Player Matchup

Ymir
Ymir
Gold IV
 
Ymir
Gold IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Fenrir
Fenrir
Gold IV
CaptainMcTreeJr
Fenrir
Gold IV
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
501W - 510L
1,502 MMR
Party 2
Izanami
Izanami
Gold IV
epicuppercut
Izanami
Gold IV
Level 154
God Stats
5W - 3L
1,835 SR
Queue Stats
32W - 33L
1,586 MMR
Solo
Ra
Ra
Gold I
vonpred
Ra
Gold I
Level 157
God Stats
2W - 4L
1,480 SR
Queue Stats
78W - 70L
1,550 MMR
Solo
Cerberus
Cerberus
Gold II
xLEVIATHAN187x
Cerberus
Gold II
Level 137
God Stats
4W - 6L
1,740 SR
Queue Stats
59W - 64L
1,552 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 153
1,611 SR
1,538 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,509 SR
1,526 MMR
Bellona
Bellona
Gold I
 
Bellona
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Gold III
 
Geb
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
Jinsuo
Apollo
Gold I
Level 69
God Stats
7W - 7L
1,653 SR
Queue Stats
168W - 160L
1,593 MMR
Solo
Persephone
Persephone
Silver II
Rodross
Persephone
Silver II
Level 144
God Stats
5W - 9L
1,393 SR
Queue Stats
143W - 136L
1,539 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
3 / 1 / 1
5,207
651
2,233
4,602
2,012
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 2
4,568
571
1,144
3,883
1,066
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
epicuppercut
Izanami
9
3 / 1 / 2
5,336
667
3,987
3,945
817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
1 / 3 / 1
5,210
651
2,810
4,305
1,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
6
0 / 3 / 0
3,850
481
2,675
6,527
3,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
CliodhnaThothAnhurBastet

VS

Bans
MulanAmaterasuAtlasOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
9
6 / 0 / 0
6,002
750
5,209
4,931
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mercury
 
Mercury
9
2 / 2 / 2
5,236
655
2,665
4,210
1,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Geb
 
Geb
6
0 / 3 / 4
4,253
532
1,206
4,869
1,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Apollo
Jinsuo
Apollo
6
0 / 1 / 0
3,956
495
1,881
2,791
456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Persephone
Rodross
Persephone
8
1 / 2 / 4
5,228
654
4,096
4,246
1,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
19
8
Kills
9
9
Deaths
8
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
3
1
1
3.5
L
Bellona
 
Bellona
6
0
0
6
L
Mercury
 
Mercury
2
2
2
1.5
L
Geb
 
Geb
0
3
4
0.67
W
1
1
2
2
L
Apollo
Jinsuo
Apollo
0
1
0
0
L
Persephone
Rodross
Persephone
1
2
4
1.5
W
Izanami
epicuppercut
Izanami
3
1
2
4
W
1
3
1
0.5
W
Cerberus
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,849
Damage
15,057
23,262
Taken
21,047
8,755
Mitigated
6,675
7,733
Healing
5,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,233
991
0
1,484
4,602
2,012
0
1,617
2,985
6,964
0
L
Bellona
 
Bellona
5,209
1,966
0
1,714
4,931
2,161
0
1,575
3,148
0
26,637
L
Mercury
 
Mercury
2,665
1,533
0
1,323
4,210
1,268
0
1,300
2,787
0
28,547
L
Geb
 
Geb
1,206
424
0
763
4,869
1,600
0
1,379
3,452
5,618
0
W
1,144
378
0
1,573
3,883
1,066
0
1,255
2,628
0
10,834
L
Apollo
Jinsuo
Apollo
1,881
1,371
0
1,375
2,791
456
0
708
2,083
0
15,983
L
Persephone
Rodross
Persephone
4,096
574
0
478
4,246
1,190
0
2,290
1,859
27,888
0
W
Izanami
epicuppercut
Izanami
3,987
3,026
0
1,668
3,945
817
809
975
2,970
0
33,478
W
2,810
324
138
1,238
4,305
1,338
0
633
3,672
36,328
0
W
Cerberus
2,675
187
0
1,632
6,527
3,522
0
822
5,705
16,799
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,171
Gold Earned
24,675
240
Minions Killed
228
0
Camps Cleared
0
805,949
Distance Traveled
821,646
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,207
651
13
2
0
159,896
2
L
Bellona
6,002
750
62
8
0
175,027
1
L
Mercury
5,236
655
65
8
0
200,108
1
L
Geb
4,253
532
10
1
0
163,544
3
W
Fenrir
4,568
571
32
4
0
177,230
4
L
Apollo
3,956
495
39
5
0
110,190
2
L
Persephone
5,228
654
52
7
0
172,777
4
W
Izanami
5,336
667
76
10
0
146,098
1
W
Ra
5,210
651
76
10
0
163,484
1
W
Cerberus
3,850
481
43
5
0
159,241
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role