Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
KILLFREE33
Baron Samedi
Level 85
God Stats
14W - 19L
1,371 SR
Queue Stats
344W - 318L
1,505 Elo+
Solo
Mulan
Mulan
maxydroidsp
Mulan
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 25L
1,437 Elo+
Party 1
Team Averages
Level 121
1,474 SR
1,488 Elo+

VS

Team Averages
Level 98
1,740 SR
1,522 Elo+
Sol
Sol
F48R1
Sol
Level 125
God Stats
2W - 3L
1,812 SR
Queue Stats
149W - 109L
1,703 Elo+
Party 2
Sun Wukong
Sun Wukong
Fronoxx
Sun Wukong
Level 108
God Stats
14W - 9L
1,731 SR
Queue Stats
150W - 114L
1,487 Elo+
Party 2
Bastet
Bastet
VINOTINTO22
Bastet
Level 141
God Stats
43W - 17L
1,638 SR
Queue Stats
453W - 480L
1,509 Elo+
Solo
Ares
Ares
juakox1999
Ares
Level 48
God Stats
5W - 6L
1,823 SR
Queue Stats
42W - 58L
1,521 Elo+
Solo
Neith
Neith
novanik
Neith
Level 68
God Stats
4W - 2L
1,698 SR
Queue Stats
30W - 26L
1,389 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 4 / 0
4,936
494
3,179
7,057
1,736
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Chronos
 
Chronos
7
0 / 2 / 1
4,601
460
2,297
5,404
1,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
 
Atlas
7
0 / 3 / 1
4,443
444
2,714
7,049
5,267
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
KILLFREE33
Baron Samedi
8
0 / 6 / 0
4,787
479
3,740
7,653
2,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 2 / 0
4,810
481
2,943
5,903
3,561
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
F48R1
Sol
12
5 / 0 / 2
6,973
697
4,611
4,563
1,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sun Wukong
Fronoxx
Sun Wukong
11
4 / 0 / 3
6,200
620
5,099
5,685
2,678
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bastet
10
4 / 1 / 2
6,144
614
6,748
6,446
2,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
3 / 0 / 2
5,644
564
3,798
7,255
4,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
novanik
Neith
10
1 / 0 / 4
5,468
547
3,091
4,045
1,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
17
17
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
4
0
0
L
Chronos
 
Chronos
0
2
1
0.25
L
Atlas
 
Atlas
0
3
1
0.17
W
Sol
F48R1
Sol
5
0
2
6
W
Sun Wukong
Fronoxx
Sun Wukong
4
0
3
5.5
L
Baron Samedi
KILLFREE33
Baron Samedi
0
6
0
0
W
Bastet
4
1
2
5
W
3
0
2
4
L
1
2
0
0.5
W
Neith
novanik
Neith
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,873
Damage
23,347
33,066
Taken
27,994
14,438
Mitigated
11,519
7,772
Healing
10,443
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,179
1,016
0
956
7,057
1,736
0
1,044
6,013
0
30,428
L
Chronos
 
Chronos
2,297
642
0
1,750
5,404
1,039
0
1,083
4,321
24,561
0
L
Atlas
 
Atlas
2,714
549
0
1,601
7,049
5,267
0
429
6,620
17,035
0
W
Sol
F48R1
Sol
4,611
1,777
0
2,533
4,563
1,476
130
2,484
2,039
33,784
4,323
W
Sun Wukong
Fronoxx
Sun Wukong
5,099
1,138
0
1,447
5,685
2,678
562
2,132
3,237
0
32,719
L
Baron Samedi
KILLFREE33
Baron Samedi
3,740
193
219
2,032
7,653
2,835
0
4,346
3,307
27,057
0
W
Bastet
6,748
1,768
0
1,302
6,446
2,065
0
962
5,424
0
37,544
W
3,798
93
0
2,522
7,255
4,011
357
1,845
5,410
14,920
0
L
2,943
337
15
1,199
5,903
3,561
0
975
4,928
1,720
8,193
W
Neith
novanik
Neith
3,091
1,497
0
2,639
4,045
1,289
1,021
1,408
2,591
0
28,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,577
Gold Earned
30,429
224
Minions Killed
292
0
Camps Cleared
0
943,301
Distance Traveled
984,637
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,936
494
59
6
0
202,239
2
L
Chronos
4,601
460
46
5
0
174,805
2
L
Atlas
4,443
444
38
4
0
183,017
4
W
Sol
6,973
697
86
9
0
202,760
8
W
Sun Wukong
6,200
620
63
6
0
198,499
4
L
Baron Samedi
4,787
479
53
5
0
180,069
1
W
Bastet
6,144
614
70
7
0
206,859
1
W
Ares
5,644
564
15
2
0
193,586
3
L
Mulan
4,810
481
28
3
0
203,171
2
W
Neith
5,468
547
58
6
0
182,933
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role