Player Matchup

Scylla
Scylla
Danymaddox
Scylla
Level 155
God Stats
10W - 7L
1,500 SR
Queue Stats
265W - 312L
1,448 Elo+
Solo
Chiron
Chiron
StefanCallow10
Chiron
Level 90
God Stats
40W - 44L
1,477 SR
Queue Stats
194W - 186L
1,496 Elo+
Party 2
Cerberus
Cerberus
StunQ7
Cerberus
Level 97
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 121L
1,405 Elo+
Party 2
Team Averages
Level 114
1,492 SR
1,449 Elo+

VS

Team Averages
Level 104
1,348 SR
1,423 Elo+
Nox
Nox
 
Nox
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Danko98
King Arthur
Level 88
God Stats
1W - 5L
1,183 SR
Queue Stats
183W - 222L
1,381 Elo+
Party 1
Bastet
Bastet
Léxius
Bastet
Level 116
God Stats
8W - 8L
1,361 SR
Queue Stats
20W - 22L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Danymaddox
Scylla
13
3 / 3 / 9
8,072
807
8,406
6,336
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 1 / 5
8,162
816
7,087
5,551
1,777
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
StunQ7
Cerberus
12
5 / 1 / 6
8,393
839
7,258
8,253
6,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
11
1 / 5 / 3
6,805
681
3,977
7,477
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

King Arthur
Danko98
King Arthur
9
0 / 2 / 2
6,044
604
1,660
8,249
5,772
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bastet
Léxius
Bastet
10
4 / 7 / 0
7,108
711
10,246
12,013
3,676
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
14
Kills
5
5
Deaths
14
20
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
5
3
0.5
L
King Arthur
Danko98
King Arthur
0
2
2
0.5
W
Scylla
Danymaddox
Scylla
3
3
9
2.5
L
Bastet
Léxius
Bastet
4
7
0
0.57
W
6
1
5
8.5
W
Cerberus
StunQ7
Cerberus
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,751
Damage
15,883
20,140
Taken
27,739
10,598
Mitigated
12,478
6,637
Healing
2,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,977
489
0
33
7,477
3,030
0
3,678
3,627
18,901
1,184
L
King Arthur
Danko98
King Arthur
1,660
183
292
361
8,249
5,772
0
4,614
3,437
0
9,829
W
Scylla
Danymaddox
Scylla
8,406
1,274
0
1,405
6,336
1,910
272
822
5,514
30,898
0
L
Bastet
Léxius
Bastet
10,246
3,269
0
1,716
12,013
3,676
0
7,627
4,155
0
13,544
W
7,087
3,659
543
2,119
5,551
1,777
0
980
4,571
0
23,029
W
Cerberus
StunQ7
Cerberus
7,258
844
0
2,570
8,253
6,911
93
2,457
5,796
15,065
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,627
Gold Earned
19,957
133
Minions Killed
68
8
Camps Cleared
1
559,914
Distance Traveled
514,663
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,805
681
50
5
0
165,688
1
L
King Arthur
6,044
604
13
1
1
172,655
2
W
Scylla
8,072
807
59
6
3
181,742
1
L
Bastet
7,108
711
5
1
0
176,320
0
W
Chiron
8,162
816
44
4
4
195,975
0
W
Cerberus
8,393
839
30
3
1
182,197
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role