Player Matchup

Sylvanus
Sylvanus
Banksee
Sylvanus
Level 128
God Stats
2W - 2L
1,500 SR
Queue Stats
267W - 250L
1,605 Elo+
Party 2
Neith
Neith
Comeshot
Neith
Level 125
God Stats
2W - 0L
1,570 SR
Queue Stats
141W - 121L
1,667 Elo+
Party 2
Horus
Horus
Lights Out 965
Horus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,487 Elo+
Party 1
Chang'e
Chang'e
cantharm5
Chang'e
Level 103
God Stats
4W - 0L
1,778 SR
Queue Stats
36W - 14L
1,782 Elo+
Party 1
Cu Chulainn
Cu Chulainn
watwouldfiddydo
Cu Chulainn
Level 147
God Stats
1W - 2L
1,268 SR
Queue Stats
14W - 20L
1,653 Elo+
Solo
Team Averages
Level 118
1,523 SR
1,639 Elo+

VS

Team Averages
Level 106
1,470 SR
1,569 Elo+
Merlin
Merlin
AcidicPlayer381
Merlin
Level 129
God Stats
1W - 6L
1,310 SR
Queue Stats
152W - 135L
1,593 Elo+
Solo
Pele
Pele
JarateInbound
Pele
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 93L
1,619 Elo+
Solo
King Arthur
King Arthur
Jennacide_v1
King Arthur
Level 104
God Stats
9W - 21L
1,406 SR
Queue Stats
92W - 102L
1,551 Elo+
Solo
Anhur
Anhur
WakaFury
Anhur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 36L
1,574 Elo+
Solo
Bacchus
Bacchus
WindDragon2020
Bacchus
Level 61
God Stats
18W - 13L
1,636 SR
Queue Stats
112W - 121L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Banksee
Sylvanus
13
0 / 3 / 12
7,607
761
7,315
10,511
11,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Neith
Comeshot
Neith
15
7 / 0 / 7
8,491
849
12,246
8,587
3,122
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 3 / 9
7,364
736
5,248
13,586
12,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chang'e
cantharm5
Chang'e
15
3 / 1 / 9
7,990
799
10,358
9,981
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
watwouldfiddydo
Cu Chulainn
16
5 / 2 / 9
8,737
874
11,154
13,731
10,409
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 5
7,221
722
13,442
8,234
3,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 3 / 2
7,461
746
8,360
10,524
5,482
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

King Arthur
Jennacide_v1
King Arthur
14
2 / 3 / 3
7,592
759
7,557
11,525
9,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
WakaFury
Anhur
14
1 / 3 / 5
7,389
739
7,091
10,854
4,016
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

13
1 / 5 / 3
7,433
743
6,625
14,607
12,303
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
27
16
Kills
9
9
Deaths
16
46
Assists
18
Player
Kills
Deaths
Assists
KDA
L
1
2
5
1.75
W
Sylvanus
Banksee
Sylvanus
0
3
12
2
W
Neith
Comeshot
Neith
7
0
7
10.5
L
4
3
2
1.67
L
King Arthur
Jennacide_v1
King Arthur
2
3
3
1.17
W
1
3
9
1.83
L
Anhur
WakaFury
Anhur
1
3
5
1.17
L
1
5
3
0.5
W
Chang'e
cantharm5
Chang'e
3
1
9
7.5
W
Cu Chulainn
watwouldfiddydo
Cu Chulainn
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,321
Damage
43,075
56,396
Taken
55,744
40,324
Mitigated
34,444
20,356
Healing
9,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,442
1,055
0
1,120
8,234
3,035
76
1,772
6,462
36,439
0
W
Sylvanus
Banksee
Sylvanus
7,315
1,783
3,806
3,414
10,511
11,013
413
3,744
6,374
13,447
0
W
Neith
Comeshot
Neith
12,246
7,722
0
1,790
8,587
3,122
2,044
3,528
4,859
0
28,166
L
8,360
1,765
0
2,820
10,524
5,482
0
3,856
6,538
0
19,958
L
King Arthur
Jennacide_v1
King Arthur
7,557
784
0
840
11,525
9,608
0
3,252
8,140
1,602
16,785
W
5,248
2,476
2,107
3,345
13,586
12,020
123
4,855
8,246
0
11,911
L
Anhur
WakaFury
Anhur
7,091
2,374
0
1,294
10,854
4,016
0
3,666
7,117
0
21,387
L
6,625
645
1,284
2,568
14,607
12,303
0
5,637
8,831
14,836
0
W
Chang'e
cantharm5
Chang'e
10,358
1,088
2,466
2,576
9,981
3,760
240
3,257
6,474
30,753
0
W
Cu Chulainn
watwouldfiddydo
Cu Chulainn
11,154
1,529
0
852
13,731
10,409
0
4,415
8,766
2,233
36,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,189
Gold Earned
37,096
185
Minions Killed
162
0
Camps Cleared
0
1,025,743
Distance Traveled
988,043
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,221
722
62
6
0
184,516
0
W
Sylvanus
7,607
761
14
1
0
179,771
1
W
Neith
8,491
849
51
5
0
202,997
2
L
Pele
7,461
746
19
2
0
206,921
2
L
King Arthur
7,592
759
27
3
0
212,870
1
W
Horus
7,364
736
11
1
0
214,043
1
L
Anhur
7,389
739
39
4
0
193,486
1
L
Bacchus
7,433
743
15
2
0
190,250
2
W
Chang'e
7,990
799
40
4
0
210,884
0
W
Cu Chulainn
8,737
874
69
7
0
218,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role