Player Matchup

Hachiman
Hachiman
Blink1001
Hachiman
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,572 Elo+
Solo
Cliodhna
Cliodhna
FergiDF
Cliodhna
Level 104
God Stats
4W - 5L
1,500 SR
Queue Stats
113W - 142L
1,513 Elo+
Solo
Shiva
Shiva
HFM_DeathWarrior
Shiva
Level 156
God Stats
3W - 8L
1,369 SR
Queue Stats
110W - 125L
1,475 Elo+
Solo
Eset
Eset
Vader327
Eset
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 34L
1,309 Elo+
Solo
Merlin
Merlin
frankwest250
Merlin
Level 69
God Stats
45W - 31L
1,662 SR
Queue Stats
217W - 213L
1,534 Elo+
Solo
Team Averages
Level 105
1,506 SR
1,481 Elo+

VS

Team Averages
Level 88
1,572 SR
1,475 Elo+
Hachiman
Hachiman
Aname531
Hachiman
Level 45
God Stats
5W - 11L
1,460 SR
Queue Stats
439W - 597L
1,310 Elo+
Party 1
Ymir
Ymir
BREEM1
Ymir
Level 103
God Stats
84W - 91L
1,421 SR
Queue Stats
319W - 443L
1,336 Elo+
Party 1
Thor
Thor
GMCriZ
Thor
Level 40
God Stats
1W - 2L
1,569 SR
Queue Stats
25W - 19L
1,615 Elo+
Solo
Eset
Eset
SkinniThiccAF
Eset
Level 123
God Stats
3W - 4L
1,877 SR
Queue Stats
171W - 116L
1,640 Elo+
Solo
Shiva
Shiva
Some1ulove
Shiva
Level 128
God Stats
6W - 5L
1,535 SR
Queue Stats
284W - 351L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Blink1001
Hachiman
12
10 / 0 / 1
7,181
718
7,995
5,320
1,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
FergiDF
Cliodhna
11
4 / 0 / 0
6,001
600
4,300
6,489
1,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 1 / 0
5,611
561
3,055
4,666
2,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Eset
10
2 / 0 / 12
6,710
671
3,559
3,682
2,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Merlin
12
1 / 0 / 4
6,511
651
4,429
4,152
1,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Aname531
Hachiman
5
0 / 5 / 0
3,875
388
1,286
5,312
1,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
BREEM1
Ymir
6
0 / 8 / 0
4,139
414
1,019
8,023
2,576
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Thor
GMCriZ
Thor
9
0 / 1 / 0
5,259
526
2,828
6,091
1,670
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 0
5,190
519
1,071
6,187
1,816
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Shiva
9
1 / 0 / 0
5,280
528
3,880
6,723
3,440
Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
1
18
Kills
1
1
Deaths
18
17
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Aname531
Hachiman
0
5
0
0
L
Ymir
BREEM1
Ymir
0
8
0
0
W
Hachiman
Blink1001
Hachiman
10
0
1
10.5
W
Cliodhna
FergiDF
Cliodhna
4
0
0
4
L
Thor
GMCriZ
Thor
0
1
0
0
W
1
1
0
1
L
0
4
0
0
L
Shiva
1
0
0
1
W
Eset
2
0
12
8
W
Merlin
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,338
Damage
10,084
24,309
Taken
32,336
10,385
Mitigated
10,626
9,511
Healing
6,359
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Aname531
Hachiman
1,286
520
0
78
5,312
1,124
0
945
4,367
0
6,818
L
Ymir
BREEM1
Ymir
1,019
41
16
378
8,023
2,576
0
2,129
5,870
11,237
630
W
Hachiman
Blink1001
Hachiman
7,995
4,257
0
2,490
5,320
1,648
1,358
361
4,959
0
42,596
W
Cliodhna
FergiDF
Cliodhna
4,300
451
0
3,497
6,489
1,946
0
694
5,756
0
31,913
L
Thor
GMCriZ
Thor
2,828
330
0
2,677
6,091
1,670
0
1,285
4,708
0
30,676
W
3,055
338
213
1,148
4,666
2,998
243
0
4,630
0
23,735
L
1,071
61
0
1,554
6,187
1,816
0
2,742
3,070
28,792
0
L
Shiva
3,880
780
267
1,389
6,723
3,440
0
405
6,011
0
26,089
W
Eset
3,559
338
57
1,346
3,682
2,398
108
377
3,184
17,697
0
W
Merlin
4,429
0
0
760
4,152
1,395
44
646
3,506
37,886
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,014
Gold Earned
23,743
310
Minions Killed
218
0
Camps Cleared
0
990,507
Distance Traveled
940,146
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
3,875
388
17
2
0
162,304
0
L
Ymir
4,139
414
18
2
0
165,149
0
W
Hachiman
7,181
718
76
8
0
181,297
2
W
Cliodhna
6,001
600
63
6
0
227,656
2
L
Thor
5,259
526
81
8
0
212,132
0
W
Shiva
5,611
561
55
6
0
192,534
3
L
Eset
5,190
519
63
6
0
180,651
3
L
Shiva
5,280
528
39
4
0
219,910
2
W
Eset
6,710
671
30
3
0
192,814
1
W
Merlin
6,511
651
86
9
0
196,206
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role