Player Matchup

He Bo
He Bo
GreenOx211
He Bo
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 7L
1,303 Elo+
Solo
Da Ji
Da Ji
LiIGing
Da Ji
Level 37
God Stats
10W - 6L
1,672 SR
Queue Stats
91W - 134L
1,289 Elo+
Party 1
Ares
Ares
zottip
Ares
Level 41
God Stats
3W - 4L
1,500 SR
Queue Stats
103W - 141L
1,267 Elo+
Party 1
Team Averages
Level 37
1,557 SR
1,286 Elo+

VS

Team Averages
Level 83
1,429 SR
1,304 Elo+
Ganesha
Ganesha
EdgyAnthropoid
Ganesha
Level 109
God Stats
28W - 26L
1,490 SR
Queue Stats
126W - 154L
1,293 Elo+
Party 2
Tyr
Tyr
Niji_no_Sakura
Tyr
Level 101
God Stats
0W - 2L
1,276 SR
Queue Stats
157W - 230L
1,299 Elo+
Party 2
Nu Wa
Nu Wa
OneTapTonez
Nu Wa
Level 39
God Stats
3W - 6L
1,522 SR
Queue Stats
99W - 121L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
12
6 / 2 / 4
7,906
791
8,580
9,061
3,353
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Da Ji
LiIGing
Da Ji
10
4 / 6 / 5
7,433
743
4,803
9,035
3,364
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ares
zottip
Ares
10
2 / 1 / 7
7,143
714
3,889
9,127
6,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 8
7,217
722
5,694
10,245
9,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
5 / 5 / 2
7,503
750
5,761
9,061
8,429
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

12
4 / 4 / 5
7,701
770
9,483
5,204
1,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
24
12
Kills
9
9
Deaths
12
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
0
3
8
1.33
W
He Bo
6
2
4
4
W
Da Ji
LiIGing
Da Ji
4
6
5
1.08
L
5
5
2
1.2
L
4
4
5
1.63
W
Ares
zottip
Ares
2
1
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,272
Damage
20,938
27,223
Taken
24,510
13,546
Mitigated
19,244
4,011
Healing
2,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,694
797
0
2,169
10,245
9,092
0
5,209
5,036
14,381
0
W
He Bo
8,580
435
294
1,707
9,061
3,353
0
5,125
3,936
23,278
0
W
Da Ji
LiIGing
Da Ji
4,803
1,308
303
779
9,035
3,364
0
5,093
3,942
0
18,241
L
5,761
857
0
194
9,061
8,429
40
4,972
4,089
787
10,564
L
9,483
3,539
45
217
5,204
1,723
184
2,475
2,729
29,744
0
W
Ares
zottip
Ares
3,889
693
471
457
9,127
6,829
0
5,730
3,397
8,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,482
Gold Earned
22,421
71
Minions Killed
80
3
Camps Cleared
5
478,284
Distance Traveled
504,003
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,217
722
7
1
1
178,379
1
W
He Bo
7,906
791
31
3
3
162,210
1
W
Da Ji
7,433
743
30
3
0
161,466
5
L
Tyr
7,503
750
15
2
1
169,775
0
L
Nu Wa
7,701
770
58
6
3
155,849
3
W
Ares
7,143
714
10
1
0
154,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role