Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
FutaRyan
Arachne
Level 69
God Stats
30W - 19L
1,830 SR
Queue Stats
66W - 75L
1,580 Elo+
Party 4
Persephone
Persephone
HartjeChloe
Persephone
Level 99
God Stats
1W - 3L
1,500 SR
Queue Stats
5W - 10L
1,289 Elo+
Party 1
Shiva
Shiva
Svays
Shiva
Level 85
God Stats
7W - 8L
1,723 SR
Queue Stats
150W - 131L
1,587 Elo+
Party 4
Heimdallr
Heimdallr
joejumpy
Heimdallr
Level 122
God Stats
0W - 1L
1,247 SR
Queue Stats
15W - 20L
1,482 Elo+
Solo
Team Averages
Level 95
1,560 SR
1,488 Elo+

VS

Team Averages
Level 121
1,458 SR
1,394 Elo+
Zhong Kui
Zhong Kui
Gonpadi
Zhong Kui
Level 69
God Stats
2W - 2L
1,550 SR
Queue Stats
19W - 25L
1,453 Elo+
Party 3
Ra
Ra
ManuuuBG
Ra
Level 140
God Stats
2W - 2L
1,502 SR
Queue Stats
31W - 35L
1,412 Elo+
Party 3
Olorun
Olorun
ShomA1985
Olorun
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
94W - 100L
1,507 Elo+
Solo
He Bo
He Bo
Smij
He Bo
Level 129
God Stats
1W - 0L
1,279 SR
Queue Stats
29W - 36L
1,322 Elo+
Party 2
Horus
Horus
jackald97
Horus
Level 119
God Stats
4W - 1L
1,457 SR
Queue Stats
26W - 30L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
8
0 / 3 / 2
5,581
465
4,509
10,303
4,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Arachne
FutaRyan
Arachne
9
1 / 0 / 1
5,817
485
1,469
5,365
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
HartjeChloe
Persephone
10
4 / 5 / 0
6,597
550
5,830
7,768
1,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
Svays
Shiva
10
2 / 1 / 1
6,405
534
3,136
6,105
2,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
joejumpy
Heimdallr
9
1 / 7 / 1
5,887
491
4,212
7,222
2,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Gonpadi
Zhong Kui
13
1 / 3 / 0
6,943
579
3,388
5,770
5,886
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Breastplate

Breastplate

+20
Physical Protection

13
3 / 2 / 1
7,439
620
4,150
4,636
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Olorun
ShomA1985
Olorun
11
0 / 1 / 5
6,520
543
2,774
6,728
2,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
Smij
He Bo
11
9 / 2 / 4
7,187
599
10,295
8,595
3,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Horus
jackald97
Horus
11
3 / 0 / 9
7,000
583
4,679
9,644
7,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
8
Kills
16
16
Deaths
8
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
3
2
0.33
L
Arachne
FutaRyan
Arachne
1
0
1
1.5
W
Zhong Kui
Gonpadi
Zhong Kui
1
3
0
0.33
L
Persephone
HartjeChloe
Persephone
4
5
0
0.8
W
3
2
1
1.75
W
Olorun
ShomA1985
Olorun
0
1
5
2.5
W
He Bo
Smij
He Bo
9
2
4
5.5
L
Shiva
Svays
Shiva
2
1
1
2.5
W
Horus
jackald97
Horus
3
0
9
7.5
L
Heimdallr
joejumpy
Heimdallr
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,156
Damage
25,286
36,763
Taken
35,373
12,548
Mitigated
20,226
8,961
Healing
13,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
4,509
1,353
0
2,267
10,303
4,493
0
5,516
4,597
16,297
0
L
Arachne
FutaRyan
Arachne
1,469
826
0
2,289
5,365
1,865
0
1,573
3,730
0
29,233
W
Zhong Kui
Gonpadi
Zhong Kui
3,388
347
0
2,573
5,770
5,886
656
0
5,770
36,747
0
L
Persephone
HartjeChloe
Persephone
5,830
591
0
1,125
7,768
1,856
481
4,318
3,325
27,261
0
W
4,150
465
94
1,428
4,636
1,700
0
2,444
1,940
46,076
0
W
Olorun
ShomA1985
Olorun
2,774
865
258
2,081
6,728
2,338
0
2,057
4,580
41,971
0
W
He Bo
Smij
He Bo
10,295
576
0
1,793
8,595
3,013
114
2,879
5,672
29,911
5,370
L
Shiva
Svays
Shiva
3,136
1,210
0
2,704
6,105
2,246
0
3,790
2,307
0
28,514
W
Horus
jackald97
Horus
4,679
2,455
859
4,081
9,644
7,289
136
2,473
7,072
0
17,433
L
Heimdallr
joejumpy
Heimdallr
4,212
2,489
0
576
7,222
2,088
204
4,313
2,546
0
18,906

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,287
Gold Earned
35,089
237
Minions Killed
360
0
Camps Cleared
0
1,023,934
Distance Traveled
1,299,064
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,581
465
14
1
0
223,898
2
L
Arachne
5,817
485
66
6
0
211,303
0
W
Zhong Kui
6,943
579
88
7
0
208,411
1
L
Persephone
6,597
550
42
4
0
213,158
7
W
Ra
7,439
620
95
8
0
282,260
6
W
Olorun
6,520
543
90
8
0
267,863
2
W
He Bo
7,187
599
60
5
0
242,292
3
L
Shiva
6,405
534
75
6
0
171,708
0
W
Horus
7,000
583
27
2
0
298,238
2
L
Heimdallr
5,887
491
40
3
0
203,867
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role