Player Matchup

Achilles
Achilles
CODEKINGS11
Achilles
Level 86
God Stats
12W - 23L
1,349 SR
Queue Stats
69W - 102L
1,173 Elo+
Party 1
Hun Batz
Hun Batz
GBABY41
Hun Batz
Level 55
God Stats
11W - 15L
1,380 SR
Queue Stats
472W - 523L
1,352 Elo+
Solo
Chang'e
Chang'e
Sigjina
Chang'e
Level 49
God Stats
6W - 7L
1,300 SR
Queue Stats
255W - 310L
1,363 Elo+
Solo
Kukulkan
Kukulkan
SpReD UR NeeaaH
Kukulkan
Level 17
God Stats
22W - 47L
1,210 SR
Queue Stats
23W - 69L
1,129 Elo+
Party 1
Anhur
Anhur
TONIC_TIMES
Anhur
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 16L
1,465 Elo+
Solo
Team Averages
Level 54
1,348 SR
1,296 Elo+

VS

Team Averages
Level 104
1,600 SR
1,453 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ALPHAduCCy
Merlin
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 74L
1,486 Elo+
Solo
Cerberus
Cerberus
BrisRedEyes
Cerberus
Level 56
God Stats
1W - 3L
1,668 SR
Queue Stats
100W - 119L
1,319 Elo+
Solo
Danzaburou
Danzaburou
Raustin
Danzaburou
Level 124
God Stats
34W - 27L
1,650 SR
Queue Stats
323W - 356L
1,411 Elo+
Solo
Awilix
Awilix
RussstyKnucks
Awilix
Level 55
God Stats
1W - 1L
1,683 SR
Queue Stats
28W - 30L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
CODEKINGS11
Achilles
15
3 / 1 / 0
8,458
564
5,481
14,412
9,610
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
GBABY41
Hun Batz
12
1 / 2 / 1
7,160
477
4,649
10,375
2,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Sigjina
Chang'e
12
5 / 4 / 11
8,016
534
11,037
10,471
2,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Kukulkan
13
3 / 4 / 3
7,969
531
4,588
7,366
2,366
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
9 / 4 / 7
8,439
563
8,069
11,068
2,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
2 / 3 / 1
8,183
546
10,853
7,329
2,209
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
ALPHAduCCy
Merlin
12
2 / 3 / 3
7,559
504
4,236
6,705
2,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
BrisRedEyes
Cerberus
11
1 / 7 / 6
6,829
455
3,971
13,860
7,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Raustin
Danzaburou
11
6 / 6 / 2
7,984
532
12,302
10,934
3,399
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 2 / 2
7,239
483
2,204
9,480
3,039
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
28
21
Kills
14
15
Deaths
21
22
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
2
3
1
0.83
L
Merlin
ALPHAduCCy
Merlin
2
3
3
1.17
L
Cerberus
BrisRedEyes
Cerberus
1
7
6
0.57
W
Achilles
CODEKINGS11
Achilles
3
1
0
3
W
Hun Batz
GBABY41
Hun Batz
1
2
1
0.75
L
Danzaburou
Raustin
Danzaburou
6
6
2
1.17
L
3
2
2
2
W
Chang'e
Sigjina
Chang'e
5
4
11
2.63
W
Kukulkan
3
4
3
1.13
W
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,824
Damage
33,566
53,692
Taken
48,308
19,759
Mitigated
18,338
17,652
Healing
12,776
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
10,853
5,005
0
1,706
7,329
2,209
758
0
7,329
58,955
0
L
Merlin
ALPHAduCCy
Merlin
4,236
811
0
740
6,705
2,128
0
2,345
4,302
36,575
0
L
Cerberus
BrisRedEyes
Cerberus
3,971
50
128
4,214
13,860
7,563
0
6,048
7,358
15,421
1,156
W
Achilles
CODEKINGS11
Achilles
5,481
1,470
0
4,124
14,412
9,610
1,646
8,297
6,115
0
55,424
W
Hun Batz
GBABY41
Hun Batz
4,649
783
38
3,697
10,375
2,900
279
2,688
7,687
0
42,056
L
Danzaburou
Raustin
Danzaburou
12,302
4,240
119
2,619
10,934
3,399
0
4,385
6,241
0
41,341
L
2,204
633
0
3,250
9,480
3,039
0
1,973
7,453
0
36,391
W
Chang'e
Sigjina
Chang'e
11,037
1,238
2,138
4,222
10,471
2,289
288
2,801
7,670
30,074
0
W
Kukulkan
4,588
331
0
0
7,366
2,366
1,246
2,058
5,308
49,266
0
W
8,069
5,693
0
3,433
11,068
2,594
1,060
3,200
7,868
0
30,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,042
Gold Earned
37,794
372
Minions Killed
345
0
Camps Cleared
0
1,423,818
Distance Traveled
1,282,272
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,183
546
102
7
0
233,196
2
L
Merlin
7,559
504
74
5
0
240,753
2
L
Cerberus
6,829
455
30
2
0
256,673
1
W
Achilles
8,458
564
112
7
0
280,956
0
W
Hun Batz
7,160
477
69
5
0
325,560
2
L
Danzaburou
7,984
532
72
5
0
251,468
0
L
Awilix
7,239
483
67
4
0
300,182
1
W
Chang'e
8,016
534
36
2
0
290,261
1
W
Kukulkan
7,969
531
94
6
0
265,521
0
W
Anhur
8,439
563
61
4
0
261,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role