Player Matchup

Set
Set
Gold III
 
Set
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold V
NigiLykaios
Cthulhu
Gold V
Level 160
God Stats
0W - 1L
1,583 SR
Queue Stats
8W - 4L
1,766 MMR
Party 2
Persephone
Persephone
Gold I
TexasPete--
Persephone
Gold I
Level 159
God Stats
10W - 17L
1,452 SR
Queue Stats
97W - 86L
1,811 MMR
Party 3
Osiris
Osiris
Gold I
UtilizeYourTime
Osiris
Gold I
Level 144
God Stats
0W - 2L
1,285 SR
Queue Stats
119W - 106L
1,690 MMR
Party 3
Izanami
Izanami
Gold II
ooo Saint
Izanami
Gold II
Level 139
God Stats
9W - 5L
1,500 SR
Queue Stats
115W - 115L
1,745 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 138
1,464 SR
1,702 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 148
1,567 SR
1,706 MMR
Gilgamesh
Gilgamesh
Platinum II
 
Gilgamesh
Platinum II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Platinum III
Azrael68whiskey
Skadi
Platinum III
Level 152
God Stats
83W - 58L
1,877 SR
Queue Stats
307W - 282L
1,862 MMR
Party 1
Da Ji
Da Ji
Gold IV
Loli_Cheeks
Da Ji
Gold IV
Level 141
God Stats
12W - 12L
1,630 SR
Queue Stats
82W - 79L
1,630 MMR
Party 1
Sol
Sol
Diamond V
V_Chimera_V
Sol
Diamond V
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 31L
1,978 MMR
Party 4
Fafnir
Fafnir
Gold II
V_Okamii_V
Fafnir
Gold II
Level 157
God Stats
10W - 7L
1,327 SR
Queue Stats
189W - 186L
1,563 MMR
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
3 / 3 / 3
8,367
558
8,724
10,723
4,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
NigiLykaios
Cthulhu
10
0 / 1 / 2
6,771
451
5,418
8,296
6,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Persephone
TexasPete--
Persephone
12
1 / 4 / 1
7,574
505
5,441
6,304
1,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
0 / 2 / 0
7,497
500
3,917
7,773
5,849
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
ooo Saint
Izanami
12
2 / 5 / 1
7,450
497
3,497
8,941
3,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
AtlasGeb

VS

Bans
LokiBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
16
4 / 0 / 3
10,182
679
8,837
10,460
8,763
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 1 / 5
9,228
615
6,911
9,290
3,032
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
5 / 2 / 6
9,214
614
3,889
6,870
2,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

14
2 / 2 / 3
8,368
558
6,495
9,653
3,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fafnir
V_Okamii_V
Fafnir
12
1 / 1 / 6
8,088
539
3,762
11,370
10,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
6
Kills
15
15
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
3
3
3
1.5
W
Gilgamesh
 
Gilgamesh
4
0
3
5.5
W
3
1
5
5.5
W
5
2
6
4
L
Cthulhu
NigiLykaios
Cthulhu
0
1
2
1
L
Persephone
TexasPete--
Persephone
1
4
1
0.38
L
0
2
0
0
W
2
2
3
1.75
W
Fafnir
V_Okamii_V
Fafnir
1
1
6
4
L
Izanami
ooo Saint
Izanami
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,997
Damage
29,894
42,037
Taken
47,643
21,348
Mitigated
28,451
9,773
Healing
16,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
8,724
3,338
0
950
10,723
4,229
0
2,138
8,585
0
61,712
W
Gilgamesh
 
Gilgamesh
8,837
2,232
0
2,800
10,460
8,763
432
790
9,630
0
66,259
W
6,911
2,874
0
3,602
9,290
3,032
1,646
2,779
6,293
0
68,771
W
3,889
547
0
1,064
6,870
2,628
0
2,108
4,634
0
46,079
L
Cthulhu
NigiLykaios
Cthulhu
5,418
350
531
1,566
8,296
6,305
0
3,255
4,929
23,794
0
L
Persephone
TexasPete--
Persephone
5,441
177
0
1,203
6,304
1,626
0
853
5,447
43,377
0
L
3,917
1,877
117
3,696
7,773
5,849
924
26
7,747
0
46,300
W
6,495
2,175
0
5,724
9,653
3,249
1,999
2,842
6,793
56,912
8,064
W
Fafnir
V_Okamii_V
Fafnir
3,762
603
0
3,215
11,370
10,779
87
1,930
9,434
12,179
0
L
Izanami
ooo Saint
Izanami
3,497
1,889
0
1,710
8,941
3,339
0
3,236
5,705
0
51,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,659
Gold Earned
45,080
452
Minions Killed
477
0
Camps Cleared
0
1,494,773
Distance Traveled
1,549,418
23
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,367
558
110
7
0
324,910
0
W
Gilgamesh
10,182
679
133
9
0
317,534
2
W
Skadi
9,228
615
123
8
0
305,047
5
W
Da Ji
9,214
614
75
5
0
333,283
0
L
Cthulhu
6,771
451
38
3
0
303,532
5
L
Persephone
7,574
505
94
6
0
289,835
7
L
Osiris
7,497
500
112
7
0
315,746
4
W
Sol
8,368
558
129
9
0
278,415
2
W
Fafnir
8,088
539
17
1
0
315,139
10
L
Izanami
7,450
497
98
7
0
260,750
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role