Player Matchup

Bakasura
Bakasura
HermestheGreat
Bakasura
Level 41
God Stats
24W - 26L
1,540 SR
Queue Stats
522W - 535L
1,499 Elo+
Party 3
He Bo
He Bo
NoCookie4Youu
He Bo
Level 29
God Stats
2W - 3L
1,898 SR
Queue Stats
36W - 47L
1,449 Elo+
Party 4
Mulan
Mulan
TorchTheMighty
Mulan
Level 52
God Stats
14W - 6L
1,467 SR
Queue Stats
641W - 639L
1,519 Elo+
Party 3
Ymir
Ymir
Tríçky
Ymir
Level 42
God Stats
1W - 1L
1,500 SR
Queue Stats
20W - 18L
1,609 Elo+
Solo
Apollo
Apollo
Widmo20212
Apollo
Level 32
God Stats
1W - 4L
1,500 SR
Queue Stats
34W - 46L
1,449 Elo+
Party 4
Team Averages
Level 39
1,581 SR
1,505 Elo+

VS

Team Averages
Level 74
1,498 SR
1,543 Elo+
Artemis
Artemis
 
Artemis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
Anixyia
Horus
Level 143
God Stats
17W - 6L
1,593 SR
Queue Stats
260W - 103L
1,673 Elo+
Party 2
Cabrakan
Cabrakan
LastChaosShadowW
Cabrakan
Level 35
God Stats
2W - 4L
1,289 SR
Queue Stats
508W - 491L
1,478 Elo+
Party 1
Nox
Nox
MassiveCõck
Nox
Level 27
God Stats
3W - 2L
1,329 SR
Queue Stats
31W - 13L
1,558 Elo+
Party 2
Arachne
Arachne
lmaoyexe
Arachne
Level 40
God Stats
9W - 7L
1,781 SR
Queue Stats
358W - 362L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
3 / 4 / 2
8,251
550
8,102
10,756
3,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 8 / 2
7,324
488
5,162
8,892
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
3 / 2 / 0
8,068
538
5,917
8,964
7,156
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ymir
12
1 / 3 / 2
7,389
493
5,579
10,747
8,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Apollo
Widmo20212
Apollo
11
2 / 7 / 2
6,867
458
5,765
9,064
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
14
5 / 4 / 2
9,220
615
8,732
10,339
3,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
Anixyia
Horus
14
3 / 0 / 15
9,316
621
7,377
12,358
9,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
1 / 3 / 1
8,773
585
4,292
10,431
10,448
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

14
9 / 3 / 5
9,327
622
9,314
6,972
2,537
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Arachne
lmaoyexe
Arachne
15
6 / 0 / 2
9,069
605
4,434
11,102
3,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
24
24
Deaths
10
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
5
4
2
1.5
W
Horus
Anixyia
Horus
3
0
15
10.5
L
Bakasura
3
4
2
1
W
1
3
1
0.5
W
9
3
5
3.83
L
1
8
2
0.25
L
3
2
0
1.5
L
Ymir
1
3
2
0.67
L
Apollo
Widmo20212
Apollo
2
7
2
0.43
W
Arachne
lmaoyexe
Arachne
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,525
Damage
34,149
48,423
Taken
51,202
24,380
Mitigated
30,119
10,731
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
8,732
4,061
0
3,937
10,339
3,687
0
2,081
7,674
0
71,608
W
Horus
Anixyia
Horus
7,377
3,046
1,509
3,899
12,358
9,449
152
3,482
8,743
0
33,750
L
Bakasura
8,102
5,162
0
2,350
10,756
3,218
0
2,823
7,857
0
55,667
W
4,292
953
0
2,603
10,431
10,448
196
315
9,241
48,053
0
W
9,314
510
0
972
6,972
2,537
406
2,363
3,994
46,955
0
L
5,162
230
0
824
8,892
2,291
571
3,497
5,167
30,724
0
L
5,917
830
0
4,037
8,964
7,156
266
4,234
4,712
0
42,994
L
Ymir
5,579
616
0
2,407
10,747
8,904
0
1,832
8,857
26,834
0
L
Apollo
Widmo20212
Apollo
5,765
2,950
0
1,113
9,064
2,811
0
758
8,224
0
35,186
W
Arachne
lmaoyexe
Arachne
4,434
2,883
0
2,376
11,102
3,998
168
2,190
8,411
0
61,341

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,899
Gold Earned
45,705
411
Minions Killed
456
0
Camps Cleared
0
1,432,600
Distance Traveled
1,385,929
23
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,220
615
112
7
0
255,726
4
W
Horus
9,316
621
52
3
0
282,297
3
L
Bakasura
8,251
550
100
7
0
332,885
3
W
Cabrakan
8,773
585
113
8
0
217,327
1
W
Nox
9,327
622
82
5
0
289,703
3
L
He Bo
7,324
488
87
6
0
250,826
3
L
Mulan
8,068
538
108
7
0
280,834
2
L
Ymir
7,389
493
34
2
0
285,385
11
L
Apollo
6,867
458
82
5
0
282,670
4
W
Arachne
9,069
605
97
6
0
340,876
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role