Player Matchup

Skadi
Skadi
 
Skadi
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
DePrSa-Wi18
Merlin
Level 157
God Stats
2W - 5L
1,500 SR
Queue Stats
255W - 265L
1,539 Elo+
Solo
Bakasura
Bakasura
JLBBJ
Bakasura
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 116L
1,402 Elo+
Solo
Cabrakan
Cabrakan
Zariahh
Cabrakan
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,418 Elo+
Solo
Sobek
Sobek
bandettoban-7
Sobek
Level 107
God Stats
1W - 4L
1,273 SR
Queue Stats
239W - 255L
1,432 Elo+
Solo
Team Averages
Level 97
1,455 SR
1,458 Elo+

VS

Team Averages
Level 124
1,464 SR
1,475 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
Buscadoro
Rama
Level 127
God Stats
5W - 4L
1,500 SR
Queue Stats
363W - 347L
1,480 Elo+
Solo
Ares
Ares
JointedPack2652
Ares
Level 111
God Stats
2W - 1L
1,379 SR
Queue Stats
73W - 70L
1,403 Elo+
Solo
Vamana
Vamana
Mandrakai
Vamana
Level 123
God Stats
3W - 5L
1,442 SR
Queue Stats
577W - 585L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
16
2 / 5 / 7
9,096
827
8,483
9,778
4,334
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
15
5 / 4 / 2
8,558
778
13,153
8,303
3,630
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bakasura
JLBBJ
Bakasura
13
1 / 7 / 5
8,027
730
3,854
10,501
6,218
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cabrakan
Zariahh
Cabrakan
15
2 / 4 / 6
8,994
818
7,504
14,028
15,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
1 / 5 / 7
8,061
733
5,732
12,436
12,572
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
15
1 / 1 / 12
8,606
782
10,489
8,981
4,177
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
14
4 / 2 / 11
8,523
775
3,699
7,654
3,420
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rama
17
5 / 1 / 17
9,815
892
13,054
7,900
3,290
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
0 / 3 / 14
8,246
750
4,611
11,219
8,731
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Vamana
Mandrakai
Vamana
18
15 / 4 / 10
11,743
1,068
18,834
16,127
12,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
89
11
Kills
25
25
Deaths
11
27
Assists
64
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
2
5
7
1.1
W
Morgan Le Fay
 
Morgan Le Fay
1
1
12
7
W
Fenrir
 
Fenrir
4
2
11
4.75
W
Rama
5
1
17
13.5
L
Merlin
5
4
2
1.5
L
Bakasura
JLBBJ
Bakasura
1
7
5
0.5
W
0
3
14
2.33
W
Vamana
Mandrakai
Vamana
15
4
10
5
L
Cabrakan
Zariahh
Cabrakan
2
4
6
1.25
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,726
Damage
50,687
55,046
Taken
51,881
42,245
Mitigated
31,955
11,795
Healing
24,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
8,483
2,558
1,152
662
9,778
4,334
592
2,353
7,425
0
26,554
W
Morgan Le Fay
 
Morgan Le Fay
10,489
809
2,605
3,862
8,981
4,177
236
4,032
4,949
25,973
0
W
Fenrir
 
Fenrir
3,699
431
1,203
2,640
7,654
3,420
585
3,804
3,718
0
5,196
W
Rama
13,054
9,583
1,582
3,062
7,900
3,290
783
4,424
3,476
0
30,526
L
Merlin
13,153
525
302
1,936
8,303
3,630
98
2,293
6,010
26,061
0
L
Bakasura
JLBBJ
Bakasura
3,854
2,829
355
1,031
10,501
6,218
325
3,179
7,322
0
3,531
W
4,611
0
336
1,622
11,219
8,731
799
5,271
5,948
11,820
0
W
Vamana
Mandrakai
Vamana
18,834
11,655
1,991
5,200
16,127
12,337
1,038
8,858
6,729
0
29,284
L
Cabrakan
Zariahh
Cabrakan
7,504
523
473
3,433
14,028
15,491
162
2,804
11,224
10,764
0
L
5,732
232
921
1,530
12,436
12,572
145
4,471
7,965
13,753
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,736
Gold Earned
46,933
105
Minions Killed
115
0
Camps Cleared
0
972,548
Distance Traveled
995,550
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,096
827
40
4
0
198,436
3
W
Morgan Le Fay
8,606
782
39
4
0
224,232
5
W
Fenrir
8,523
775
5
0
0
203,275
0
W
Rama
9,815
892
32
3
0
174,960
1
L
Merlin
8,558
778
35
3
0
195,895
4
L
Bakasura
8,027
730
5
0
0
190,833
0
W
Ares
8,246
750
14
1
0
179,248
1
W
Vamana
11,743
1,068
25
2
0
213,835
2
L
Cabrakan
8,994
818
11
1
0
194,998
2
L
Sobek
8,061
733
14
1
0
192,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role