Player Matchup

Discordia
Discordia
DinoSxmmy
Discordia
Level 82
God Stats
1W - 1L
1,893 SR
Queue Stats
19W - 10L
1,500 Elo+
Party 2
Olorun
Olorun
Opst3r
Olorun
Level 14
God Stats
11W - 15L
1,407 SR
Queue Stats
42W - 52L
1,264 Elo+
Party 1
Bellona
Bellona
elliibo
Bellona
Level 68
God Stats
20W - 23L
1,484 SR
Queue Stats
192W - 219L
1,377 Elo+
Party 1
Sol
Sol
r3dsauc3
Sol
Level 46
God Stats
0W - 1L
1,715 SR
Queue Stats
140W - 177L
1,351 Elo+
Party 1
Scylla
Scylla
spiritedeli
Scylla
Level 23
God Stats
0W - 1L
1,264 SR
Queue Stats
6W - 6L
1,388 Elo+
Party 2
Team Averages
Level 47
1,553 SR
1,376 Elo+

VS

Team Averages
Level 66
1,511 SR
1,491 Elo+
Ra
Ra
 
Ra
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Shiva
Shiva
AuraKadachi
Shiva
Level 39
God Stats
19W - 12L
1,678 SR
Queue Stats
272W - 279L
1,540 Elo+
Party 3
Arachne
Arachne
FlameLeo69
Arachne
Level 96
God Stats
4W - 3L
1,355 SR
Queue Stats
140W - 131L
1,535 Elo+
Party 3
Atlas
Atlas
MiniNeodowz
Atlas
Level 85
God Stats
52W - 37L
1,567 SR
Queue Stats
212W - 210L
1,538 Elo+
Party 3
Neith
Neith
Obi Jase
Neith
Level 11
God Stats
2W - 1L
1,454 SR
Queue Stats
5W - 7L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
DinoSxmmy
Discordia
12
0 / 6 / 1
6,626
663
6,757
8,451
2,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
Opst3r
Olorun
12
0 / 7 / 3
6,434
643
2,430
10,080
3,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
elliibo
Bellona
13
2 / 4 / 1
6,924
692
6,070
8,634
7,674
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 8 / 2
6,458
646
7,941
10,590
2,930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Scylla
12
1 / 7 / 1
6,487
649
5,581
9,860
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 0 / 11
8,748
875
6,456
6,454
2,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

16
8 / 0 / 15
8,844
884
12,960
8,527
4,804
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
FlameLeo69
Arachne
16
14 / 1 / 7
9,418
942
9,476
9,899
5,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
5 / 1 / 15
8,450
845
6,463
12,518
11,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
Obi Jase
Neith
13
0 / 1 / 13
7,448
745
4,098
6,752
2,598
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
93
3
Kills
32
32
Deaths
3
8
Assists
61
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
0
11
10.5
W
8
0
15
15.5
L
Discordia
DinoSxmmy
Discordia
0
6
1
0.08
W
Arachne
FlameLeo69
Arachne
14
1
7
17.5
W
5
1
15
12.5
W
Neith
Obi Jase
Neith
0
1
13
6.5
L
Olorun
Opst3r
Olorun
0
7
3
0.21
L
Bellona
elliibo
Bellona
2
4
1
0.63
L
0
8
2
0.13
L
Scylla
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,779
Damage
39,453
47,615
Taken
44,150
19,952
Mitigated
26,596
7,355
Healing
12,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
6,456
1,064
984
2,956
6,454
2,553
1,880
3,923
2,465
39,316
0
W
12,960
2,536
42
2,809
8,527
4,804
933
5,571
2,757
0
27,593
L
Discordia
DinoSxmmy
Discordia
6,757
253
383
1,099
8,451
2,805
0
1,207
7,208
23,155
0
W
Arachne
FlameLeo69
Arachne
9,476
5,556
0
3,506
9,899
5,025
164
3,436
6,361
0
15,931
W
6,463
2,023
0
798
12,518
11,616
463
5,784
6,492
13,503
0
W
Neith
Obi Jase
Neith
4,098
576
0
1,195
6,752
2,598
2,077
4,378
2,252
0
17,408
L
Olorun
Opst3r
Olorun
2,430
1,083
412
1,756
10,080
3,451
0
3,353
6,594
7,107
0
L
Bellona
elliibo
Bellona
6,070
629
0
747
8,634
7,674
0
1,914
6,626
4,334
14,159
L
7,941
3,096
0
1,616
10,590
2,930
544
2,577
7,937
21,583
0
L
Scylla
5,581
544
13
1,329
9,860
3,092
0
3,433
6,331
11,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,929
Gold Earned
42,908
134
Minions Killed
175
0
Camps Cleared
0
877,399
Distance Traveled
1,106,996
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,748
875
77
8
0
210,866
2
W
Shiva
8,844
884
38
4
0
260,102
1
L
Discordia
6,626
663
44
4
0
159,679
0
W
Arachne
9,418
942
21
2
0
251,965
0
W
Atlas
8,450
845
10
1
0
212,915
0
W
Neith
7,448
745
29
3
0
171,148
2
L
Olorun
6,434
643
10
1
0
177,990
0
L
Bellona
6,924
692
22
2
0
193,729
2
L
Sol
6,458
646
37
4
0
168,321
2
L
Scylla
6,487
649
21
2
0
177,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role