Player Matchup

Thoth
Thoth
Silver I
C0MANDANTE 23
Thoth
Silver I
Level 157
God Stats
1W - 2L
1,414 SR
Queue Stats
21W - 17L
1,638 MMR
Party 2
Loki
Loki
Gold IV
GrindedCoffee
Loki
Gold IV
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
224W - 216L
1,526 MMR
Party 3
Cthulhu
Cthulhu
Silver III
LeSenses
Cthulhu
Silver III
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 25L
1,531 MMR
Solo
Vamana
Vamana
Gold IV
drobo27
Vamana
Gold IV
Level 107
God Stats
1W - 5L
1,500 SR
Queue Stats
140W - 138L
1,526 MMR
Party 3
Xbalanque
Xbalanque
Gold V
fox 8a
Xbalanque
Gold V
Level 156
God Stats
3W - 2L
1,771 SR
Queue Stats
57W - 58L
1,450 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 130
1,537 SR
1,534 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,526 SR
1,526 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Gilgamesh
Gilgamesh
Gold III
Exo-KillerBros7
Gilgamesh
Gold III
Level 117
God Stats
3W - 0L
1,215 SR
Queue Stats
31W - 25L
1,549 MMR
Solo
Agni
Agni
Gold I
LeviatanHollow
Agni
Gold I
Level 144
God Stats
6W - 3L
1,768 SR
Queue Stats
217W - 217L
1,527 MMR
Solo
Atlas
Atlas
Gold V
Zhekken
Atlas
Gold V
Level 143
God Stats
14W - 8L
1,647 SR
Queue Stats
47W - 42L
1,541 MMR
Party 1
Serqet
Serqet
Gold IV
guilermearaujo80
Serqet
Gold IV
Level 160
God Stats
4W - 6L
1,500 SR
Queue Stats
288W - 284L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 8 / 3
11,725
451
8,508
16,974
4,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
9 / 4 / 1
13,604
523
9,108
20,580
7,607
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
LeSenses
Cthulhu
16
1 / 8 / 6
9,726
374
12,410
26,630
20,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Vamana
drobo27
Vamana
20
2 / 8 / 5
13,250
510
19,882
36,711
27,942
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Xbalanque
fox 8a
Xbalanque
19
1 / 9 / 4
11,479
442
14,339
22,908
6,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bans
GebMulanBacchus

VS

Bans
ArachneCliodhnaKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
20
6 / 3 / 12
15,124
582
17,873
23,281
9,213
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gilgamesh
Exo-KillerBros7
Gilgamesh
20
16 / 1 / 7
17,186
661
31,675
23,561
25,246
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

20
6 / 3 / 8
14,513
558
22,856
16,527
5,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Atlas
Zhekken
Atlas
20
6 / 2 / 15
14,143
544
15,098
17,832
24,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
2 / 5 / 8
13,090
503
8,533
19,357
10,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
86
14
Kills
36
37
Deaths
14
19
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
3
12
4
L
1
8
3
0.31
W
Gilgamesh
Exo-KillerBros7
Gilgamesh
16
1
7
19.5
L
9
4
1
2.38
L
Cthulhu
LeSenses
Cthulhu
1
8
6
0.5
W
6
3
8
3.33
W
Atlas
Zhekken
Atlas
6
2
15
6.75
L
Vamana
drobo27
Vamana
2
8
5
0.56
L
Xbalanque
fox 8a
Xbalanque
1
9
4
0.33
W
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,247
Damage
96,035
123,803
Taken
100,558
66,555
Mitigated
74,875
28,664
Healing
29,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
17,873
10,335
0
12,048
23,281
9,213
2,356
3,219
19,982
0
126,010
L
8,508
89
0
1,532
16,974
4,777
0
6,369
10,075
82,642
0
W
Gilgamesh
Exo-KillerBros7
Gilgamesh
31,675
11,090
0
7,657
23,561
25,246
1,874
5,250
18,311
0
119,944
L
9,108
2,776
0
5,551
20,580
7,607
0
5,534
14,641
0
98,423
L
Cthulhu
LeSenses
Cthulhu
12,410
1,018
1,795
5,305
26,630
20,099
0
13,398
12,261
45,490
0
W
22,856
886
466
5,866
16,527
5,684
1,567
7,194
9,333
118,416
5,955
W
Atlas
Zhekken
Atlas
15,098
6,366
0
2,122
17,832
24,442
697
6,445
11,387
45,071
0
L
Vamana
drobo27
Vamana
19,882
7,026
0
9,068
36,711
27,942
459
8,099
26,105
9,873
94,180
L
Xbalanque
fox 8a
Xbalanque
14,339
4,919
0
5,413
22,908
6,130
1,218
3,599
18,777
0
95,963
W
8,533
1,626
0
1,345
19,357
10,290
868
3,558
15,799
0
101,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,784
Gold Earned
74,056
721
Minions Killed
751
0
Camps Cleared
0
2,380,837
Distance Traveled
2,530,911
22
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,124
582
170
7
0
523,183
5
L
Thoth
11,725
451
155
6
0
449,661
4
W
Gilgamesh
17,186
661
189
7
0
521,183
3
L
Loki
13,604
523
166
6
0
562,517
5
L
Cthulhu
9,726
374
55
2
0
453,104
5
W
Agni
14,513
558
198
8
0
466,153
9
W
Atlas
14,143
544
55
2
0
496,434
10
L
Vamana
13,250
510
179
7
0
479,888
5
L
Xbalanque
11,479
442
166
6
0
435,667
3
W
Serqet
13,090
503
139
5
0
523,958
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role