Player Matchup

Bellona
Bellona
ONARUH
Bellona
Level 160
God Stats
5W - 5L
1,158 SR
Queue Stats
71W - 89L
1,455 Elo+
Solo
Nu Wa
Nu Wa
Schwifty1321
Nu Wa
Level 68
God Stats
11W - 16L
1,348 SR
Queue Stats
74W - 60L
1,561 Elo+
Party 2
Vamana
Vamana
echopeerce21
Vamana
Level 68
God Stats
13W - 13L
1,615 SR
Queue Stats
71W - 42L
1,671 Elo+
Party 2
Anhur
Anhur
merce007
Anhur
Level 156
God Stats
12W - 15L
1,551 SR
Queue Stats
186W - 199L
1,472 Elo+
Party 3
Cabrakan
Cabrakan
zombie3640
Cabrakan
Level 153
God Stats
2W - 4L
1,271 SR
Queue Stats
296W - 296L
1,524 Elo+
Party 3
Team Averages
Level 121
1,389 SR
1,536 Elo+

VS

Team Averages
Level 117
1,361 SR
1,447 Elo+
Ra
Ra
CoyKING RAVEN
Ra
Level 148
God Stats
5W - 11L
1,373 SR
Queue Stats
18W - 27L
1,432 Elo+
Party 1
Achilles
Achilles
Disguisedbadger
Achilles
Level 102
God Stats
1W - 4L
1,366 SR
Queue Stats
7W - 9L
1,393 Elo+
Party 1
Shiva
Shiva
Hambushlol
Shiva
Level 107
God Stats
1W - 3L
1,307 SR
Queue Stats
8W - 12L
1,340 Elo+
Party 1
Aphrodite
Aphrodite
MusGamer
Aphrodite
Level 127
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 122L
1,606 Elo+
Solo
Charybdis
Charybdis
O97Sleeper
Charybdis
Level 100
God Stats
1W - 0L
1,260 SR
Queue Stats
5W - 4L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ONARUH
Bellona
18
4 / 5 / 2
12,726
1,061
12,596
25,308
30,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hide of the Nemean Lion

Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

18
0 / 3 / 8
12,331
1,028
16,264
12,032
3,769
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Vamana
18
6 / 8 / 5
13,442
1,120
18,045
35,695
19,064
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Anhur
merce007
Anhur
18
0 / 1 / 7
12,461
1,038
11,246
15,926
5,163
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cabrakan
zombie3640
Cabrakan
18
3 / 2 / 9
13,122
1,094
12,428
19,105
11,422
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Team 1 Tickets

126

VS

Team 2 Tickets

168

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
0 / 4 / 15
12,636
1,053
19,633
15,640
6,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Achilles
20
6 / 3 / 13
14,030
1,169
20,029
18,250
25,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
19
5 / 2 / 13
13,557
1,130
22,317
19,993
23,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
MusGamer
Aphrodite
19
2 / 4 / 16
13,320
1,110
16,816
12,357
6,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Charybdis
O97Sleeper
Charybdis
20
6 / 0 / 12
14,053
1,171
25,589
8,749
3,391
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
88
13
Kills
19
19
Deaths
13
31
Assists
69
Player
Kills
Deaths
Assists
KDA
W
0
4
15
1.88
W
Achilles
6
3
13
4.17
W
Shiva
5
2
13
5.75
W
Aphrodite
MusGamer
Aphrodite
2
4
16
2.5
W
Charybdis
O97Sleeper
Charybdis
6
0
12
12
L
Bellona
ONARUH
Bellona
4
5
2
1
L
0
3
8
1.33
L
Vamana
6
8
5
1.06
L
Anhur
merce007
Anhur
0
1
7
3.5
L
Cabrakan
zombie3640
Cabrakan
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,579
Damage
104,384
108,066
Taken
74,989
69,524
Mitigated
65,501
10,941
Healing
36,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,633
1,889
5,564
4,573
15,640
6,822
0
5,897
9,576
56,788
0
W
Achilles
20,029
5,070
0
398
18,250
25,206
0
7,761
10,153
0
35,985
W
Shiva
22,317
3,411
1,192
5,737
19,993
23,112
0
8,435
11,225
0
37,173
W
Aphrodite
MusGamer
Aphrodite
16,816
1,629
9,835
5,782
12,357
6,970
0
4,123
8,045
37,521
0
W
Charybdis
O97Sleeper
Charybdis
25,589
11,556
0
3,822
8,749
3,391
0
3,399
5,350
0
76,636
L
Bellona
ONARUH
Bellona
12,596
1,491
0
1,565
25,308
30,106
0
9,014
15,756
425
42,148
L
16,264
3,722
425
2,539
12,032
3,769
0
3,167
8,772
43,478
0
L
Vamana
18,045
8,366
445
4,336
35,695
19,064
0
14,912
20,393
564
30,888
L
Anhur
merce007
Anhur
11,246
3,891
0
422
15,926
5,163
0
4,019
11,683
0
43,706
L
Cabrakan
zombie3640
Cabrakan
12,428
925
96
1,113
19,105
11,422
0
5,337
13,618
21,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,082
Gold Earned
67,596
255
Minions Killed
299
10
Camps Cleared
8
1,265,452
Distance Traveled
1,303,223
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,636
1,053
94
8
0
245,863
0
W
Achilles
14,030
1,169
15
1
0
281,638
3
W
Shiva
13,557
1,130
22
2
0
276,610
1
W
Aphrodite
13,320
1,110
65
5
5
255,072
1
W
Charybdis
14,053
1,171
103
9
3
244,040
3
L
Bellona
12,726
1,061
57
5
1
246,510
2
L
Nu Wa
12,331
1,028
71
6
1
239,615
0
L
Vamana
13,442
1,120
39
3
2
270,136
3
L
Anhur
12,461
1,038
56
5
4
249,595
4
L
Cabrakan
13,122
1,094
32
3
2
259,596
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role