Player Matchup

Sylvanus
Sylvanus
AnimatedLemonade
Sylvanus
Level 28
God Stats
3W - 1L
1,778 SR
Queue Stats
29W - 16L
1,788 Elo+
Party 2
Bastet
Bastet
EddieOMan
Bastet
Level 107
God Stats
4W - 1L
1,785 SR
Queue Stats
38W - 28L
1,725 Elo+
Party 2
Geb
Geb
Sarge42
Geb
Level 128
God Stats
4W - 1L
1,500 SR
Queue Stats
37W - 37L
1,654 Elo+
Party 2
Ra
Ra
Spuddha
Ra
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 35L
1,728 Elo+
Party 2
Izanami
Izanami
zanz5798
Izanami
Level 117
God Stats
17W - 9L
1,802 SR
Queue Stats
62W - 48L
1,697 Elo+
Party 2
Team Averages
Level 101
1,673 SR
1,718 Elo+

VS

Team Averages
Level 85
1,547 SR
1,406 Elo+
Danzaburou
Danzaburou
Lego_HanSolo
Danzaburou
Level 49
God Stats
23W - 25L
1,443 SR
Queue Stats
44W - 70L
1,400 Elo+
Party 1
Kali
Kali
Lego_IG-88
Kali
Level 107
God Stats
4W - 5L
1,709 SR
Queue Stats
39W - 67L
1,389 Elo+
Party 1
Sun Wukong
Sun Wukong
Lego_JangoFett
Sun Wukong
Level 129
God Stats
1W - 1L
1,670 SR
Queue Stats
19W - 28L
1,492 Elo+
Party 1
Kukulkan
Kukulkan
Lego_R2-D2
Kukulkan
Level 128
God Stats
2W - 3L
1,576 SR
Queue Stats
63W - 76L
1,427 Elo+
Party 1
Cthulhu
Cthulhu
Lego_RebelFriend
Cthulhu
Level 12
God Stats
6W - 13L
1,338 SR
Queue Stats
9W - 19L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 12
9,837
757
4,217
10,072
7,761
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Bastet
EddieOMan
Bastet
18
11 / 0 / 8
11,425
879
22,295
9,974
4,301
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Geb
16
1 / 0 / 22
10,819
832
12,861
14,885
16,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
7 / 0 / 7
11,221
863
8,501
5,492
2,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
zanz5798
Izanami
18
7 / 2 / 10
10,731
825
15,133
7,459
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Lego_HanSolo
Danzaburou
14
0 / 5 / 0
8,141
626
4,957
13,434
4,061
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
0 / 9 / 3
8,070
621
2,596
15,505
4,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Sun Wukong
Lego_JangoFett
Sun Wukong
14
1 / 6 / 0
8,151
627
7,795
20,897
12,473
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
Lego_R2-D2
Kukulkan
16
2 / 1 / 1
9,148
704
11,106
7,160
2,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
0 / 6 / 2
7,623
586
6,452
14,813
11,221
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
9
27
Kills
3
3
Deaths
27
59
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
1
12
7
W
Bastet
EddieOMan
Bastet
11
0
8
15
L
Danzaburou
Lego_HanSolo
Danzaburou
0
5
0
0
L
0
9
3
0.17
L
Sun Wukong
Lego_JangoFett
Sun Wukong
1
6
0
0.17
L
Kukulkan
Lego_R2-D2
Kukulkan
2
1
1
2.5
L
0
6
2
0.17
W
Geb
1
0
22
12
W
7
0
7
10.5
W
Izanami
zanz5798
Izanami
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,007
Damage
32,906
47,882
Taken
71,809
33,991
Mitigated
35,012
23,390
Healing
7,685
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,217
1,061
2,912
3,381
10,072
7,761
723
3,250
6,656
9,180
0
W
Bastet
EddieOMan
Bastet
22,295
4,570
0
3,890
9,974
4,301
858
3,634
6,158
0
39,869
L
Danzaburou
Lego_HanSolo
Danzaburou
4,957
2,007
264
1,216
13,434
4,061
0
4,578
8,776
0
19,641
L
2,596
1,323
0
459
15,505
4,748
0
3,430
11,939
0
9,708
L
Sun Wukong
Lego_JangoFett
Sun Wukong
7,795
992
0
4,909
20,897
12,473
0
8,483
12,170
0
19,782
L
Kukulkan
Lego_R2-D2
Kukulkan
11,106
830
0
0
7,160
2,509
0
2,734
4,346
52,480
0
L
6,452
0
286
551
14,813
11,221
0
5,892
8,679
11,195
0
W
Geb
12,861
1,159
500
4,021
14,885
16,807
1,050
5,732
8,885
18,605
0
W
8,501
681
2,782
3,308
5,492
2,336
1,951
1,374
4,082
61,557
0
W
Izanami
zanz5798
Izanami
15,133
9,540
0
2,596
7,459
2,786
6,611
2,814
4,543
0
55,368

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,033
Gold Earned
41,133
256
Minions Killed
185
0
Camps Cleared
0
1,414,702
Distance Traveled
1,231,929
9
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,837
757
10
1
0
235,732
0
W
Bastet
11,425
879
38
3
0
336,695
2
L
Danzaburou
8,141
626
31
2
0
252,699
1
L
Kali
8,070
621
18
1
0
243,566
0
L
Sun Wukong
8,151
627
37
3
0
262,701
0
L
Kukulkan
9,148
704
87
7
0
263,010
0
L
Cthulhu
7,623
586
12
1
0
209,953
0
W
Geb
10,819
832
12
1
0
286,630
1
W
Ra
11,221
863
112
9
0
298,337
2
W
Izanami
10,731
825
84
6
0
257,308
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role