Player Matchup

Amaterasu
Amaterasu
Silver II
 
Amaterasu
Silver II
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Silver I
 
Artio
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold III
GonnaSplitPush
Tiamat
Gold III
Level 100
God Stats
3W - 3L
1,711 SR
Queue Stats
43W - 38L
1,606 MMR
Solo
Neith
Neith
Gold III
KitsutsukiDMW
Neith
Gold III
Level 100
God Stats
1W - 2L
1,701 SR
Queue Stats
156W - 158L
1,641 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
NergiganZay
Erlang Shen
Gold V
Level 129
God Stats
0W - 1L
1,773 SR
Queue Stats
34W - 23L
1,626 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,637 SR
1,575 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 147
1,445 SR
1,592 MMR
Nemesis
Nemesis
Gold II
 
Nemesis
Gold II
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
 
Eset
Gold II
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
GANADORGAMER
Cerberus
Gold II
Level 160
God Stats
1W - 3L
1,338 SR
Queue Stats
585W - 589L
1,667 MMR
Solo
Chaac
Chaac
Gold II
JesusDeMacro
Chaac
Gold II
Level 160
God Stats
272W - 216L
1,630 SR
Queue Stats
488W - 501L
1,647 MMR
Solo
Sol
Sol
Gold II
ccie37033
Sol
Gold II
Level 160
God Stats
5W - 5L
1,258 SR
Queue Stats
126W - 124L
1,646 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
1 / 3 / 1
5,761
524
2,248
7,006
3,460
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Artio
 
Artio
9
0 / 3 / 2
5,321
484
2,354
10,899
6,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 0
5,920
538
2,828
4,816
2,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
0 / 2 / 1
5,761
524
5,292
5,663
1,723
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
NergiganZay
Erlang Shen
10
2 / 4 / 1
5,971
543
4,189
9,220
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bans
CamazotzCliodhnaBastet

VS

Bans
OdinMedusaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
5 / 0 / 3
6,765
615
4,881
5,530
1,745
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
 
Eset
11
2 / 1 / 3
6,620
602
4,383
5,092
1,586
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
GANADORGAMER
Cerberus
10
1 / 0 / 7
6,435
585
4,877
8,488
4,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 1 / 4
7,376
671
5,863
4,930
3,142
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
4 / 1 / 0
7,639
694
6,918
7,321
1,968
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
14
14
Deaths
3
5
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
3
1
0.5
L
Artio
 
Artio
0
3
2
0.33
W
Nemesis
 
Nemesis
5
0
3
6.5
W
Eset
 
Eset
2
1
3
3.5
W
Cerberus
GANADORGAMER
Cerberus
1
0
7
4.5
L
0
2
0
0
W
2
1
4
4
L
0
2
1
0.25
L
Erlang Shen
NergiganZay
Erlang Shen
2
4
1
0.63
W
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,911
Damage
26,922
37,604
Taken
31,361
16,462
Mitigated
12,938
8,962
Healing
13,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,248
779
0
1,881
7,006
3,460
0
701
6,305
0
25,172
L
Artio
 
Artio
2,354
216
353
2,938
10,899
6,062
0
5,874
5,025
10,062
0
W
Nemesis
 
Nemesis
4,881
2,763
0
776
5,530
1,745
0
763
4,731
0
37,619
W
Eset
 
Eset
4,383
494
153
1,924
5,092
1,586
0
1,300
3,664
39,932
0
W
Cerberus
GANADORGAMER
Cerberus
4,877
293
766
3,953
8,488
4,497
0
2,134
5,868
18,621
7,522
L
2,828
380
0
1,194
4,816
2,216
0
1,993
2,823
44,462
0
W
5,863
2,479
0
2,343
4,930
3,142
0
0
4,930
0
46,657
L
5,292
2,434
0
1,650
5,663
1,723
0
3,769
1,894
0
40,893
L
Erlang Shen
NergiganZay
Erlang Shen
4,189
2,543
0
946
9,220
3,001
0
3,175
6,045
0
33,884
W
6,918
2,736
0
3,585
7,321
1,968
1,272
707
6,614
52,117
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,734
Gold Earned
34,835
336
Minions Killed
450
0
Camps Cleared
0
1,107,446
Distance Traveled
1,110,832
11
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,761
524
55
5
0
214,356
2
L
Artio
5,321
484
9
1
0
237,999
1
W
Nemesis
6,765
615
64
6
0
248,915
3
W
Eset
6,620
602
97
9
0
190,049
2
W
Cerberus
6,435
585
66
6
0
241,206
5
L
Tiamat
5,920
538
116
11
0
214,750
0
W
Chaac
7,376
671
118
11
0
229,391
7
L
Neith
5,761
524
89
8
0
207,736
4
L
Erlang Shen
5,971
543
67
6
0
232,605
4
W
Sol
7,639
694
105
10
0
201,271
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role