Player Matchup

Shiva
Shiva
AstroApe2333
Shiva
Level 133
God Stats
0W - 2L
1,306 SR
Queue Stats
9W - 13L
1,328 Elo+
Solo
Geb
Geb
J_Pepsiwave
Geb
Level 129
God Stats
14W - 11L
1,604 SR
Queue Stats
474W - 466L
1,535 Elo+
Solo
Da Ji
Da Ji
Shinji_012
Da Ji
Level 150
God Stats
8W - 5L
1,618 SR
Queue Stats
617W - 614L
1,534 Elo+
Solo
Agni
Agni
Sirdarkmon1
Agni
Level 65
God Stats
51W - 23L
1,685 SR
Queue Stats
353W - 246L
1,569 Elo+
Solo
Neith
Neith
TikiSoCheeky
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 121
1,543 SR
1,493 Elo+

VS

Team Averages
Level 95
1,458 SR
1,559 Elo+
Zeus
Zeus
 
Zeus
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
HoodedJagz
Danzaburou
Level 147
God Stats
1W - 1L
1,275 SR
Queue Stats
36W - 26L
1,667 Elo+
Party 1
Nemesis
Nemesis
Tankcola
Nemesis
Level 119
God Stats
21W - 18L
1,603 SR
Queue Stats
405W - 373L
1,620 Elo+
Solo
Cerberus
Cerberus
TheGodOfShinobi-
Cerberus
Level 64
God Stats
3W - 1L
1,288 SR
Queue Stats
184W - 181L
1,541 Elo+
Solo
Shiva
Shiva
UnlawfulReaper
Shiva
Level 88
God Stats
6W - 4L
1,622 SR
Queue Stats
37W - 44L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
6,414
401
2,784
4,587
1,980
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 5 / 14
7,525
470
5,413
17,380
11,688
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
15
9 / 3 / 9
9,533
596
12,905
13,878
5,247
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
10 / 4 / 8
9,628
602
15,515
8,186
2,403
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
5 / 4 / 4
8,927
558
8,432
10,086
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
2 / 9 / 5
8,540
534
6,591
10,496
1,951
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
HoodedJagz
Danzaburou
17
5 / 3 / 5
10,447
653
8,475
12,405
3,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nemesis
Tankcola
Nemesis
14
4 / 7 / 1
8,657
541
6,809
15,153
5,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

15
1 / 2 / 6
8,772
548
5,284
11,305
8,971
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
5 / 4 / 6
9,705
607
10,898
15,817
9,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
40
24
Kills
17
17
Deaths
25
35
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
9
5
0.5
L
0
1
0
0
W
Danzaburou
HoodedJagz
Danzaburou
5
3
5
2.5
L
0
5
14
1.4
L
Da Ji
9
3
9
4.5
L
10
4
8
3.5
W
Nemesis
Tankcola
Nemesis
4
7
1
0.64
W
1
2
6
2
L
5
4
4
1.75
W
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,049
Damage
38,057
54,117
Taken
65,176
23,841
Mitigated
29,825
10,807
Healing
15,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,591
607
0
351
10,496
1,951
0
6,141
4,355
39,472
0
L
2,784
661
0
537
4,587
1,980
0
1,706
2,881
0
23,243
W
Danzaburou
HoodedJagz
Danzaburou
8,475
5,168
0
5,613
12,405
3,638
2,574
2,340
10,065
0
78,466
L
5,413
790
468
4,481
17,380
11,688
0
3,099
14,039
26,183
0
L
Da Ji
12,905
2,846
0
966
13,878
5,247
0
2,253
11,557
0
59,563
L
15,515
1,547
0
537
8,186
2,403
130
3,008
5,034
59,480
0
W
Nemesis
Tankcola
Nemesis
6,809
2,412
0
4,029
15,153
5,565
0
2,599
12,530
0
61,631
W
5,284
576
0
3,300
11,305
8,971
853
3,371
7,671
50,739
0
L
8,432
3,769
0
3,818
10,086
2,523
804
1,289
8,731
0
53,492
W
10,898
2,126
0
2,407
15,817
9,700
339
6,477
9,340
0
35,995

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,027
Gold Earned
46,121
405
Minions Killed
479
0
Camps Cleared
0
1,320,690
Distance Traveled
1,447,504
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
8,540
534
72
5
0
248,669
1
L
Shiva
6,414
401
49
3
0
136,558
0
W
Danzaburou
10,447
653
141
9
0
303,293
3
L
Geb
7,525
470
41
3
0
315,999
6
L
Da Ji
9,533
596
94
6
0
324,997
0
L
Agni
9,628
602
103
6
0
274,897
1
W
Nemesis
8,657
541
88
6
0
310,120
5
W
Cerberus
8,772
548
121
8
0
284,822
3
L
Neith
8,927
558
118
7
0
268,239
1
W
Shiva
9,705
607
57
4
0
300,600
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role