Player Matchup

Fenrir
Fenrir
Platinum III
KhepriHugsYou
Fenrir
Platinum III
Level 146
God Stats
4W - 3L
1,376 SR
Queue Stats
158W - 140L
1,896 MMR
Solo
Neith
Neith
Gold I
Peрsi
Neith
Gold I
Level 159
God Stats
2W - 2L
1,694 SR
Queue Stats
87W - 75L
1,871 MMR
Solo
Serqet
Serqet
Platinum II
Roemen
Serqet
Platinum II
Level 149
God Stats
16W - 10L
1,673 SR
Queue Stats
112W - 97L
1,941 MMR
Solo
Merlin
Merlin
Diamond V
WizardofDark
Merlin
Diamond V
Level 160
God Stats
28W - 41L
1,557 SR
Queue Stats
252W - 240L
1,909 MMR
Solo
Achilles
Achilles
Platinum IV
Wolmy
Achilles
Platinum IV
Level 114
God Stats
1W - 3L
1,325 SR
Queue Stats
184W - 170L
1,749 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 146
1,525 SR
1,873 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 152
1,750 SR
1,826 MMR
Khepri
Khepri
Platinum IV
 
Khepri
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Osiris
Osiris
Platinum II
EddieOnJungle
Osiris
Platinum II
Level 121
God Stats
6W - 0L
1,949 SR
Queue Stats
36W - 24L
1,981 MMR
Party 1
Cliodhna
Cliodhna
Platinum II
Fenix
Cliodhna
Platinum II
Level 158
God Stats
5W - 4L
1,758 SR
Queue Stats
331W - 328L
1,780 MMR
Party 1
Rama
Rama
Diamond V
Frostbite
Rama
Diamond V
Level 160
God Stats
23W - 18L
1,699 SR
Queue Stats
224W - 223L
2,004 MMR
Solo
Raijin
Raijin
Platinum II
Rhinoceruption
Raijin
Platinum II
Level 160
God Stats
1W - 0L
1,846 SR
Queue Stats
90W - 76L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 1
8,922
496
6,414
12,976
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Neith
Peрsi
Neith
15
0 / 4 / 0
8,806
489
6,096
7,408
2,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Serqet
Roemen
Serqet
12
1 / 3 / 1
7,773
432
2,952
10,319
5,933
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
15
0 / 3 / 2
9,187
510
6,078
8,590
2,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
Wolmy
Achilles
16
0 / 5 / 2
9,725
540
5,301
15,069
17,028
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Bans
BellonaThothOdinArtio

VS

Bans
BastetKaliGilgameshAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
2 / 0 / 10
8,992
500
3,496
7,968
7,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

17
9 / 0 / 5
11,331
630
9,859
10,910
8,513
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cliodhna
Fenix
Cliodhna
18
2 / 2 / 7
11,163
620
11,258
12,252
8,267
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
18
3 / 0 / 4
11,202
622
5,697
8,505
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 2 / 4
10,835
602
8,025
8,463
3,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
50
4
Kills
20
20
Deaths
4
6
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
2
0
10
7
W
9
0
5
11.5
W
Cliodhna
Fenix
Cliodhna
2
2
7
2.75
W
Rama
3
0
4
5
L
3
5
1
0.7
L
Neith
Peрsi
Neith
0
4
0
0
W
4
2
4
3
L
Serqet
Roemen
Serqet
1
3
1
0.5
L
Merlin
0
3
2
0.33
L
Achilles
Wolmy
Achilles
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,841
Damage
38,335
54,362
Taken
48,098
32,923
Mitigated
30,793
12,530
Healing
15,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,496
301
0
365
7,968
7,121
102
1,224
6,164
17,918
0
W
9,859
3,711
0
3,077
10,910
8,513
1,056
632
10,190
0
84,392
W
Cliodhna
Fenix
Cliodhna
11,258
945
0
5,324
12,252
8,267
556
563
11,629
0
72,468
W
Rama
5,697
3,930
0
4,957
8,505
3,494
1,460
325
8,179
0
90,848
L
6,414
2,442
0
4,873
12,976
4,221
0
2,632
10,278
0
56,487
L
Neith
Peрsi
Neith
6,096
1,686
0
1,683
7,408
2,955
0
1,309
6,057
0
73,954
W
8,025
1,107
0
1,383
8,463
3,398
490
2,834
5,250
83,693
0
L
Serqet
Roemen
Serqet
2,952
559
0
1,755
10,319
5,933
0
3,429
6,204
0
19,987
L
Merlin
6,078
132
0
495
8,590
2,786
0
3,740
4,692
69,866
0
L
Achilles
Wolmy
Achilles
5,301
970
0
3,724
15,069
17,028
0
20
15,049
0
67,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,413
Gold Earned
53,523
571
Minions Killed
645
0
Camps Cleared
0
1,739,974
Distance Traveled
1,950,982
29
Wards Purchased
44
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,992
500
21
1
0
399,462
15
W
Osiris
11,331
630
115
6
0
442,579
11
W
Cliodhna
11,163
620
151
8
0
395,294
6
W
Rama
11,202
622
178
10
0
367,123
5
L
Fenrir
8,922
496
91
5
0
388,295
5
L
Neith
8,806
489
146
8
0
315,220
2
W
Raijin
10,835
602
180
10
0
346,524
7
L
Serqet
7,773
432
23
1
0
371,467
7
L
Merlin
9,187
510
155
9
0
340,507
9
L
Achilles
9,725
540
156
9
0
324,485
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role