Player Matchup

Hachiman
Hachiman
Bxnsheee
Hachiman
Level 98
God Stats
3W - 2L
1,229 SR
Queue Stats
153W - 46L
1,876 Elo+
Party 1
Fenrir
Fenrir
MassiveCõck
Fenrir
Level 27
God Stats
1W - 0L
1,745 SR
Queue Stats
31W - 5L
1,889 Elo+
Party 1
Raijin
Raijin
MrElectricEel
Raijin
Level 45
God Stats
1W - 0L
1,857 SR
Queue Stats
36W - 10L
1,881 Elo+
Party 1
Team Averages
Level 57
1,610 SR
1,882 Elo+

VS

Team Averages
Level 97
1,540 SR
1,433 Elo+
Hercules
Hercules
Oraje
Hercules
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Janus
Janus
Thanaross
Janus
Level 66
God Stats
1W - 7L
1,384 SR
Queue Stats
14W - 24L
1,474 Elo+
Party 2
Kukulkan
Kukulkan
Wildsoulsz
Kukulkan
Level 105
God Stats
0W - 1L
1,736 SR
Queue Stats
8W - 9L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bxnsheee
Hachiman
14
8 / 1 / 10
8,849
885
11,787
6,746
2,918
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
12
2 / 2 / 15
7,718
772
5,700
13,731
9,137
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
12 / 2 / 8
9,257
926
12,494
6,499
2,457
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Oraje
Hercules
11
4 / 4 / 1
8,011
801
7,704
13,524
10,833
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Janus
Thanaross
Janus
8
1 / 8 / 1
5,921
592
3,366
8,777
1,589
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
Wildsoulsz
Kukulkan
9
0 / 10 / 3
6,280
628
3,329
10,357
2,722
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
10
22
Kills
5
5
Deaths
22
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Bxnsheee
Hachiman
8
1
10
13
W
Fenrir
2
2
15
4.75
W
12
2
8
8
L
Hercules
Oraje
Hercules
4
4
1
1.13
L
Janus
Thanaross
Janus
1
8
1
0.19
L
Kukulkan
Wildsoulsz
Kukulkan
0
10
3
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,981
Damage
14,399
26,976
Taken
32,658
14,512
Mitigated
15,144
9,506
Healing
2,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Bxnsheee
Hachiman
11,787
7,523
0
2,547
6,746
2,918
735
1,753
4,973
0
39,775
W
Fenrir
5,700
1,540
0
5,956
13,731
9,137
264
4,827
8,724
0
14,240
W
12,494
1,572
0
1,003
6,499
2,457
165
1,362
5,087
29,150
0
L
Hercules
Oraje
Hercules
7,704
2,863
0
2,021
13,524
10,833
0
2,630
10,681
0
13,682
L
Janus
Thanaross
Janus
3,366
531
0
55
8,777
1,589
0
4,334
4,141
12,963
0
L
Kukulkan
Wildsoulsz
Kukulkan
3,329
309
0
356
10,357
2,722
0
4,697
5,342
12,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,824
Gold Earned
20,212
112
Minions Killed
60
8
Camps Cleared
0
523,536
Distance Traveled
489,930
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,849
885
57
6
5
172,032
1
W
Fenrir
7,718
772
15
2
2
189,248
2
W
Raijin
9,257
926
40
4
1
162,256
3
L
Hercules
8,011
801
14
1
0
205,739
2
L
Janus
5,921
592
23
2
0
149,898
0
L
Kukulkan
6,280
628
23
2
0
134,293
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role