Player Matchup

Fenrir
Fenrir
Platinum II
BasilBrúsh
Fenrir
Platinum II
Level 160
God Stats
9W - 2L
1,811 SR
Queue Stats
136W - 122L
1,922 MMR
Party 2
Bacchus
Bacchus
Platinum IV
BingoBrúsh
Bacchus
Platinum IV
Level 154
God Stats
1W - 2L
1,268 SR
Queue Stats
56W - 39L
1,827 MMR
Party 2
Mulan
Mulan
Platinum I
Khravical
Mulan
Platinum I
Level 160
God Stats
18W - 13L
1,607 SR
Queue Stats
370W - 357L
1,829 MMR
Party 4
Anhur
Anhur
Platinum V
NiñoPie
Anhur
Platinum V
Level 61
God Stats
4W - 6L
1,996 SR
Queue Stats
143W - 120L
1,904 MMR
Party 4
Poseidon
Poseidon
Platinum IV
RimwiS
Poseidon
Platinum IV
Level 125
God Stats
5W - 7L
1,589 SR
Queue Stats
115W - 117L
1,873 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,654 SR
1,871 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 157
1,498 SR
1,882 MMR
Amaterasu
Amaterasu
Platinum II
Eµræ
Amaterasu
Platinum II
Level 160
God Stats
20W - 16L
1,814 SR
Queue Stats
307W - 295L
1,902 MMR
Party 3
Ra
Ra
Platinum II
Neviæ
Ra
Platinum II
Level 160
God Stats
21W - 19L
1,616 SR
Queue Stats
314W - 303L
1,902 MMR
Party 3
Kumbhakarna
Kumbhakarna
Platinum II
Oscarnet202
Kumbhakarna
Platinum II
Level 160
God Stats
0W - 2L
1,285 SR
Queue Stats
68W - 60L
1,809 MMR
Solo
Mercury
Mercury
Platinum III
Scrinter
Mercury
Platinum III
Level 158
God Stats
0W - 1L
1,285 SR
Queue Stats
81W - 71L
1,860 MMR
Party 1
Charybdis
Charybdis
Platinum I
ShartBaitDK
Charybdis
Platinum I
Level 145
God Stats
1W - 2L
1,492 SR
Queue Stats
113W - 111L
1,938 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 4 / 11
14,506
631
22,494
27,029
15,313
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
BingoBrúsh
Bacchus
17
4 / 3 / 15
12,075
525
12,253
17,325
24,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mulan
Khravical
Mulan
19
5 / 6 / 8
13,032
567
17,457
23,137
27,239
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
NiñoPie
Anhur
20
8 / 4 / 3
13,997
609
11,645
16,899
6,155
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poseidon
RimwiS
Poseidon
20
3 / 7 / 9
12,877
560
14,360
16,189
5,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CliodhnaThothGebBastet

VS

Bans
Ah Muzen CabAthenaBellonaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Eµræ
Amaterasu
17
0 / 9 / 4
10,743
467
6,115
25,984
25,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ra
19
6 / 4 / 6
12,605
548
17,912
15,240
5,935
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Oscarnet202
Kumbhakarna
15
2 / 6 / 9
10,174
442
5,467
19,567
18,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Mercury
Scrinter
Mercury
20
12 / 8 / 7
13,885
604
19,114
23,223
8,288
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charybdis
ShartBaitDK
Charybdis
20
3 / 3 / 8
12,906
561
13,975
15,985
5,667
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
57
30
Kills
23
24
Deaths
30
46
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
10
4
11
3.88
W
Bacchus
BingoBrúsh
Bacchus
4
3
15
3.83
L
Amaterasu
Eµræ
Amaterasu
0
9
4
0.22
W
Mulan
Khravical
Mulan
5
6
8
1.5
L
Ra
6
4
6
2.25
W
Anhur
NiñoPie
Anhur
8
4
3
2.38
L
Kumbhakarna
Oscarnet202
Kumbhakarna
2
6
9
1.08
W
Poseidon
RimwiS
Poseidon
3
7
9
1.07
L
Mercury
Scrinter
Mercury
12
8
7
1.94
L
Charybdis
ShartBaitDK
Charybdis
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,209
Damage
62,583
100,579
Taken
99,999
78,009
Mitigated
63,946
24,509
Healing
26,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
22,494
10,746
0
6,691
27,029
15,313
1,147
4,695
21,350
0
124,089
W
Bacchus
BingoBrúsh
Bacchus
12,253
1,177
0
1,830
17,325
24,172
205
3,197
13,444
35,505
0
L
Amaterasu
Eµræ
Amaterasu
6,115
3,366
394
9,474
25,984
25,379
783
4,194
21,758
0
64,786
W
Mulan
Khravical
Mulan
17,457
2,769
891
6,522
23,137
27,239
314
6,262
16,573
152
92,790
L
Ra
17,912
969
2,530
5,317
15,240
5,935
967
3,387
11,651
89,780
0
W
Anhur
NiñoPie
Anhur
11,645
4,547
0
6,370
16,899
6,155
3,495
3,044
13,855
0
103,501
L
Kumbhakarna
Oscarnet202
Kumbhakarna
5,467
775
0
1,653
19,567
18,677
104
7,004
12,415
14,126
0
W
Poseidon
RimwiS
Poseidon
14,360
1,130
3
2,202
16,189
5,130
1,023
6,330
9,859
109,463
0
L
Mercury
Scrinter
Mercury
19,114
10,510
0
1,324
23,223
8,288
516
7,743
15,244
0
98,202
L
Charybdis
ShartBaitDK
Charybdis
13,975
6,596
0
6,179
15,985
5,667
1,130
4,041
11,882
0
114,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,487
Gold Earned
60,313
707
Minions Killed
625
0
Camps Cleared
0
2,113,741
Distance Traveled
2,168,413
25
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
14,506
631
142
6
0
457,673
2
W
Bacchus
12,075
525
54
2
0
427,797
6
L
Amaterasu
10,743
467
127
6
0
407,080
3
W
Mulan
13,032
567
163
7
0
416,370
5
L
Ra
12,605
548
170
7
0
464,812
6
W
Anhur
13,997
609
181
8
0
406,498
8
L
Kumbhakarna
10,174
442
12
1
0
394,415
8
W
Poseidon
12,877
560
167
7
0
405,403
4
L
Mercury
13,885
604
130
6
0
525,670
3
L
Charybdis
12,906
561
186
8
0
376,436
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role