Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
Starlencho
Fafnir
Level 138
God Stats
5W - 2L
1,901 SR
Queue Stats
174W - 196L
1,501 Elo+
Party 2
Fenrir
Fenrir
TMGAngelic
Fenrir
Level 112
God Stats
3W - 4L
1,335 SR
Queue Stats
446W - 461L
1,502 Elo+
Party 2
Hou Yi
Hou Yi
WeltyGamer
Hou Yi
Level 144
God Stats
1W - 7L
1,402 SR
Queue Stats
166W - 177L
1,548 Elo+
Party 2
Sun Wukong
Sun Wukong
joker592
Sun Wukong
Level 64
God Stats
1W - 4L
1,521 SR
Queue Stats
25W - 24L
1,548 Elo+
Party 2
Team Averages
Level 124
1,532 SR
1,520 Elo+

VS

Team Averages
Level 107
1,491 SR
1,529 Elo+
Medusa
Medusa
 
Medusa
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sol
Sol
Catafracta
Sol
Level 154
God Stats
5W - 9L
1,342 SR
Queue Stats
338W - 379L
1,471 Elo+
Solo
King Arthur
King Arthur
PeyAnthon
King Arthur
Level 89
God Stats
3W - 2L
1,533 SR
Queue Stats
71W - 62L
1,607 Elo+
Party 1
Horus
Horus
Zwarfa
Horus
Level 65
God Stats
3W - 1L
1,583 SR
Queue Stats
34W - 45L
1,467 Elo+
Party 3
Ymir
Ymir
wewealestar
Ymir
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 41L
1,600 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
6
0 / 2 / 0
3,744
624
2,203
3,192
533
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
Starlencho
Fafnir
6
1 / 0 / 0
4,089
682
1,110
3,643
2,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
TMGAngelic
Fenrir
8
2 / 1 / 2
4,733
789
2,849
3,754
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
WeltyGamer
Hou Yi
8
3 / 2 / 2
4,686
781
2,492
4,641
1,260
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
joker592
Sun Wukong
2
0 / 0 / 0
2,878
480
36
611
147
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
7
2 / 0 / 0
4,131
689
2,891
1,890
509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
1 / 3 / 1
4,284
714
2,378
3,029
912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

King Arthur
PeyAnthon
King Arthur
8
1 / 1 / 0
4,613
769
1,161
4,007
2,254
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Horus
Zwarfa
Horus
7
1 / 2 / 4
4,374
729
2,354
5,162
1,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

6
0 / 0 / 2
3,961
660
761
2,839
1,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
6
Kills
5
5
Deaths
6
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
W
Medusa
 
Medusa
2
0
0
2
W
1
3
1
0.5
W
King Arthur
PeyAnthon
King Arthur
1
1
0
1
L
Fafnir
Starlencho
Fafnir
1
0
0
1
L
Fenrir
TMGAngelic
Fenrir
2
1
2
3
L
Hou Yi
WeltyGamer
Hou Yi
3
2
2
2
W
Horus
Zwarfa
Horus
1
2
4
1.5
L
Sun Wukong
joker592
Sun Wukong
0
0
0
0
W
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,690
Damage
9,545
15,841
Taken
16,927
5,295
Mitigated
6,914
5,015
Healing
4,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,203
920
0
1,160
3,192
533
0
275
2,917
24,682
0
W
Medusa
 
Medusa
2,891
1,542
0
931
1,890
509
0
1,172
718
0
18,014
W
2,378
781
0
662
3,029
912
840
0
3,029
17,750
2,395
W
King Arthur
PeyAnthon
King Arthur
1,161
79
0
760
4,007
2,254
0
416
3,591
0
20,534
L
Fafnir
Starlencho
Fafnir
1,110
241
45
2,042
3,643
2,198
0
196
3,447
6,323
0
L
Fenrir
TMGAngelic
Fenrir
2,849
729
0
1,304
3,754
1,157
0
1,040
2,714
0
18,173
L
Hou Yi
WeltyGamer
Hou Yi
2,492
519
0
434
4,641
1,260
46
1,365
3,276
0
19,210
W
Horus
Zwarfa
Horus
2,354
1,162
381
710
5,162
1,776
60
556
4,606
0
15,464
L
Sun Wukong
joker592
Sun Wukong
36
36
0
30
611
147
0
0
611
0
1,443
W
761
123
0
1,403
2,839
1,463
25
1,169
1,670
10,130
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,130
Gold Earned
21,363
143
Minions Killed
178
0
Camps Cleared
0
572,125
Distance Traveled
654,312
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
3,744
624
49
8
0
121,894
3
W
Medusa
4,131
689
38
6
0
127,301
1
W
Sol
4,284
714
37
6
0
119,967
2
W
King Arthur
4,613
769
56
9
0
128,451
1
L
Fafnir
4,089
682
10
2
0
146,813
1
L
Fenrir
4,733
789
46
8
0
154,649
1
L
Hou Yi
4,686
781
33
6
0
118,274
1
W
Horus
4,374
729
28
5
0
146,191
0
L
Sun Wukong
2,878
480
5
1
0
30,495
0
W
Ymir
3,961
660
19
3
0
132,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role