Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
GoodDelinquent
The Morrigan
Level 62
God Stats
4W - 13L
1,246 SR
Queue Stats
86W - 123L
1,260 Elo+
Solo
Ares
Ares
OvEr-KiLLSu
Ares
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 76
1,415 SR
1,420 Elo+

VS

Team Averages
Level 88
1,500 SR
1,589 Elo+
Jormungandr
Jormungandr
HLD DEEZ PLZ
Jormungandr
Level 88
God Stats
3W - 1L
1,500 SR
Queue Stats
303W - 508L
1,263 Elo+
Solo
Shiva
Shiva
Tacosauce26
Shiva
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
430W - 306L
1,689 Elo+
Party 1
Thanatos
Thanatos
dapone
Thanatos
Level 20
God Stats
6W - 2L
1,500 SR
Queue Stats
101W - 26L
1,816 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
5 / 7 / 1
9,425
725
9,418
12,168
4,003
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Morrigan
GoodDelinquent
The Morrigan
11
1 / 12 / 3
8,193
630
7,073
12,622
3,397
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

10
0 / 11 / 1
7,144
550
2,664
15,369
10,548
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
HLD DEEZ PLZ
Jormungandr
14
1 / 2 / 19
10,127
779
6,270
14,098
12,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
7 / 2 / 18
11,045
850
12,807
14,817
15,167
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thanatos
dapone
Thanatos
17
22 / 2 / 6
12,327
948
15,064
7,882
3,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
73
6
Kills
30
30
Deaths
6
5
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
5
7
1
0.79
L
The Morrigan
GoodDelinquent
The Morrigan
1
12
3
0.21
W
Jormungandr
HLD DEEZ PLZ
Jormungandr
1
2
19
5.25
L
0
11
1
0.05
W
7
2
18
8
W
Thanatos
dapone
Thanatos
22
2
6
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,155
Damage
34,141
40,159
Taken
36,797
17,948
Mitigated
31,123
3,800
Healing
16,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
9,418
2,269
0
2,818
12,168
4,003
0
1,862
10,306
0
31,709
L
The Morrigan
GoodDelinquent
The Morrigan
7,073
2,991
0
376
12,622
3,397
26
1,723
10,871
16,409
1,319
W
Jormungandr
HLD DEEZ PLZ
Jormungandr
6,270
2,027
280
2,856
14,098
12,747
231
3,631
10,257
29,282
0
L
2,664
320
0
606
15,369
10,548
0
3,280
12,089
4,836
0
W
12,807
2,556
476
3,336
14,817
15,167
522
4,433
10,324
0
37,564
W
Thanatos
dapone
Thanatos
15,064
2,793
0
9,290
7,882
3,209
1,381
675
7,172
0
41,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,762
Gold Earned
33,499
80
Minions Killed
130
2
Camps Cleared
9
521,009
Distance Traveled
721,959
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,425
725
58
4
2
192,832
7
L
The Morrigan
8,193
630
15
1
0
179,710
1
W
Jormungandr
10,127
779
38
3
0
232,910
0
L
Ares
7,144
550
7
1
0
148,467
0
W
Shiva
11,045
850
41
3
5
239,849
1
W
Thanatos
12,327
948
51
4
4
249,200
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role