Player Matchup

Ravana
Ravana
 
Ravana
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Chaac
Chaac
JiLLK66
Chaac
Level 160
God Stats
21W - 20L
1,541 SR
Queue Stats
804W - 744L
1,554 Elo+
Party 1
Shiva
Shiva
KNY-_yoriichi_-
Shiva
Level 123
God Stats
6W - 4L
1,456 SR
Queue Stats
40W - 32L
1,602 Elo+
Party 1
Ra
Ra
W-justasp
Ra
Level 136
God Stats
14W - 7L
1,727 SR
Queue Stats
950W - 829L
1,504 Elo+
Party 1
Awilix
Awilix
bfc187
Awilix
Level 157
God Stats
90W - 71L
1,686 SR
Queue Stats
1,065W - 1,024L
1,559 Elo+
Party 3
Team Averages
Level 139
1,582 SR
1,544 Elo+

VS

Team Averages
Level 120
1,491 SR
1,628 Elo+
Sun Wukong
Sun Wukong
Azarvl
Sun Wukong
Level 125
God Stats
6W - 9L
1,516 SR
Queue Stats
74W - 76L
1,642 Elo+
Party 2
Charybdis
Charybdis
Futafker
Charybdis
Level 108
God Stats
4W - 2L
1,769 SR
Queue Stats
18W - 11L
1,697 Elo+
Party 2
Hun Batz
Hun Batz
Vokhun
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,650 Elo+
Party 2
Scylla
Scylla
eldiosfernando
Scylla
Level 106
God Stats
1W - 2L
1,492 SR
Queue Stats
105W - 90L
1,555 Elo+
Solo
Sobek
Sobek
jameskhh
Sobek
Level 140
God Stats
3W - 3L
1,178 SR
Queue Stats
258W - 253L
1,595 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
9
2 / 4 / 4
5,862
533
4,756
6,931
2,775
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chaac
JiLLK66
Chaac
10
3 / 3 / 1
6,155
560
5,273
8,913
4,641
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 2 / 3
6,684
608
6,632
6,520
4,454
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 0 / 1
6,901
627
3,887
3,748
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
bfc187
Awilix
11
2 / 3 / 1
6,231
566
3,703
7,817
2,941
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Azarvl
Sun Wukong
11
3 / 1 / 0
6,341
576
4,339
8,215
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Futafker
Charybdis
9
1 / 4 / 6
5,511
501
4,873
7,792
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hun Batz
Vokhun
Hun Batz
10
2 / 2 / 5
5,855
532
3,417
7,008
2,211
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 1 / 1
5,171
470
729
3,320
899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
jameskhh
Sobek
10
6 / 1 / 3
6,247
568
4,299
8,002
6,534
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
27
9
Kills
12
12
Deaths
9
10
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
2
4
4
1
L
Sun Wukong
Azarvl
Sun Wukong
3
1
0
3
L
Charybdis
Futafker
Charybdis
1
4
6
1
W
Chaac
JiLLK66
Chaac
3
3
1
1.17
W
1
2
3
1.25
L
Hun Batz
Vokhun
Hun Batz
2
2
5
2.25
W
1
0
1
1.5
W
Awilix
bfc187
Awilix
2
3
1
0.83
L
0
1
1
0.5
L
Sobek
jameskhh
Sobek
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,251
Damage
17,657
33,929
Taken
34,337
16,090
Mitigated
14,485
11,352
Healing
12,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
4,756
818
0
2,701
6,931
2,775
0
1,751
5,180
0
13,440
L
Sun Wukong
Azarvl
Sun Wukong
4,339
1,063
0
3,902
8,215
3,301
0
676
7,505
0
30,292
L
Charybdis
Futafker
Charybdis
4,873
2,691
0
2,499
7,792
1,540
0
0
7,365
0
28,844
W
Chaac
JiLLK66
Chaac
5,273
1,067
0
2,216
8,913
4,641
0
1,367
7,546
0
34,570
W
6,632
977
53
572
6,520
4,454
64
214
6,306
0
37,915
L
Hun Batz
Vokhun
Hun Batz
3,417
1,206
0
2,202
7,008
2,211
0
737
6,142
0
30,505
W
3,887
189
84
1,353
3,748
1,279
0
1,013
2,735
48,743
873
W
Awilix
bfc187
Awilix
3,703
852
0
4,373
7,817
2,941
0
683
7,134
0
36,032
L
729
175
0
625
3,320
899
0
1,068
2,007
29,834
0
L
Sobek
jameskhh
Sobek
4,299
878
432
3,068
8,002
6,534
0
733
6,923
13,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,833
Gold Earned
29,125
356
Minions Killed
282
0
Camps Cleared
0
1,057,465
Distance Traveled
999,203
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
5,862
533
20
2
0
212,164
0
L
Sun Wukong
6,341
576
69
6
0
229,663
7
L
Charybdis
5,511
501
57
5
0
178,398
0
W
Chaac
6,155
560
69
6
0
194,694
0
W
Shiva
6,684
608
88
8
0
203,092
4
L
Hun Batz
5,855
532
58
5
0
234,265
0
W
Ra
6,901
627
113
10
0
230,994
3
W
Awilix
6,231
566
66
6
0
216,521
1
L
Scylla
5,171
470
70
6
0
145,063
2
L
Sobek
6,247
568
28
3
0
211,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role