Player Matchup

Ymir
Ymir
 
Ymir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Brumak2000
Medusa
Level 129
God Stats
4W - 1L
1,456 SR
Queue Stats
153W - 148L
1,556 Elo+
Party 1
Chang'e
Chang'e
DerTodesKing
Chang'e
Level 109
God Stats
3W - 2L
1,500 SR
Queue Stats
261W - 247L
1,489 Elo+
Party 1
Team Averages
Level 119
1,485 SR
1,515 Elo+

VS

Team Averages
Level 93
1,678 SR
1,609 Elo+
Sylvanus
Sylvanus
WhiffAlot
Sylvanus
Level 144
God Stats
5W - 2L
1,827 SR
Queue Stats
80W - 52L
1,631 Elo+
Party 2
Ymir
Ymir
swaggydime509
Ymir
Level 67
God Stats
7W - 2L
1,827 SR
Queue Stats
163W - 73L
1,681 Elo+
Party 2
Bacchus
Bacchus
thisischimp232
Bacchus
Level 69
God Stats
12W - 12L
1,378 SR
Queue Stats
200W - 274L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
13
4 / 0 / 10
9,119
829
4,350
10,375
13,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
Brumak2000
Medusa
14
10 / 1 / 5
9,475
861
15,746
7,237
4,316
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chang'e
DerTodesKing
Chang'e
13
1 / 2 / 11
7,903
718
8,100
5,253
2,709
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
WhiffAlot
Sylvanus
10
0 / 6 / 2
6,605
600
4,766
9,451
6,042
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
1 / 6 / 2
7,115
647
7,867
12,184
6,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
2 / 3 / 1
7,979
725
5,451
13,750
16,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
3
3
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
0
10
9
W
Medusa
Brumak2000
Medusa
10
1
5
12.5
W
Chang'e
DerTodesKing
Chang'e
1
2
11
3.25
L
Sylvanus
WhiffAlot
Sylvanus
0
6
2
0.17
L
1
6
2
0.33
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,196
Damage
18,084
22,865
Taken
35,385
20,301
Mitigated
29,738
8,010
Healing
6,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
4,350
591
590
1,900
10,375
13,276
168
7,854
2,521
16,449
0
W
Medusa
Brumak2000
Medusa
15,746
6,975
0
1,225
7,237
4,316
957
5,852
1,385
0
38,951
W
Chang'e
DerTodesKing
Chang'e
8,100
1,291
2,327
1,968
5,253
2,709
478
4,497
756
25,502
0
L
Sylvanus
WhiffAlot
Sylvanus
4,766
1,079
1,864
1,561
9,451
6,042
0
3,624
5,827
14,773
2,764
L
7,867
1,257
263
831
12,184
6,708
0
4,415
7,769
22,325
0
L
5,451
692
325
1,534
13,750
16,988
29
4,990
8,760
18,376
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,497
Gold Earned
21,699
134
Minions Killed
94
7
Camps Cleared
2
575,512
Distance Traveled
554,395
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,119
829
23
2
4
191,089
3
W
Medusa
9,475
861
71
6
2
181,921
1
W
Chang'e
7,903
718
40
4
1
202,502
4
L
Sylvanus
6,605
600
30
3
0
159,534
2
L
Ymir
7,115
647
39
4
1
186,333
5
L
Bacchus
7,979
725
25
2
1
208,528
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role