0
13,513
W
1,811
710
0
1,828
3,155
1,170
0
624
2,483
0
18,576
W
1,307
173
0
950
2,062
474
0
909
881
17,152
0
L
Sylvanus
SmeefTime
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
970
379
0
1,410
3,056
896
0
1,234
1,822
0
10,147
W
Jormungandr
VIPER1174102
Jormungandr
1,894
359
24
866
3,378
1,320
0
195
3,183
10,966
0
L
2,356
581
0
822
2,450
357
0
373
2,077
10,792
0
L
2,287
1,104
0
1,166
3,097
768
0
1,542
1,422
0
14,764
L
Yemoja
1,463
352
144
440
1,451
665
0
718
712
10,966
0
W
820
81
110
1,635
3,147
1,125
0
1,473
1,598
16,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,631
Gold Earned
15,369
199
Minions Killed
108
0
Camps Cleared
0
589,784
Distance Traveled
455,695
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
3,633
606
36
6
0
91,058
2
W
Kali
4,528
755
45
8
0
130,504
2
W
Agni
4,157
693
44
7
0
127,231
0
L
Sylvanus
1,122
187
0
0
0
0
0
L
Serqet
3,522
587
29
5
0
136,267
1
W
Jormungandr
3,396
566
22
4
0
108,518
0
L
Zeus
3,348
558
23
4
0
96,068
1
L
Hou Yi
3,680
613
31
5
0
110,530
0
L
Yemoja
3,697
616
25
4
0
112,830
1
W
Terra
3,917
653
52
9
0
132,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role