Player Matchup

Medusa
Medusa
almansa000
Medusa
Level 103
God Stats
2W - 5L
1,457 SR
Queue Stats
374W - 460L
1,368 Elo+
Party 1
Bastet
Bastet
chukizieza
Bastet
Level 89
God Stats
35W - 33L
1,549 SR
Queue Stats
377W - 493L
1,427 Elo+
Party 1
Chaac
Chaac
eltomydkamu
Chaac
Level 68
God Stats
9W - 9L
1,192 SR
Queue Stats
284W - 365L
1,421 Elo+
Party 1
Janus
Janus
fosqui21
Janus
Level 105
God Stats
1W - 3L
1,419 SR
Queue Stats
27W - 44L
1,394 Elo+
Party 1
Shiva
Shiva
rodrI00
Shiva
Level 122
God Stats
1W - 3L
1,500 SR
Queue Stats
175W - 211L
1,467 Elo+
Party 1
Team Averages
Level 97
1,424 SR
1,416 Elo+

VS

Team Averages
Level 105
1,308 SR
1,491 Elo+
Janus
Janus
DjJαnus
Janus
Level 117
God Stats
84W - 66L
1,577 SR
Queue Stats
86W - 66L
1,528 Elo+
Solo
Olorun
Olorun
Drezzul
Olorun
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 48L
1,499 Elo+
Solo
Ymir
Ymir
Leanstreet
Ymir
Level 108
God Stats
48W - 45L
1,185 SR
Queue Stats
138W - 149L
1,482 Elo+
Solo
Horus
Horus
damndaniel21420
Horus
Level 107
God Stats
3W - 6L
1,168 SR
Queue Stats
134W - 140L
1,502 Elo+
Solo
Kali
Kali
konbec
Kali
Level 65
God Stats
10W - 9L
1,110 SR
Queue Stats
388W - 377L
1,445 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
almansa000
Medusa
10
2 / 3 / 2
5,959
497
3,953
5,983
1,549
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bastet
chukizieza
Bastet
9
2 / 3 / 2
5,893
491
3,438
9,507
2,461
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 4 / 0
6,454
538
4,491
10,469
6,472
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
fosqui21
Janus
12
2 / 2 / 3
6,922
577
7,947
6,423
1,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
rodrI00
Shiva
10
1 / 3 / 5
6,210
518
4,163
10,241
5,953
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DjJαnus
Janus
16
2 / 2 / 1
8,992
749
4,652
6,948
2,416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
Drezzul
Olorun
11
3 / 2 / 2
6,472
539
5,005
7,788
4,294
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
4 / 3 / 3
7,555
630
8,304
8,119
5,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 1 / 4
6,524
544
5,845
9,133
5,745
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Kali
konbec
Kali
12
3 / 1 / 1
7,001
583
3,896
8,312
2,791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
26
9
Kills
15
15
Deaths
9
12
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Janus
DjJαnus
Janus
2
2
1
1.25
W
Olorun
Drezzul
Olorun
3
2
2
2
W
4
3
3
1.83
L
Medusa
almansa000
Medusa
2
3
2
1
L
Bastet
chukizieza
Bastet
2
3
2
1
W
3
1
4
5
L
2
4
0
0.5
L
Janus
fosqui21
Janus
2
2
3
1.75
W
Kali
konbec
Kali
3
1
1
3.5
L
Shiva
rodrI00
Shiva
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,992
Damage
27,702
42,623
Taken
40,300
18,384
Mitigated
21,027
10,192
Healing
17,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
DjJαnus
Janus
4,652
899
0
1,278
6,948
2,416
0
2,686
4,262
76,995
0
W
Olorun
Drezzul
Olorun
5,005
2,521
147
3,141
7,788
4,294
726
2,457
5,331
40,323
0
W
8,304
3,305
0
2,256
8,119
5,781
642
533
7,586
34,954
3,012
L
Medusa
almansa000
Medusa
3,953
1,165
0
1,131
5,983
1,549
890
2,889
3,094
0
25,984
L
Bastet
chukizieza
Bastet
3,438
783
0
3,529
9,507
2,461
0
2,425
7,068
0
23,441
W
5,845
2,363
1,167
3,853
9,133
5,745
140
1,805
7,328
0
20,372
L
4,491
843
0
3,275
10,469
6,472
0
5,296
5,141
0
28,914
L
Janus
fosqui21
Janus
7,947
352
0
413
6,423
1,949
0
3,039
3,308
49,496
0
W
Kali
konbec
Kali
3,896
1,609
0
5,181
8,312
2,791
18
466
7,846
0
40,885
L
Shiva
rodrI00
Shiva
4,163
685
265
1,579
10,241
5,953
0
3,423
6,774
0
20,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,438
Gold Earned
36,544
280
Minions Killed
435
0
Camps Cleared
0
1,258,506
Distance Traveled
1,240,490
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,992
749
181
15
0
261,261
3
W
Olorun
6,472
539
62
5
0
215,431
4
W
Ymir
7,555
630
78
7
0
238,442
6
L
Medusa
5,959
497
51
4
0
238,918
0
L
Bastet
5,893
491
49
4
0
258,202
0
W
Horus
6,524
544
27
2
0
254,610
1
L
Chaac
6,454
538
63
5
0
239,114
5
L
Janus
6,922
577
98
8
0
262,931
1
W
Kali
7,001
583
87
7
0
270,746
0
L
Shiva
6,210
518
19
2
0
259,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role