Player Matchup

Sun Wukong
Sun Wukong
Baylord909
Sun Wukong
Level 121
God Stats
2W - 6L
1,578 SR
Queue Stats
139W - 114L
1,581 Elo+
Party 1
Discordia
Discordia
Fallenlegend0827
Discordia
Level 125
God Stats
6W - 3L
1,696 SR
Queue Stats
114W - 92L
1,565 Elo+
Party 1
Hun Batz
Hun Batz
Foxzye
Hun Batz
Level 62
God Stats
3W - 2L
1,347 SR
Queue Stats
16W - 16L
1,380 Elo+
Party 1
Xing Tian
Xing Tian
FreakiG95
Xing Tian
Level 156
God Stats
6W - 3L
1,500 SR
Queue Stats
396W - 300L
1,569 Elo+
Party 1
Ullr
Ullr
Zexegon
Ullr
Level 158
God Stats
19W - 23L
1,501 SR
Queue Stats
448W - 355L
1,583 Elo+
Party 1
Team Averages
Level 124
1,524 SR
1,536 Elo+

VS

Team Averages
Level 115
1,493 SR
1,471 Elo+
Cabrakan
Cabrakan
ChowLowMane
Cabrakan
Level 159
God Stats
14W - 12L
1,920 SR
Queue Stats
335W - 384L
1,503 Elo+
Solo
Chang'e
Chang'e
IOoOBubblesOoOI
Chang'e
Level 107
God Stats
5W - 10L
1,262 SR
Queue Stats
145W - 140L
1,499 Elo+
Party 2
Thanatos
Thanatos
OoOButtercupOoO
Thanatos
Level 118
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 146L
1,510 Elo+
Party 2
Ares
Ares
Rasta1450P
Ares
Level 89
God Stats
65W - 65L
1,485 SR
Queue Stats
345W - 344L
1,390 Elo+
Party 2
Artemis
Artemis
V christian xVx
Artemis
Level 104
God Stats
0W - 2L
1,297 SR
Queue Stats
183W - 194L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Baylord909
Sun Wukong
17
0 / 5 / 7
11,420
544
8,864
19,655
16,750
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
18
4 / 3 / 7
11,810
562
10,470
8,982
3,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
Foxzye
Hun Batz
17
4 / 2 / 11
11,108
529
7,135
12,010
4,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Xing Tian
FreakiG95
Xing Tian
17
5 / 1 / 18
12,265
584
9,979
15,908
17,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ullr
Zexegon
Ullr
20
14 / 0 / 9
13,757
655
19,008
11,253
5,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ChowLowMane
Cabrakan
17
3 / 4 / 2
10,444
497
6,435
17,844
12,457
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
1 / 6 / 1
10,204
486
6,276
14,393
4,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
19
6 / 5 / 2
11,829
563
10,563
19,509
9,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
0 / 11 / 3
8,450
402
2,928
19,622
16,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

5
0 / 1 / 0
6,068
289
2,549
2,935
528
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
18
27
Kills
10
11
Deaths
27
52
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Baylord909
Sun Wukong
0
5
7
0.7
L
Cabrakan
ChowLowMane
Cabrakan
3
4
2
1
W
Discordia
4
3
7
2.5
W
Hun Batz
Foxzye
Hun Batz
4
2
11
4.75
W
Xing Tian
FreakiG95
Xing Tian
5
1
18
14
L
1
6
1
0.25
L
Thanatos
6
5
2
1.4
L
0
11
3
0.14
L
0
1
0
0
W
Ullr
Zexegon
Ullr
14
0
9
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,456
Damage
28,751
67,808
Taken
74,303
48,384
Mitigated
44,385
19,390
Healing
25,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Baylord909
Sun Wukong
8,864
2,238
458
4,141
19,655
16,750
144
3,236
16,419
0
68,525
L
Cabrakan
ChowLowMane
Cabrakan
6,435
841
0
4,630
17,844
12,457
0
4,403
13,441
73,767
0
W
Discordia
10,470
800
0
1,055
8,982
3,528
1,811
3,767
4,663
95,068
0
W
Hun Batz
Foxzye
Hun Batz
7,135
2,274
0
4,605
12,010
4,893
1,819
4,719
7,255
0
58,111
W
Xing Tian
FreakiG95
Xing Tian
9,979
822
0
3,556
15,908
17,783
295
3,658
11,494
31,202
4,941
L
6,276
96
1,164
4,129
14,393
4,814
0
5,487
8,906
68,583
0
L
Thanatos
10,563
2,930
0
14,039
19,509
9,893
1,041
4,625
14,884
0
79,151
L
2,928
254
0
848
19,622
16,693
0
5,133
14,489
23,846
0
L
2,549
1,121
0
982
2,935
528
0
467
2,468
0
11,800
W
Ullr
Zexegon
Ullr
19,008
9,665
0
5,575
11,253
5,430
3,879
4,479
6,720
0
117,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,360
Gold Earned
46,995
603
Minions Killed
476
0
Camps Cleared
0
1,986,701
Distance Traveled
1,552,903
27
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,420
544
154
7
0
370,926
3
L
Cabrakan
10,444
497
128
6
0
365,545
4
W
Discordia
11,810
562
166
8
0
336,863
10
W
Hun Batz
11,108
529
96
5
0
437,608
2
W
Xing Tian
12,265
584
39
2
0
406,138
5
L
Chang'e
10,204
486
138
7
0
344,088
4
L
Thanatos
11,829
563
161
8
0
364,520
1
L
Ares
8,450
402
30
1
0
385,739
2
L
Artemis
6,068
289
19
1
0
93,011
1
W
Ullr
13,757
655
148
7
0
435,166
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role