Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Gold I
 
Jing Wei
Gold I
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Khepri
Khepri
Platinum IV
BabyShaark
Khepri
Platinum IV
Level 160
God Stats
1W - 5L
1,780 SR
Queue Stats
216W - 223L
1,681 MMR
Solo
Scylla
Scylla
Gold I
MizChief
Scylla
Gold I
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,640 MMR
Solo
Bakasura
Bakasura
Gold I
SevenOam
Bakasura
Gold I
Level 137
God Stats
1W - 2L
1,500 SR
Queue Stats
91W - 89L
1,709 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 136
1,556 SR
1,606 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,584 SR
1,651 MMR
Poseidon
Poseidon
Gold I
 
Poseidon
Gold I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold I
Quintinus
Awilix
Gold I
Level 160
God Stats
4W - 4L
1,695 SR
Queue Stats
67W - 56L
1,682 MMR
Solo
Sun Wukong
Sun Wukong
Platinum V
killedbyG
Sun Wukong
Platinum V
Level 157
God Stats
9W - 4L
1,568 SR
Queue Stats
123W - 95L
1,707 MMR
Solo
Yemoja
Yemoja
Platinum V
lamedusita
Yemoja
Platinum V
Level 143
God Stats
4W - 6L
1,494 SR
Queue Stats
323W - 327L
1,663 MMR
Solo
Hou Yi
Hou Yi
Gold IV
ltzHouYi
Hou Yi
Gold IV
Level 54
God Stats
12W - 17L
1,663 SR
Queue Stats
52W - 42L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
2 / 3 / 2
5,537
503
4,342
8,257
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
 
Jing Wei
9
1 / 2 / 0
5,206
473
3,093
6,576
1,070
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Khepri
BabyShaark
Khepri
8
0 / 2 / 0
4,877
443
2,142
8,065
3,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
MizChief
Scylla
10
0 / 2 / 1
5,260
478
1,684
4,055
972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
SevenOam
Bakasura
11
1 / 3 / 1
6,069
552
3,440
8,332
4,386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
ThothSolBastetLoki

VS

Bans
CliodhnaGebArtioAtlas
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
12
0 / 1 / 1
6,748
613
4,082
3,926
1,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Awilix
Quintinus
Awilix
11
4 / 1 / 1
6,324
575
5,097
5,333
1,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
killedbyG
Sun Wukong
12
4 / 1 / 3
7,099
645
7,913
9,716
5,747
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
lamedusita
Yemoja
9
1 / 1 / 3
5,979
544
2,673
6,668
2,835
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hou Yi
ltzHouYi
Hou Yi
12
3 / 0 / 0
7,041
640
6,230
6,316
1,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
20
4
Kills
12
12
Deaths
4
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
3
2
1
L
Jing Wei
 
Jing Wei
1
2
0
0.5
W
Poseidon
 
Poseidon
0
1
1
0.5
L
Khepri
BabyShaark
Khepri
0
2
0
0
L
Scylla
MizChief
Scylla
0
2
1
0.25
W
Awilix
Quintinus
Awilix
4
1
1
4.5
L
Bakasura
SevenOam
Bakasura
1
3
1
0.5
W
Sun Wukong
killedbyG
Sun Wukong
4
1
3
5.5
W
Yemoja
lamedusita
Yemoja
1
1
3
2.5
W
Hou Yi
ltzHouYi
Hou Yi
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,701
Damage
25,995
35,285
Taken
31,959
12,814
Mitigated
13,405
10,520
Healing
15,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,342
823
0
870
8,257
2,497
0
1,555
6,702
0
26,752
L
Jing Wei
 
Jing Wei
3,093
2,247
0
2,657
6,576
1,070
0
464
6,112
0
30,952
W
Poseidon
 
Poseidon
4,082
1,433
0
640
3,926
1,082
0
667
3,259
57,519
0
L
Khepri
BabyShaark
Khepri
2,142
49
0
2,535
8,065
3,889
0
3,359
4,706
13,575
0
L
Scylla
MizChief
Scylla
1,684
267
0
562
4,055
972
0
1,158
2,897
33,097
0
W
Awilix
Quintinus
Awilix
5,097
1,727
0
2,024
5,333
1,847
0
1,140
4,075
0
32,709
L
Bakasura
SevenOam
Bakasura
3,440
2,344
0
3,896
8,332
4,386
128
219
8,113
0
20,532
W
Sun Wukong
killedbyG
Sun Wukong
7,913
2,117
0
4,929
9,716
5,747
330
185
8,830
0
45,905
W
Yemoja
lamedusita
Yemoja
2,673
883
2,572
2,387
6,668
2,835
15
1,313
5,355
10,207
0
W
Hou Yi
ltzHouYi
Hou Yi
6,230
3,393
0
3,076
6,316
1,894
342
521
5,795
0
50,480

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,949
Gold Earned
33,191
271
Minions Killed
408
0
Camps Cleared
0
1,110,945
Distance Traveled
1,134,708
21
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,537
503
53
5
0
242,286
5
L
Jing Wei
5,206
473
66
6
0
209,548
2
W
Poseidon
6,748
613
126
11
0
229,430
6
L
Khepri
4,877
443
25
2
0
225,557
5
L
Scylla
5,260
478
62
6
0
209,408
5
W
Awilix
6,324
575
69
6
0
250,295
6
L
Bakasura
6,069
552
65
6
0
224,146
4
W
Sun Wukong
7,099
645
89
8
0
235,575
3
W
Yemoja
5,979
544
17
2
0
208,979
0
W
Hou Yi
7,041
640
107
10
0
210,429
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role